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Watcher cards are gained from Card Reward screens during games played with the Watcher. They can also be gained from merchant shops and from the effects of events, relics, and other Watcher cards. Watcher cards come in three rarities: common, uncommon, and rare.

Name Picture Rarity Type Energy Description
Defend
Defend P
Starter Skill 1 Gain 5(8) Block.
Eruption
Eruption
Starter Attack 2(1) Deal 9 damage. Enter Wrath.
Strike
Strike P
Starter Attack 1 Deal 6(9) damage.
Vigilance
Vigilance
Starter Skill 2 Enter Calm. Gain 8(12) Block.
Bowling Bash
BowlingBash
Common Attack 1 Deal 7(10) damage for each enemy in combat.
Consecrate
Consecrate
Common Attack 0 Deal 5(8) damage to ALL enemies.
Crescendo
Crescendo
Common Skill 1(0) Retain. Enter Wrath. Exhaust.
Crush Joints
CrushJoints
Common Attack 1 Deal 8(11) damage. If the previous card played was a skill, apply 1(2) Vulnerable.
Cut Through Fate
CutThroughFate
Common Attack 1 Deal 7(9) damage. Scry 2(3). Draw 1 card.
Empty Body
EmptyBody
Common Skill 1 Gain 7(10) Block. Exit your Stance.
Empty Fist
EmptyFist
Common Attack 1 Deal 9(14) damage. Exit your Stance.
Evaluate
Evaluate
Common Skill 1 Gain 6(10) Block. Shuffle an Insight into your draw pile.
Flurry of Blows
FlurryOfBlows
Common Attack 0 Deal 4(6) damage. On Stance change, returns from the Discard Pile into your hand.
Flying Sleeves
FlyingSleeves
Common Attack 1 Retain. Deal 4(6) damage twice.
Follow-Up
Follow-Up
Common Attack 1 Deal 7(11) damage. If the previous card played was an Attack, gain Energy.
Halt
Halt
Common Skill 0 Gain 3(4) Block. Wrath: Gain 9(14) additional block.
Just Lucky
JustLucky
Common Attack 0 Scry 1(2). Gain 2(3) Block. Deal 3(4) damage.
Pressure Points
PressurePoints
Common Skill 1 Apply 8(11) Mark. ALL enemies lose HP equal to their Mark.
Prostrate
Prostrate
Common Skill 0 Gain 2(3) Mantra. Gain 4 Block.
Protect
Protect
Common Skill 2 Retain. Gain 13(17) Block.
Sash Whip
SashWhip
Common Attack 1 Deal 8(10) damage. If the last card played this combat was an Attack, apply 1(2) Weak.
Third Eye
ThirdEye
Common Skill 1 Gain 7(9) Block. Scry 3(5).
Tranquility
Tranquility
Common Skill 1(0) Retain. Enter Calm. Exhaust.
Battle Hymn
BattleHymn
Uncommon Power 1 (Innate.) At the start of each turn add a Smite into your hand.
Carve Reality
CarveReality
Uncommon Attack 1 Deal 6(10) damage. Add a Smite into your hand.
Collect
Collect
Uncommon Skill X Put an Upgraded Miracle
Miracle
into your hand at the start of your next X(+1) turns. Exhaust.
Conclude
Conclude
Uncommon Attack 1 Deal 12(16) damage to ALL enemies. End your turn.
Deceive Reality
DeceiveReality
Uncommon Skill 1 Gain 4(7) Block. Add a Safety to your hand.
Empty Mind
EmptyMind
Uncommon Skill 1 Exit your Stance. Draw 2(3) cards.
Fasting
Fasting
Uncommon Power 2 Gain 3(4) Strength. Gain 3(4) Dexterity. Gain 1 less Energy at the start of each turn.
Fear No Evil
FearNoEvil
Uncommon Attack 1 Deal 8(11) damage. If the enemy intends to Attack, enter Calm.
Foreign Influence
ForeignInfluence
Uncommon Skill 0 Choose 1 of 3 Attacks of any color to add to your hand. (It costs 0 this turn.) Exhaust.
Foresight
Foresight
Uncommon Power 1 At the start of your turn, Scry 3(4).
Indignation
Indignation
Uncommon Skill 1 If you are in Wrath, apply 3(5) Vulnerable to ALL enemies, otherwise enter Wrath.
Inner Peace
InnerPeace
Uncommon Skill 1 If you are in Calm, draw 3(4) cards, otherwise Enter Calm.
Like Water
LikeWater
Uncommon Power 1 At the end of your turn, if you are in Calm, gain 5(7) Block.
Meditate
Meditate
Uncommon Skill 1 Put 1(2) card(s) from your discard pile into your hand and Retain it. Enter Calm. End your turn.
Mental Fortress
MentalFortress
Uncommon Power 1 Whenever you switch Stances, gain 4(6) Block.
