watch 03:03
The Loop (Games)
Do you like this video?
Watcher cards are gained from Card Reward screens during games played with the Watcher. They can also be gained from merchant shops and from the effects of events, relics, and other Watcher cards. Watcher cards come in three rarities: common, uncommon, and rare.
Name | Picture | Rarity | Type | Energy | Description |
---|---|---|---|---|---|
Defend | ![]() |
Starter | Skill | 1 | Gain 5(8) ![]() |
Eruption | ![]() |
Starter | Attack | 2(1) | Deal 9 damage. Enter Wrath. |
Strike | ![]() |
Starter | Attack | 1 | Deal 6(9) damage. |
Vigilance | ![]() |
Starter | Skill | 2 | Enter Calm. Gain 8(12) ![]() |
Bowling Bash | ![]() |
Common | Attack | 1 | Deal 7(10) damage for each enemy in combat. |
Consecrate | ![]() |
Common | Attack | 0 | Deal 5(8) damage to ALL enemies. |
Crescendo | ![]() |
Common | Skill | 1(0) | ![]() |
Crush Joints | ![]() |
Common | Attack | 1 | Deal 8(11) damage. If the previous card played was a skill, apply 1(2) ![]() |
Cut Through Fate | ![]() |
Common | Attack | 1 | Deal 7(9) damage. Scry 2(3). Draw 1 card. |
Empty Body | ![]() |
Common | Skill | 1 | Gain 7(10) ![]() |
Empty Fist | ![]() |
Common | Attack | 1 | Deal 9(14) damage. Exit your Stance. |
Evaluate | ![]() |
Common | Skill | 1 | Gain 6(10) ![]() |
Flurry of Blows | ![]() |
Common | Attack | 0 | Deal 4(6) damage. On Stance change, returns from the Discard Pile into your hand. |
Flying Sleeves | ![]() |
Common | Attack | 1 | ![]() |
Follow-Up | ![]() |
Common | Attack | 1 | Deal 7(11) damage. If the previous card played was an Attack, gain Energy. |
Halt | ![]() |
Common | Skill | 0 | Gain 3(4) ![]() ![]() |
Just Lucky | ![]() |
Common | Attack | 0 | Scry 1(2). Gain 2(3) ![]() |
Pressure Points | ![]() |
Common | Skill | 1 | Apply 8(11) Mark. ALL enemies lose HP equal to their Mark. |
Prostrate | ![]() |
Common | Skill | 0 | Gain 2(3) ![]() ![]() |
Protect | ![]() |
Common | Skill | 2 | ![]() ![]() |
Sash Whip | ![]() |
Common | Attack | 1 | Deal 8(10) damage. If the last card played this combat was an Attack, apply 1(2) ![]() |
Third Eye | ![]() |
Common | Skill | 1 | Gain 7(9) ![]() |
Tranquility | ![]() |
Common | Skill | 1(0) | ![]() |
Battle Hymn | ![]() |
Uncommon | Power | 1 | (Innate.) At the start of each turn add a Smite into your hand. |
Carve Reality | ![]() |
Uncommon | Attack | 1 | Deal 6(10) damage. Add a Smite into your hand. |
Collect | ![]() |
Uncommon | Skill | X | Put an Upgraded Miracle into your hand at the start of your next X(+1) turns. Exhaust. |
Conclude | ![]() |
Uncommon | Attack | 1 | Deal 12(16) damage to ALL enemies. End your turn. |
Deceive Reality | ![]() |
Uncommon | Skill | 1 | Gain 4(7) ![]() |
Empty Mind | ![]() |
Uncommon | Skill | 1 | Exit your Stance. Draw 2(3) cards. |
Fasting | ![]() |
Uncommon | Power | 2 | Gain 3(4) ![]() ![]() |
Fear No Evil | ![]() |
Uncommon | Attack | 1 | Deal 8(11) damage. If the enemy intends to Attack, enter Calm. |
Foreign Influence | ![]() |
Uncommon | Skill | 0 | Choose 1 of 3 Attacks of any color to add to your hand. (It costs 0 this turn.) Exhaust. |
Foresight | ![]() |
Uncommon | Power | 1 | At the start of your turn, Scry 3(4). |
Indignation | ![]() |
Uncommon | Skill | 1 | If you are in Wrath, apply 3(5) ![]() |
Inner Peace | ![]() |
Uncommon | Skill | 1 | If you are in Calm, draw 3(4) cards, otherwise Enter Calm. |
Like Water | ![]() |
Uncommon | Power | 1 | At the end of your turn, if you are in Calm, gain 5(7) ![]() |
