Watcher cards are gained from Card Reward screens during games played with the Watcher. They can also be gained from merchant shops and from the effects of events, relics, and other Watcher cards. Watcher cards come in three rarities: common, uncommon, and rare.
Name | Picture | Rarity | Type | Energy | Description |
---|---|---|---|---|---|
Defend | Starter | Skill | 1 | Gain 5(8) Block. | |
Eruption | Starter | Attack | 2(1) | Deal 9 damage. Enter Wrath. | |
Strike | Starter | Attack | 1 | Deal 6(9) damage. | |
Vigilance | N/A | Starter | Skill | 2 | Enter Calm. Gain 8(12) Block. |
Bowling Bash | N/A | Common | Attack | 1 | Deal 7(10) damage for each enemy in combat. |
Consecrate | N/A | Common | Attack | 0 | Deal 5(8) damage to ALL enemies. |
Crescendo | N/A | Common | Skill | 1(0) | Retain. Enter Wrath. Exhaust. |
Crush Joints | N/A | Common | Attack | 1 | Deal 8(11) damage. If the previous card played was a skill, apply 1(2) Vulnerable. |
Cut Through Fate | Common | Attack | 1 | Deal 7(9) damage. Scry 2(3). Draw 1 card. | |
Empty Body | Common | Skill | 1 | Gain 7(10) Block. Exit your Stance. | |
Empty Fist | Common | Attack | 1 | Deal 8(12) damage. Exit your Stance. | |
Flying Sleeves | N/A | Common | Attack | 1 | Retain. Deal 4(6) damage twice. |
Follow-Up | N/A | Common | Attack | 1 | Deal 7(10) damage. If the previous card played was an Attack, gain Energy. |
Halt | Common | Skill | 0 | Gain 3(4) Block. Wrath: Gain 9(14) additional block. | |
Just Lucky | Common | Attack | 0 | Scry 1(2). Gain 2(3) Block. Deal 3(4) damage. | |
Prostrate | N/A | Common | Skill | 0 | Gain 1(2) Mantra. Gain 4 Block. |
Protect | N/A | Common | Skill | 2 | Retain. Gain 13(17) Block. |
Sanctity | N/A | Common | Skill | 1 | Gain 6(9) Block. If the previous card played was a Skill, draw 2 card. |
Sash Whip | N/A | Common | Attack | 1 | Deal 8(10) damage. If the last card played this combat was an Attack, apply 1(2) Weak. |
Third Eye | Common | Skill | 1 | Gain 7(9) Block. Scry 3(5). | |
Tranquility | N/A | Common | Skill | 1(0) | {{KW}Retain}}. Enter Calm. Exhaust. |
Weave | Common | Attack | 0 | Deal 5(8) damage. Add this card to your hand when it would be discarded from your draw pile. | |
Battle Hymn | N/A | Uncommon | Power | 1 | At the start of each turn add a(2) Smite(s) into your hand. |
Carve Reality | N/A | Uncommon | Attack | 1 | Deal 4(6) damage. Add a(n Upgraded) Smite to your hand. |
Cleanse Evil | N/A | Uncommon | Skill | X | Add X (Upgraded) Smites to your hand. |
Collect | N/A | Uncommon | Skill | X | Put an Upgraded Lua error in Module:Cards at line 108: attempt to index local 'theCard' (a nil value). into your hand at the start of your next X(+1) turns. Exhaust. |
Conclude | N/A | Uncommon | Attack | 1 | Deal 12(16) damage to ALL enemies. End your turn. |
Deceive Reality | N/A | Uncommon | Skill | 1 | Gain 4(6) Block. Add a(n Upgraded) Safety to your hand. |
Devotion | N/A | Uncommon | Power | 1 | At the start of your turn, gain 2(3) Mantra. |
Empty Mind | Uncommon | Skill | 1 | Exit your Stance. Draw 2(3) cards. | |
Establishment | N/A | Uncommon | Power | 1 | (Innate.) Whenever a card is Retained, lower its cost by 1. |
Evaluate | N/A | Uncommon | Skill | 1 | Gain 6 Block. Shuffle 1 (Upgraded) Insight into your draw pile. |
Fasting | N/A | Uncommon | Power | 1 | Gain 2(3) Artifact. |
Fear No Evil | N/A | Uncommon | Attack | 1 | Deal 8(11) damage. If the enemy intends to Attack, enter Calm. |
Flow State | N/A | Uncommon | Skill | 1 | Wrath: Enter Calm. Calm: Enter Wrath. Exhaust. (Doesn't Exhaust.) |
Flurry of Blows | N/A | Uncommon | Attack | 0 | Deal 4(6) damage. On Stance change, returns from the Discard Pile into your hand. |
Foreign Influence | N/A | Uncommon | Skill | 0 | Choose 1 of 3 (Upgraded) Attacks to add to your hand. These cards can be of any color. Exhaust. |
Foresight | N/A | Uncommon | Power | 1 | (Innate.) At the start of your turn, Scry 3. |
Inner Peace | Uncommon | Skill | 1 | If you are in Calm, draw 3(4) cards, otherwise Enter Calm. | |
