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Watcher cards are gained from Card Reward screens during games played with the Watcher. They can also be gained from merchant shops and from the effects of events, relics, and other Watcher cards. Watcher cards come in three rarities: common, uncommon, and rare.

Name Picture Rarity Type Energy Description
Defend
Defend P
Starter Skill 1 Gain 5(8) Icon Block Block.
Eruption
Eruption
Starter Attack 2(1) Deal 9 damage. Enter Wrath.
Strike
Strike P
Starter Attack 1 Deal 6(9) damage.
Vigilance N/A Starter Skill 2 Enter Calm. Gain 8(12) Icon Block Block.
Bowling Bash N/A Common Attack 1 Deal 7(10) damage for each enemy in combat.
Consecrate N/A Common Attack 0 Deal 5(8) damage to ALL enemies.
Crescendo N/A Common Skill 1(0) Icon Retain Retain. Enter Wrath. Exhaust.
Crush Joints N/A Common Attack 1 Deal 8(11) damage. If the previous card played was a skill, apply 1(2) Icon Vulnerable Vulnerable.
Cut Through Fate
CutThroughFate
Common Attack 1 Deal 7(9) damage. Scry 2(3). Draw 1 card.
Empty Body
EmptyBody
Common Skill 1 Gain 7(10) Icon Block Block. Exit your Stance.
Empty Fist
EmptyFist
Common Attack 1 Deal 8(12) damage. Exit your Stance.
Flying Sleeves N/A Common Attack 1 Icon Retain Retain. Deal 4(6) damage twice.
Follow-Up N/A Common Attack 1 Deal 7(10) damage. If the previous card played was an Attack, gain Energy.
Halt
Halt
Common Skill 0 Gain 3(4) Icon Block Block. Wrath: Gain 9(14) additional Icon Block block.
Just Lucky
JustLucky
Common Attack 0 Scry 1(2). Gain 2(3) Icon Block Block. Deal 3(4) damage.
Prostrate N/A Common Skill 0 Gain 1(2) Icon Mantra Mantra. Gain 4 Icon Block Block.
Protect N/A Common Skill 2 Icon Retain Retain. Gain 13(17) Icon Block Block.
Sanctity N/A Common Skill 1 Gain 6(9) Icon Block Block. If the previous card played was a Skill, draw 2 card.
Sash Whip N/A Common Attack 1 Deal 8(10) damage. If the last card played this combat was an Attack, apply 1(2) Icon Weak Weak.
Third Eye
ThirdEye
Common Skill 1 Gain 7(9) Icon Block Block. Scry 3(5).
Tranquility N/A Common Skill 1(0) {{KW}Retain}}. Enter Calm. Exhaust.
Weave
Weave
Common Attack 0 Deal 5(8) damage. Add this card to your hand when it would be discarded from your draw pile.
Battle Hymn N/A Uncommon Power 1 At the start of each turn add a(2) Smite(s) into your hand.
Carve Reality N/A Uncommon Attack 1 Deal 4(6) damage. Add a(n Upgraded) Smite to your hand.
Cleanse Evil N/A Uncommon Skill X Add X (Upgraded) Smites to your hand.
Collect N/A Uncommon Skill X Put an Upgraded Lua error in Module:Cards at line 108: attempt to index local 'theCard' (a nil value). into your hand at the start of your next X(+1) turns. Exhaust.
Conclude N/A Uncommon Attack 1 Deal 12(16) damage to ALL enemies. End your turn.
Deceive Reality N/A Uncommon Skill 1 Gain 4(6) Icon Block Block. Add a(n Upgraded) Safety to your hand.
Devotion N/A Uncommon Power 1 At the start of your turn, gain 2(3) Icon Mantra Mantra.
Empty Mind
EmptyMind
Uncommon Skill 1 Exit your Stance. Draw 2(3) cards.
Establishment N/A Uncommon Power 1 (Innate.) Whenever a card is Icon Retain Retained, lower its cost by 1.
Evaluate N/A Uncommon Skill 1 Gain 6 Icon Block Block. Shuffle 1 (Upgraded) Insight into your draw pile.
Fasting N/A Uncommon Power 1 Gain 2(3) Icon Artifact Artifact.
Fear No Evil N/A Uncommon Attack 1 Deal 8(11) damage. If the enemy intends to Attack, enter Calm.
Flow State N/A Uncommon Skill 1 Wrath: Enter Calm. Calm: Enter Wrath. Exhaust. (Doesn't Exhaust.)
Flurry of Blows N/A Uncommon Attack 0 Deal 4(6) damage. On Stance change, returns from the Discard Pile into your hand.
Foreign Influence N/A Uncommon Skill 0 Choose 1 of 3 (Upgraded) Attacks to add to your hand. These cards can be of any color. Exhaust.
Foresight N/A Uncommon Power 1 (Innate.) At the start of your turn, Scry 3.
Inner Peace
InnerPeace
Uncommon Skill 1 If you are in Calm, draw 3(4) cards, otherwise Enter Calm.
