Zap is a starting card for The Defect that channels 1 Lightning Orb.
Upgrading Zap reduces its Energy cost from 1 to 0.
As a starting card, Zap can only be obtained mid-run through events such as Match and Keep or A Note For Yourself.
Strategy[]
Zap is a cornerstone of The Defect's strategic arsenal; you'll rarely have a reason not to upgrade it, let alone cut it. Zap is the most consistent way to generate the most consistent Orb, and can Evoke an Orb in a pinch.
Upgrading Zap is strongly recommended. Not only does it make Zap easier to fit into a turn, it enables All for One and Scrape to generate Lightning Orbs.
Update History[]
- Weekly Patch 27: Hello World
- This week adds the long anticipated third character into the game!
- A new character with unique mechanics, keywords, and art.
- Content: 75 Cards.
Defect Cards | |||
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Starters | |||
Attacks | Common
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Ball Lightning • Barrage • Beam Cell • Claw • Cold Snap • Compile Driver • Go for the Eyes • Rebound • Streamline • Sweeping Beam
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Uncommon
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Rare
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Skills | Common
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Uncommon
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Aggregate • Auto-Shields • Boot Sequence • Chaos • Chill • Consume • Darkness • Double Energy • Equilibrium • Force Field • Fusion • Genetic Algorithm • Glacier • Overclock • Recycle • Reinforced Body • Reprogram • Skim • Tempest • White Noise
| ||
Rare
|
|||
Powers | Uncommon
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Rare
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