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Weak creatures deal 25% less damage with Attacks.

When an enemy is Weakened, they deal 25% less damage with Attacks (40% less with PaperCrane Paper Krane).

When the player is Weakened, they deal 25% less damage with Attacks. If they have Ginger Ginger, they cannot become Weakened by any means.

Weak does not affect Icon Poison Poison or Icon Thorns Thorns damage; it only applies to Attack cards.

Stacks of Weak only increase the duration. For example, 2 Weak will last 2 turns, and 5 Weak will last 5 turns, but in both cases they will deal 25% less damage.

Weak damage is rounded down. For example, Byrd deals 1 damage at a time. While Weak it deals 0 damage instead of .75 damage or 1 damage.

Players should be aware that weak doesn’t often function the way it should. Whether from a bug or other reason, it often doesn’t reduce damage. Thus it may not be wise to rely on it working consistently

Interactions[]

Any Character[]

Ironclad[]

Silent[]

Defect[]

  • Go for the Eyes: Deal 3(4) damage. If the enemy intends to attack, apply 1(2) Weak.

Watcher[]

  • Sash Whip: Deal 8(10) damage. If the last card played this combat was an Attack, apply 1(2) Weak.
  • Wave of the Hand: Whenever you gain Icon Block Block this turn, apply 1(2) Weak to ALL enemies.
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