Watcher cards are gained from Card Reward screens during games played with the Watcher. They can also be gained from merchant shops and from the effects of events, relics, and other Watcher cards. Watcher cards come in three rarities: common, uncommon, and rare.
Name | Picture | Rarity | Type | Energy | Description |
---|---|---|---|---|---|
Defend | Starter | Skill | 1 | Gain 5(8) Block. | |
Eruption | Starter | Attack | 2(1) | Deal 9 damage. Enter Wrath. | |
Strike | Starter | Attack | 1 | Deal 6(9) damage. | |
Vigilance | N/A | Starter | Skill | 2 | Enter Calm. Gain 8(12) Block. |
Bowling Bash | Common | Attack | 1 | Deal 7(10) damage for each enemy in combat. | |
Consecrate | Common | Attack | 0 | Deal 5(8) damage to ALL enemies. | |
Crescendo | N/A | Common | Skill | 1(0) | Retain. Enter Wrath. Exhaust. |
Crush Joints | N/A | Common | Attack | 1 | Deal 8(11) damage. If the previous card played was a skill, apply 1(2) Vulnerable. |
Cut Through Fate | Common | Attack | 1 | Deal 7(9) damage. Scry 2(3). Draw 1 card. | |
Empty Body | Common | Skill | 1 | Gain 7(10) Block. Exit your Stance. | |
Empty Fist | Common | Attack | 1 | Deal 8(12) damage. Exit your Stance. | |
Flying Sleeves | Common | Attack | 1 | Retain. Deal 4(6) damage twice. | |
Follow-Up | Common | Attack | 1 | Deal 7(10) damage. If the previous card played was an Attack, gain Energy. | |
Halt | Common | Skill | 0 | Gain 3(4) Block. Wrath: Gain 9(14) additional block. | |
Just Lucky | Common | Attack | 0 | Scry 1(2). Gain 2(3) Block. Deal 3(4) damage. | |
Prostrate | N/A | Common | Skill | 0 | Gain 1(2) Mantra. Gain 4 Block. |
Protect | N/A | Common | Skill | 2 | Retain. Gain 13(17) Block. |
Sanctity | N/A | Common | Skill | 1 | Gain 6(9) Block. If the previous card played was a Skill, draw 2 card. |
Sash Whip | N/A | Common | Attack | 1 | Deal 8(10) damage. If the last card played this combat was an Attack, apply 1(2) Weak. |
Third Eye | Common | Skill | 1 | Gain 7(9) Block. Scry 3(5). | |
Tranquility | N/A | Common | Skill | 1(0) | Retain. Enter Calm. Exhaust. |
Weave | Common | Attack | 0 | Deal 4(6) damage. Whenever you Scry and would discard this card, add it into your hand instead. | |
Battle Hymn | Uncommon | Power | 1 | (Innate.) At the start of each turn add a Smite into your hand. | |
Carve Reality | N/A | Uncommon | Attack | 1 | Deal 4(7) damage. Add a Smite into your hand. |
Collect | Uncommon | Skill | X | Put an Upgraded Lua error in Module:Cards at line 108: attempt to index local 'theCard' (a nil value). into your hand at the start of your next X(+1) turns. Exhaust. | |
Conclude | N/A | Uncommon | Attack | 1 | Deal 12(16) damage to ALL enemies. End your turn. |
Deceive Reality | N/A | Uncommon | Skill | 1 | Gain 4(7) Block. Add a Safety to your hand. |
Empty Mind | Uncommon | Skill | 1 | Exit your Stance. Draw 2(3) cards. | |
Evaluate | Uncommon | Skill | 1 | Gain 6(9) Block. Shuffle an Insight into your draw pile. | |
Fasting | N/A | Uncommon | Power | 2 | Gain 3(4) Strength. Gain 3(4) Dexterity. Gain 1 less Energy at the start of each turn. |
Fear No Evil | N/A | Uncommon | Attack | 1 | Deal 8(11) damage. If the enemy intends to Attack, enter Calm. |
Flow State | N/A | Uncommon | Skill | 1 | Wrath: Enter Calm. Calm: Enter Wrath. Exhaust. (Doesn't Exhaust.) |
Flurry of Blows | N/A | Uncommon | Attack | 0 | Deal 4(6) damage. On Stance change, returns from the Discard Pile into your hand. |
Foreign Influence | N/A | Uncommon | Skill | 0 | Choose 1 of 3 Attacks of any color to add to your hand. (It costs 0 this turn.) Exhaust. |
Foresight | Uncommon | Power | 1 | (Innate.) At the start of your turn, Scry 3. | |
Indignation | N/A | Uncommon | Skill | 1 | If you are in Wrath, apply 3(5) Vulnerable to ALL enemies, otherwise enter Wrath. |
Inner Peace | Uncommon | Skill | 1 | If you are in Calm, draw 3(4) cards, otherwise Enter Calm. | |
Meditate | Uncommon | Skill | 1 | Put 1(2) card(s) from your discard pile into your hand and Retain it. Enter Calm. End your turn. | |