Nirvana
Nirvana
Uncommon Power 1 Whenever you Scry, gain 3(4) Block.
Perseverance
Perseverance
Uncommon Skill 1 Retain. Gain 5(7) Block. Whenever this card is Retained, increase its Block by 2(3).
Pray
Pray
Uncommon Skill 1 Gain 3(4) Mantra. Shuffle an Insight into your draw pile.
Reach Heaven
ReachHeaven
Uncommon Attack 2 Deal 10(15) damage. Shuffle a Through Violence into your draw pile.
Rushdown
Rushdown
Uncommon Power 1(0) Whenever you enter Wrath, draw 2 cards.
Sanctity
Sanctity
Uncommon Skill 1 Gain 6(9) Block. If the previous card played was a Skill, draw 2 card.
Sands of Time
SandsofTime
Uncommon Attack 4 Retain. Deal 20(26) damage. Whenever this card is Retained, lower its cost by 1.
Signature Move
SignatureMove
Uncommon Attack 2 Can only be played if this is the only attack in your hand. Deal 30(40) damage.
Simmering Fury N/A Uncommon Skill 1 Scry 3(5). Enter Wrath at the start of your next turn.
Study N/A Uncommon Power 2(1) At the end of your turn, shuffle an Insight into your draw pile.
Swivel
Swivel
Uncommon Skill 2 Gain 8(11) Block. The next Attack you play costs 0.
Talk to the Hand
TalktotheHand
Uncommon Attack 1 Deal 5(7) damage. Whenever you attack this enemy, gain 2(3) Block. Exhaust.
Tantrum
Tantrum
Uncommon Attack 1 Deal 3 damage 3(4) times. Enter Wrath. Shuffle this card into your draw pile.
Wallop
Wallop
Uncommon Attack 2 Deal 9(12) damage. Gain Block equal to unblocked damage dealt.
Wave of the Hand
WaveoftheHand
Uncommon Skill 1 Whenever you gain Block this turn, apply 1(2) Weak to ALL enemies.
Weave
Weave
Uncommon Attack 0 Deal 4(6) damage. Whenever you Scry and would discard this card, add it into your hand instead.
Wheel Kick
WheelKick
Uncommon Attack 2 Deal 15(20) damage. Draw 2 cards.
Windmill Strike
WindmillStrike
Uncommon Attack 2 Retain. Deal 7(10) damage. Whenever this card is Retained, increase its damage by 4(5).
Worship N/A Uncommon Skill 2 (Retain.) Gain 5 Mantra.
Wreath of Flame
WreathofFlame
Uncommon Skill 1 Your next Attack deals 5(8) additional damage.
Alpha
Alpha
Rare Skill 1 (Innate.) Shuffle a Beta into your draw pile. Exhaust.
Blasphemy
Blasphemy
Rare Skill 1 (Retain.) Enter Divinity. Die next turn. Exhaust.
Brilliance N/A Rare Attack 1 Deal 10(14) damage. Deals additional damage for all Mantra gained this combat.
Conjure Blade
ConjureBlade
Rare Skill X Shuffle an Expunger with X+1 into your draw pile. Exhaust.
Deus Ex Machina
DeusExMachina
Rare Skill Unplayable Unplayable. When you draw this card, add 2(3) Miracles
Miracle
into your hand. Exhaust.
Deva Form
DevaForm
Rare Power 3 Ethereal. At the start of your turn, gain Energy and increase this gain by 1. (not Ethereal.)
Devotion
Devotion
Rare Power 1 At the start of your turn, gain 2(3) Mantra.
Establishment
Establishment
Rare Power 1 (Innate.) Whenever a card is Retained, lower its cost by 1.
Judgment
Judgment
Rare Skill 1 If the enemy has 30(40) or less HP, set their HP to 0.
Lesson Learned N/A Rare Attack 2 Deal 10(12) damage. If this kills an enemy, Upgrade a random card in your deck. Exhaust.
Master Reality
MasterReality
Rare Power 1(0) Whenever a card is created during combat, Upgrade it.
Omniscience N/A Rare Skill 4(3) Choose a card in your draw pile. Play the chosen card twice and Exhaust it. Exhaust.
Ragnarok
Ragnarok
Rare Attack 3 Deal 5(6) damage to a random enemy 5(6) times.
Scrawl
Scrawl
Rare Skill 1(0) Draw cards until your hand is full. Exhaust.
Spirit Shield
SpiritShield
Rare Skill 2 Gain 3(4) Block for each card in your hand.
Vault
Vault
Rare Skill 3(2) Skip the next enemy turn. End your turn. Exhaust.
Wish
Wish
Rare Skill 3 Choose one: Gain 6(8) Plated Armor, 3(4) Strength, or 25(30) Gold. Exhaust.
Expunger
Expunger
Special Attack 1 Deal 9(15) damage X times.
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