Meditate | Uncommon | Skill | 1 | Put 1(2) card(s) from your discard pile into your hand and Retain it. Enter Calm. End your turn. | |
Mental Fortress | N/A | Uncommon | Power | 1 | Whenever you switch Stances, gain 3(4) Block. |
Path to Victory | N/A | Uncommon | Skill | 1 | Play the top card of your draw pile. Exhaust. (Doesn't exhaust.) |
Perseverance | N/A | Uncommon | Skill | 1 | Retain. Gain 5(7) Block. Whenever this card is Retained, increase its Block by 2(3). |
Sands of Time | N/A | Uncommon | Attack | 4 | Retain. Deal 20(26) damage. Whenever this card is Retained, lower its cost by 1. |
Scrawl | N/A | Uncommon | Skill | 0 | Draw 3(4) cards. You cannot play Skills for the rest of this turn. |
Simmering Fury | N/A | Uncommon | Skill | 1 | Scry 3(5). Enter Wrath at the start of your next turn. |
Spirit Shield | N/A | Uncommon | Skill | 2 | Gain 2(3) Block for each card in your hand. |
Swivel | N/A | Uncommon | Skill | 2 | Gain 8(11) Block. The next Attack you play costs 0. |
Talk to the Hand | Uncommon | Attack | 1 | Deal 5(7) damage. Whenever you attack this enemy, gain 2(3) Block. Exhaust. | |
Tantrum | N/A | Uncommon | Attack | 1 | Deal 7(11) damage. Enter Wrath. You cannot leave Wrath for the remainder of the turn. |
Wallop | N/A | Uncommon | Attack | 2 | Deal 10(13) damage. Gain Block equal to unblocked damage dealt. |
Wave of the Hand | N/A | Uncommon | Skill | 1 | Calm: Apply 2(3) Weak. Wrath: Apply 2(3) Vulnerable. |
Wheel Kick | N/A | Uncommon | Attack | 2 | Deal 15(20) damage. Draw 2(3) cards. |
Windmill Strike | N/A | Uncommon | Attack | 2 | Retain. Deal 7(10) damage. Whenever this card is Retained, increase its damage by 4(5). |
Worship | N/A | Uncommon | Skill | 2 | ( Retain.) Gain 5 Mantra. |
Wreath of Flame | N/A | Uncommon | Skill | 1 | Your next Attack deals 5(8) additional damage. |
Alpha | N/A | Rare | Skill | 1 | (Innate.) Shuffle a Beta into your draw pile. Exhaust. |
Blasphemy | N/A | Rare | Skill | 1(0) | Enter Divinity. Die next turn. |
Brilliance | N/A | Rare | Skill | X | Ethereal. Heal 3(4) HP X times. Exhaust. |
Deus Ex Machina | N/A | Rare | Skill | Unplayable | Unplayable. When you draw this card, add 2(3) Lua error in Module:Cards at line 108: attempt to index local 'theCard' (a nil value). into your hand. Exhaust. |
Deva Form | Rare | Power | 3 | Ethereal. At the start of your turn, gain Energy and increase this gain by 1. (not Ethereal.) | |
Judgment | N/A | Rare | Skill | 1 | If the enemy has 30(40) or less HP, set their HP to 0. |
Lesson Learned | N/A | Rare | Attack | 2 | Deal 10(12) damage. If this kills an enemy, Upgrade a random card in your deck. Exhaust. |
Master Reality | N/A | Rare | Power | 2 | At the end of your turn, deal 5(8) damage to a random enemy for each Retained card in your hand. |
Metaphysics | N/A | Rare | Skill | 1 | Shuffle a(n Upgraded) Causality into your draw pile. Exhaust. |
Nirvana | N/A | Rare | Power | 1 | Whenever you Scry, gain 4(6) Block. |
Omniscience | N/A | Rare | Power | 1 | Whenever you Scry, Scry 2(3) additional cards. |
Pray | Rare | Skill | 1 | Gain 3 Mantra. Shuffle a(n Upgraded) Lua error in Module:Cards at line 108: attempt to index local 'theCard' (a nil value). into your draw pile. | |
Ragnarok | N/A | Rare | Attack | 3 | Deal 5(6) damage to a random enemy 5(6) times. |
Reach Heaven | N/A | Rare | Attack | 2 | Deal 8(10) damage. Shuffle a(n Upgraded) Through Violence into your draw pile. |
Rushdown | N/A | Rare | Power | 1(0) | Whenever you enter Wrath, draw 1 card. |
Signature Move | N/A | Rare | Attack | 2 | Can only be played if this is the only attack in your hand. Deal 30(40) damage. |
Unraveling | Rare | Skill | 2(1) | Play all of the cards in your hand from left to right. Targets are chosen randomly. Exhaust. | |
Vault | N/A | Rare | Attack | 3 | Gain 1 Intangible and end your turn. At the start of your next turn, deal 15(20) damage. Exhaust. |
Wish | Rare | Skill | 4(3) | Choose a card in your draw pile. Play the chosen card twice and exhaust it. Exhaust. |