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==Interactions== |
==Interactions== |
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− | *The Wounds can be utilized by |
+ | *The {{C|Wound|Wounds}} can be utilized by {{C|Evolve}} to negate their unplayability, and by [[Evolve]]+ to grant extra card draw. |
− | *As a 'strike' card, it contributes to |
+ | *As a 'strike' card, it contributes to {{C|Perfected Strike|Perfected Strike's}} damage. |
{{Ironclad Card Navbox}} |
{{Ironclad Card Navbox}} |
Revision as of 10:30, 20 October 2018
Wild Strike is an Attack card for the Ironclad. It deals 12 damage, then adds a Wound to the draw pile.
Upon upgrade, damage is increased by 5.
Interactions
- The Wounds can be utilized by Evolve to negate their unplayability, and by Evolve+ to grant extra card draw.
- As a 'strike' card, it contributes to Perfected Strike's damage.
Ironclad Cards | |||
---|---|---|---|
Starters | |||
Attacks | Common
|
Anger • Body Slam • Clash • Cleave • Clothesline • Headbutt • Heavy Blade • Iron Wave • Perfected Strike • Pommel Strike • Sword Boomerang • Thunderclap • Twin Strike • Wild Strike
| |
Uncommon
|
Blood for Blood • Carnage • Dropkick • Hemokinesis • Pummel • Rampage • Reckless Charge • Searing Blow • Sever Soul • Uppercut • Whirlwind
| ||
Rare
|
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Skills | Common
|
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Uncommon
|
Battle Trance • Bloodletting • Burning Pact • Disarm • Dual Wield • Entrench • Flame Barrier • Ghostly Armor • Infernal Blade • Intimidate • Power Through • Rage • Second Wind • Seeing Red • Sentinel • Shockwave • Spot Weakness
| ||
Rare
|
|||
Powers | Uncommon
|
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Rare
|