Mental Fortress | N/A | Uncommon | Power | 1 | Whenever you switch Stances, gain 3(4) Block. |
Nirvana | Uncommon | Power | 1 | Whenever you Scry, gain 4(6) Block. | |
Path to Victory | N/A | Uncommon | Skill | 1 | Play the top card of your draw pile. Exhaust. (Doesn't exhaust.) |
Perseverance | N/A | Uncommon | Skill | 1 | Retain. Gain 5(7) Block. Whenever this card is Retained, increase its Block by 2(3). |
Pray | Uncommon | Skill | 1 | Gain 3(4) Mantra. Shuffle an Insight into your draw pile. | |
Reach Heaven | N/A | Uncommon | Attack | 2 | Deal 8(12) damage. Shuffle a Through Violence into your draw pile. |
Rushdown | N/A | Uncommon | Power | 1(0) | Whenever you enter Wrath, draw 2 cards. |
Sands of Time | Uncommon | Attack | 4 | Retain. Deal 20(26) damage. Whenever this card is Retained, lower its cost by 1. | |
Scrawl | Uncommon | Skill | 1(0) | Draw cards until your hand is full. Exhaust. | |
Signature Move | Uncommon | Attack | 2 | Can only be played if this is the only attack in your hand. Deal 30(40) damage. | |
Simmering Fury | N/A | Uncommon | Skill | 1 | Scry 3(5). Enter Wrath at the start of your next turn. |
Spirit Shield | N/A | Uncommon | Skill | 2 | Gain 2(3) Block for each card in your hand. |
Swivel | Uncommon | Skill | 2 | Gain 8(11) Block. The next Attack you play costs 0. | |
Talk to the Hand | Uncommon | Attack | 1 | Deal 5(7) damage. Whenever you attack this enemy, gain 2(3) Block. Exhaust. | |
Tantrum | N/A | Uncommon | Attack | 1 | Deal 3 damage 3(4) times. Enter Wrath. Shuffle this card into your draw pile. |
Wallop | Uncommon | Attack | 2 | Deal 9(12) damage. Gain Block equal to unblocked damage dealt. | |
Wave of the Hand | N/A | Uncommon | Skill | 1 | Whenever you gain Block this turn, apply 1(2) Weak to ALL enemies. |
Wheel Kick | Uncommon | Attack | 2 | Deal 15(20) damage. Draw 2 cards. | |
Windmill Strike | Uncommon | Attack | 2 | Retain. Deal 7(10) damage. Whenever this card is Retained, increase its damage by 4(5). | |
Worship | N/A | Uncommon | Skill | 2 | ( Retain.) Gain 5 Mantra. |
Wreath of Flame | N/A | Uncommon | Skill | 1 | Your next Attack deals 5(8) additional damage. |
Alpha | N/A | Rare | Skill | 1 | (Innate.) Shuffle a Beta into your draw pile. Exhaust. |
Blasphemy | N/A | Rare | Skill | 1(0) | Enter Divinity. Die next turn. Exhaust. |
Brilliance | N/A | Rare | Skill | X | Ethereal. Heal 3(4) HP X times. Exhaust. |
Conjure Blade | N/A | Rare | Skill | X | Shuffle an (Upgraded) Expunger into your draw pile. Exhaust. |
Deus Ex Machina | N/A | Rare | Skill | Unplayable | Unplayable. When you draw this card, add 2(3) Lua error in Module:Cards at line 108: attempt to index local 'theCard' (a nil value). into your hand. Exhaust. |
Deva Form | Rare | Power | 3 | Ethereal. At the start of your turn, gain Energy and increase this gain by 1. (not Ethereal.) | |
Devotion | N/A | Rare | Power | 1 | At the start of your turn, gain 2(3) Mantra. |
Discipline | N/A | Rare | Power | 2(1) | If you end your turn with unused Energy, draw that many additional cards next turn. |
Establishment | N/A | Rare | Power | 1 | (Innate.) Whenever a card is Retained, lower its cost by 1. |
Judgment | Rare | Skill | 1 | If the enemy has 30(40) or less HP, set their HP to 0. | |
Lesson Learned | N/A | Rare | Attack | 2 | Deal 10(12) damage. If this kills an enemy, Upgrade a random card in your deck. Exhaust. |
Master Reality | N/A | Rare | Power | 2(1) | Whenever a card is created during combat, Upgrade it. |
Omniscience | N/A | Rare | Power | 1 | Whenever you Scry, Scry 2(3) additional cards. |
Ragnarok | Rare | Attack | 3 | Deal 5(6) damage to a random enemy 5(6) times. | |
Vault | Rare | Skill | 3(2) | Skip the next enemy turn. End your turn. Exhaust. | |
Wish | Rare | Skill | 2 | Choose one: Gain 2(3) Plated Armor each turn, 3(4) Strength, or 25(30) Gold. Exhaust. | |
Expunger | N/A | Special | Attack | 1 | Deal 9 damage X(+1) times. |