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{{CardAutobox}} |
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− | Wound is an unplayable [[ |
+ | '''Wound''' is an [[unplayable]] [[Status]] card. |
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− | The [[Evolve]] card lets you draw again whenever you draw a Wound, effectively negating the penalty. |
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+ | * Enemies |
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+ | ** [[Book of Stabbing]] |
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+ | ** [[Taskmaster]] |
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+ | ** [[Reptomancer#Dagger|Dagger]] |
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+ | ** [[Corrupt Heart]] |
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+ | * Cards |
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+ | * Relics |
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+ | ** [[Mark of Pain]] |
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+ | *[[Blights]] |
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+ | **Twisting Mind |
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+ | == Interactions == |
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+ | *Positive |
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− | * A lot of enemies. |
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+ | ** You can use the [[Evolve]] power card to draw another card from your deck, effectively negating the penalty. Multiple Evolves will allow you to draw more per wound, but you are still limited to 10 cards in your hand, which can lead to a hand full of wounds. |
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− | * [[Evolve]] |
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+ | ** Exhaust synergies (such as [[Second Wind]]) can make use out of Wounds. |
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+ | *** [[Medical Kit]] allows Wounds to be played and exhausted for no penalty. |
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+ | *Negative |
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+ | **[[Clash]] builds are stopped dead by Wounds. |
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+ | |||
+ | {{Neutral Card Navbox}} |
Revision as of 22:06, 2 September 2019
Wound is an unplayable Status card.
Sources of Wound
- Enemies
- Cards
- Relics
- Blights
- Twisting Mind
Interactions
- Positive
- You can use the Evolve power card to draw another card from your deck, effectively negating the penalty. Multiple Evolves will allow you to draw more per wound, but you are still limited to 10 cards in your hand, which can lead to a hand full of wounds.
- Exhaust synergies (such as Second Wind) can make use out of Wounds.
- Medical Kit allows Wounds to be played and exhausted for no penalty.
- Negative
- Clash builds are stopped dead by Wounds.
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Attacks | Uncommon
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Rare
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Special
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Skills | Uncommon
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Bandage Up • Blind • Dark Shackles • Deep Breath • Discovery • Enlightenment • Finesse • Forethought • Good Instincts • Impatience • Jack of All Trades • Madness • Panacea • Panic Button • Purity • Trip
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Rare
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Special
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Powers | Rare
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Special
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