Whirlwind is an Attack card for the Ironclad. It deals 5 damage to every enemy one time for every bit of Energy spent. As an Uncommon card, it appears as a reward for combat, although less often than Commons.

Upon upgrade, each hit deals 3 more damage.


  • As a multi-hit attack, it benefits highly from Strength so long as more than 1 Energy is used.
  • Although using it with 0 Energy will have no immediate effect, it still counts as an Attack card played.

Update History

  • Weekly Patch 46: Adrenaline
    • Adding VFX for Whirlwind card.
  • Weekly Patch 42: Reboot
    • Adding SFX for Whirlwind card + Guardian enemy.
    • Updating SFX for Whirlwind (card AND Guardian enemy).
  • Weekly Patch 40: Forethought
    • Whirlwind card gets an additional SFX.
  • Weekly Patch 27: Hello World
    • Fixed issue where playing cost X cards quickly after energy gain cards failed. Offering -> Whirlwind
  • Weekly Patch 10: Quality of Life
    • Removing 'Spend all [R].' from all X-cost cards for consistency.
Ironclad Cards
Attacks AngerBashBlood for BloodBludgeonBody SlamCarnageClashCleaveClotheslineDropkickFeedFiend FireHeadbuttHeavy BladeHemokinesisImmolateIron WavePerfected StrikePommel StrikePummelRampageReaperReckless ChargeSearing BlowSever SoulStrike (Ironclad)Sword BoomerangThunderclapTwin StrikeUppercutWhirlwindWild Strike
Skills ArmamentsBattle TranceBloodlettingBurning PactDefend (Ironclad)DisarmDouble TapDual WieldEntrenchExhumeFlame BarrierFlexGhostly ArmorHavocImperviousInfernal BladeIntimidateLimit BreakOfferingPower ThroughRageSecond WindSeeing RedSentinelShockwaveShrug It OffSpot WeaknessTrue GritWarcry
Powers BarricadeBerserkBrutalityCombustCorruptionDark EmbraceDemon FormEvolveFeel No PainFire BreathingInflameJuggernautMetallicizeRupture
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