Meditate
Meditate
Uncommon Skill 1 Put 1(2) card(s) from your discard pile into your hand and Icon Retain Retain it. Enter Calm. End your turn.
Mental Fortress N/A Uncommon Power 1 Whenever you switch Stances, gain 3(4) Icon Block Block.
Path to Victory N/A Uncommon Skill 1 Play the top card of your draw pile. Exhaust. (Doesn't exhaust.)
Perseverance N/A Uncommon Skill 1 Icon Retain Retain. Gain 5(7) Icon Block Block. Whenever this card is Icon Retain Retained, increase its Icon Block Block by 2(3).
Sands of Time N/A Uncommon Attack 4 Icon Retain Retain. Deal 20(26) damage. Whenever this card is Icon Retain Retained, lower its cost by 1.
Scrawl N/A Uncommon Skill 0 Draw 3(4) cards. You cannot play Skills for the rest of this turn.
Simmering Fury N/A Uncommon Skill 1 Scry 3(5). Enter Wrath at the start of your next turn.
Spirit Shield N/A Uncommon Skill 2 Gain 2(3) Icon Block Block for each card in your hand.
Swivel N/A Uncommon Skill 2 Gain 8(11) Icon Block Block. The next Attack you play costs 0.
Talk to the Hand
TalktotheHand
Uncommon Attack 1 Deal 5(7) damage. Whenever you attack this enemy, gain 2(3) Icon Block Block. Exhaust.
Tantrum N/A Uncommon Attack 1 Deal 7(11) damage. Enter Wrath. You cannot leave Wrath for the remainder of the turn.
Wallop N/A Uncommon Attack 2 Deal 10(13) damage. Gain Icon Block Block equal to unblocked damage dealt.
Wave of the Hand N/A Uncommon Skill 1 Calm: Apply 2(3) Icon Weak Weak. Wrath: Apply 2(3) Icon Vulnerable Vulnerable.
Wheel Kick N/A Uncommon Attack 2 Deal 15(20) damage. Draw 2(3) cards.
Windmill Strike N/A Uncommon Attack 2 Icon Retain Retain. Deal 7(10) damage. Whenever this card is Icon Retain Retained, increase its damage by 4(5).
Worship N/A Uncommon Skill 2 (Icon Retain Retain.) Gain 5 Icon Mantra Mantra.
Wreath of Flame N/A Uncommon Skill 1 Your next Attack deals 5(8) additional damage.
Alpha N/A Rare Skill 1 (Innate.) Shuffle a Beta into your draw pile. Exhaust.
Blasphemy N/A Rare Skill 1(0) Enter Divinity. Die next turn.
Brilliance N/A Rare Skill X Ethereal. Heal 3(4) HP X times. Exhaust.
Deus Ex Machina N/A Rare Skill Unplayable Unplayable. When you draw this card, add 2(3) Lua error in Module:Cards at line 108: attempt to index local 'theCard' (a nil value). into your hand. Exhaust.
Deva Form
DevaForm
Rare Power 3 Ethereal. At the start of your turn, gain Energy and increase this gain by 1. (not Ethereal.)
Judgment N/A Rare Skill 1 If the enemy has 30(40) or less HP, set their HP to 0.
Lesson Learned N/A Rare Attack 2 Deal 10(12) damage. If this kills an enemy, Upgrade a random card in your deck. Exhaust.
Master Reality N/A Rare Power 2 At the end of your turn, deal 5(8) damage to a random enemy for each Icon Retain Retained card in your hand.
Metaphysics N/A Rare Skill 1 Shuffle a(n Upgraded) Causality into your draw pile. Exhaust.
Nirvana N/A Rare Power 1 Whenever you Scry, gain 4(6) Icon Block Block.
Omniscience N/A Rare Power 1 Whenever you Scry, Scry 2(3) additional cards.
Pray
Pray
Rare Skill 1 Gain 3 Icon Mantra Mantra. Shuffle a(n Upgraded) Lua error in Module:Cards at line 108: attempt to index local 'theCard' (a nil value). into your draw pile.
Ragnarok N/A Rare Attack 3 Deal 5(6) damage to a random enemy 5(6) times.
Reach Heaven N/A Rare Attack 2 Deal 8(10) damage. Shuffle a(n Upgraded) Through Violence into your draw pile.
Rushdown N/A Rare Power 1(0) Whenever you enter Wrath, draw 1 card.
Signature Move N/A Rare Attack 2 Can only be played if this is the only attack in your hand. Deal 30(40) damage.
Unraveling
Unraveling
Rare Skill 2(1) Play all of the cards in your hand from left to right. Targets are chosen randomly. Exhaust.
Vault N/A Rare Attack 3 Gain 1 Icon Intangible Intangible and end your turn. At the start of your next turn, deal 15(20) damage. Exhaust.
Wish
Wish
Rare Skill 4(3) Choose a card in your draw pile. Play the chosen card twice and exhaust it. Exhaust.
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