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{{Card_Infobox|class = Ironclad|image1 = W whirlwind.png|type = Attack|rarity = Uncommon|effect = Spend all Energy.
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{{CardAutobox}}
Deal 5 damage to ALL enemies X times.|cost = X|effect_plus = Spend all Energy.
 
Deal '''8''' damage to ALL enemies X times.|cost_plus = X}}
 
   
'''{{PAGENAME}}''' is an [[Attack]] card for the [[Ironclad]]. It deals 5 damage to every enemy one time for every bit of Energy spent. As an [[Uncommon]] card, it appears as a reward for combat, although less often than Commons.
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'''Whirlwind''' is an [[Attack]] card for the [[Ironclad]]. It deals 5 damage to every enemy one time for every bit of Energy spent. As an [[Uncommon]] card, it appears as a reward for combat, although less often than Commons.
   
 
Upon upgrade, each hit deals 3 more damage.
 
Upon upgrade, each hit deals 3 more damage.
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==Interactions==
 
==Interactions==
   
*As a multi-hit attack, it benefits highly from [[Strength]] so long as more than 1 Energy is used.
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*As a multi-hit attack, it benefits highly from {{KW|Strength}} so long as more than 1 Energy is used.
 
*Although using it with 0 Energy will have no immediate effect, it still counts as an Attack card played.
 
*Although using it with 0 Energy will have no immediate effect, it still counts as an Attack card played.
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  +
==Update History==
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*Weekly Patch 46: Adrenaline
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**Adding VFX for Whirlwind card.
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*Weekly Patch 42: Reboot
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**Adding SFX for Whirlwind card + Guardian enemy.
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**Updating SFX for Whirlwind (card AND Guardian enemy).
  +
*Weekly Patch 40: Forethought
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**Whirlwind card gets an additional SFX.
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*Weekly Patch 27: Hello World
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**Fixed issue where playing cost X cards quickly after energy gain cards failed. Offering -> Whirlwind
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*Weekly Patch 10: Quality of Life
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**Removing 'Spend all [R].' from all X-cost cards for consistency.
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**Fixed bug where cost X cards do not work with energy gain cards if played too fast.
   
 
{{Ironclad Card Navbox}}
 
{{Ironclad Card Navbox}}

Latest revision as of 16:02, August 29, 2019

Whirlwind is an Attack card for the Ironclad. It deals 5 damage to every enemy one time for every bit of Energy spent. As an Uncommon card, it appears as a reward for combat, although less often than Commons.

Upon upgrade, each hit deals 3 more damage.

InteractionsEdit

  • As a multi-hit attack, it benefits highly from Icon Strength Strength so long as more than 1 Energy is used.
  • Although using it with 0 Energy will have no immediate effect, it still counts as an Attack card played.

Update HistoryEdit

  • Weekly Patch 46: Adrenaline
    • Adding VFX for Whirlwind card.
  • Weekly Patch 42: Reboot
    • Adding SFX for Whirlwind card + Guardian enemy.
    • Updating SFX for Whirlwind (card AND Guardian enemy).
  • Weekly Patch 40: Forethought
    • Whirlwind card gets an additional SFX.
  • Weekly Patch 27: Hello World
    • Fixed issue where playing cost X cards quickly after energy gain cards failed. Offering -> Whirlwind
  • Weekly Patch 10: Quality of Life
    • Removing 'Spend all [R].' from all X-cost cards for consistency.
    • Fixed bug where cost X cards do not work with energy gain cards if played too fast.
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