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Shuffle a Wound into your draw pile.|cost_plus = 1}} |
Shuffle a Wound into your draw pile.|cost_plus = 1}} |
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− | '''Wild Strike''' is an [[Attack]] card for the [[Ironclad]]. It deals 12 damage, then adds a [[Status|Wound]] to the draw pile. As a [[Common]] card, it can be found as a reward after combats. |
+ | '''Wild Strike''' is an [[Attack]] card for the [[Ironclad]]. It deals 12 damage, then adds a [[Status|Wound]] to the draw pile. As a [[Common]] card, it can be found as a reward after combats. |
Upon upgrade, damage is increased by 5. |
Upon upgrade, damage is increased by 5. |
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*As a 'strike' card, it contributes to [[Perfected Strike|Perfected Strike's]] damage. |
*As a 'strike' card, it contributes to [[Perfected Strike|Perfected Strike's]] damage. |
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+ | {{Ironclad Card Navbox}} |
Revision as of 06:32, 2 January 2018
Wild Strike is an Attack card for the Ironclad. It deals 12 damage, then adds a Wound to the draw pile. As a Common card, it can be found as a reward after combats.
Upon upgrade, damage is increased by 5.
Interactions
- The Wounds can be utilized by Evolve to negate their unplayability, and by Evolve+ to grant extra card draw.
- As a 'strike' card, it contributes to Perfected Strike's damage.
Ironclad Cards | |||
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Starters | |||
Attacks | Common
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Anger • Body Slam • Clash • Cleave • Clothesline • Headbutt • Heavy Blade • Iron Wave • Perfected Strike • Pommel Strike • Sword Boomerang • Thunderclap • Twin Strike • Wild Strike
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Uncommon
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Blood for Blood • Carnage • Dropkick • Hemokinesis • Pummel • Rampage • Reckless Charge • Searing Blow • Sever Soul • Uppercut • Whirlwind
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Rare
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Skills | Common
|
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Uncommon
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Battle Trance • Bloodletting • Burning Pact • Disarm • Dual Wield • Entrench • Flame Barrier • Ghostly Armor • Infernal Blade • Intimidate • Power Through • Rage • Second Wind • Seeing Red • Sentinel • Shockwave • Spot Weakness
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Rare
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Powers | Uncommon
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Rare
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