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Wound is an unplayable Status card.

Sources of WoundEdit

Interactions Edit

  • Positive
    • You can use the Evolve power card to draw another card from your deck, effectively negating the penalty. Multiple Evolves will allow you to draw more per wound, but you are still limited to 10 cards in your hand, which can lead to a hand full of wounds.
    • Exhaust synergies (such as Second Wind) can make use out of Wounds.
      • Medical Kit allows Wounds to be played and exhausted for no penalty.
  • Negative
    • Clash builds are stopped dead by Wounds.
Neutral Cards
Attacks BiteDramatic EntranceFlash of SteelHand of GreedMind BlastRitual DaggerShivSmiteSwift StrikeThrough Violence
Skills ApotheosisApparitionBandage UpBetaBlindChrysalisDark ShacklesDeep BreathDiscoveryEnlightenmentFinesseForethoughtGood InstinctsImpatienceInsightJ.A.X.Jack of All TradesMadnessMaster of StrategyMetamorphosisMiraclePanaceaPanic ButtonPuritySafetySecret TechniqueSecret WeaponThe BombThinking AheadTransmutationTripViolence
Powers MagnetismMayhemOmegaPanacheSadistic Nature
Statuses BurnDazedSlimedVoidWound
Curses Ascender's BaneClumsyCurse of the BellDecayDoubtInjuryNecronomicurseNormalityPainParasitePrideRegretShameWrithe
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