(Added navbox.) |
(→top: Swapping to Autobox) |
||
Line 1: | Line 1: | ||
+ | {{CardAutobox}} |
||
− | {{Card_Infobox|class = Ironclad|image1 = R-wild-strike.png|type = Attack|rarity = Common|effect = Deal 12 damage. |
||
− | Shuffle a Wound into your draw pile.|cost = 1|effect_plus = Deal '''17''' damage. |
||
− | Shuffle a Wound into your draw pile.|cost_plus = 1}} |
||
'''Wild Strike''' is an [[Attack]] card for the [[Ironclad]]. It deals 12 damage, then adds a [[Status|Wound]] to the draw pile. As a [[Common]] card, it can be found as a reward after combats. |
'''Wild Strike''' is an [[Attack]] card for the [[Ironclad]]. It deals 12 damage, then adds a [[Status|Wound]] to the draw pile. As a [[Common]] card, it can be found as a reward after combats. |
Revision as of 17:33, 20 February 2018
Wild Strike is an Attack card for the Ironclad. It deals 12 damage, then adds a Wound to the draw pile. As a Common card, it can be found as a reward after combats.
Upon upgrade, damage is increased by 5.
Interactions
- The Wounds can be utilized by Evolve to negate their unplayability, and by Evolve+ to grant extra card draw.
- As a 'strike' card, it contributes to Perfected Strike's damage.
Ironclad Cards | |||
---|---|---|---|
Starters | |||
Attacks | Common
|
Anger • Body Slam • Clash • Cleave • Clothesline • Headbutt • Heavy Blade • Iron Wave • Perfected Strike • Pommel Strike • Sword Boomerang • Thunderclap • Twin Strike • Wild Strike
| |
Uncommon
|
Blood for Blood • Carnage • Dropkick • Hemokinesis • Pummel • Rampage • Reckless Charge • Searing Blow • Sever Soul • Uppercut • Whirlwind
| ||
Rare
|
|||
Skills | Common
|
||
Uncommon
|
Battle Trance • Bloodletting • Burning Pact • Disarm • Dual Wield • Entrench • Flame Barrier • Ghostly Armor • Infernal Blade • Intimidate • Power Through • Rage • Second Wind • Seeing Red • Sentinel • Shockwave • Spot Weakness
| ||
Rare
|
|||
Powers | Uncommon
|
||
Rare
|