Meditate | ![]() |
Uncommon | Skill | 1 | Put 1(2) card(s) from your discard pile into your hand and ![]() |
Mental Fortress | ![]() |
Uncommon | Power | 1 | Whenever you switch Stances, gain 4(6) ![]() |
Nirvana | ![]() |
Uncommon | Power | 1 | Whenever you Scry, gain 3(4) ![]() |
Perseverance | ![]() |
Uncommon | Skill | 1 | ![]() ![]() ![]() ![]() |
Pray | ![]() |
Uncommon | Skill | 1 | Gain 3(4) ![]() |
Reach Heaven | ![]() |
Uncommon | Attack | 2 | Deal 10(15) damage. Shuffle a Through Violence into your draw pile. |
Rushdown | ![]() |
Uncommon | Power | 1(0) | Whenever you enter Wrath, draw 2 cards. |
Sanctity | ![]() |
Uncommon | Skill | 1 | Gain 6(9) ![]() |
Sands of Time | ![]() |
Uncommon | Attack | 4 | ![]() ![]() |
Signature Move | ![]() |
Uncommon | Attack | 2 | Can only be played if this is the only attack in your hand. Deal 30(40) damage. |
Simmering Fury | ![]() |
Uncommon | Skill | 1 | At the start of your next turn, enter Wrath and draw 2(3) cards. |
Study | ![]() |
Uncommon | Power | 2(1) | At the end of your turn, shuffle an Insight into your draw pile. |
Swivel | ![]() |
Uncommon | Skill | 2 | Gain 8(11) ![]() |
Talk to the Hand | ![]() |
Uncommon | Attack | 1 | Deal 5(7) damage. Whenever you attack this enemy, gain 2(3) ![]() |
Tantrum | ![]() |
Uncommon | Attack | 1 | Deal 3 damage 3(4) times. Enter Wrath. Shuffle this card into your draw pile. |
Wallop | ![]() |
Uncommon | Attack | 2 | Deal 9(12) damage. Gain ![]() |
Wave of the Hand | ![]() |
Uncommon | Skill | 1 | Whenever you gain ![]() ![]() |
Weave | ![]() |
Uncommon | Attack | 0 | Deal 4(6) damage. Whenever you Scry and would discard this card, add it into your hand instead. |
Wheel Kick | ![]() |
Uncommon | Attack | 2 | Deal 15(20) damage. Draw 2 cards. |
Windmill Strike | ![]() |
Uncommon | Attack | 2 | ![]() ![]() |
Worship | ![]() |
Uncommon | Skill | 2 | (![]() ![]() |
Wreath of Flame | ![]() |
Uncommon | Skill | 1 | Your next Attack deals 5(8) additional damage. |
Alpha | ![]() |
Rare | Skill | 1 | (Innate.) Shuffle a Beta into your draw pile. Exhaust. |
Blasphemy | ![]() |
Rare | Skill | 1 | (Retain.) Enter Divinity. Die next turn. Exhaust. |
Brilliance | ![]() |
Rare | Attack | 1 | Deal 12(16) damage. Deals additional damage for all ![]() |
Conjure Blade | ![]() |
Rare | Skill | X | Shuffle an Expunger with X(+1) into your draw pile. Exhaust. |
Deus Ex Machina | ![]() |
Rare | Skill | Unplayable | Unplayable. When you draw this card, add 2(3) Miracles into your hand. Exhaust. |
Deva Form | ![]() |
Rare | Power | 3 | Ethereal. At the start of your turn, gain Energy and increase this gain by 1. (not Ethereal.) |
Devotion | ![]() |
Rare | Power | 1 | At the start of your turn, gain 2(3) ![]() |
Establishment | ![]() |
Rare | Power | 1 | (Innate.) Whenever a card is ![]() |
Judgment | ![]() |
Rare | Skill | 1 | If the enemy has 30(40) or less HP, set their HP to 0. |
Lesson Learned | ![]() |
Rare | Attack | 2 | Deal 10(12) damage. If this kills an enemy, Upgrade a random card in your deck. Exhaust. |
Master Reality | ![]() |
Rare | Power | 1(0) | Whenever a card is created during combat, Upgrade it. |
Omniscience | ![]() |
Rare | Skill | 4(3) | Choose a card in your draw pile. Play the chosen card twice and Exhaust it. Exhaust. |
Ragnarok | ![]() |
Rare | Attack | 3 | Deal 5(6) damage to a random enemy 5(6) times. |
Scrawl | ![]() |
Rare | Skill | 1(0) | Draw cards until your hand is full. Exhaust. |
Spirit Shield | ![]() |
Rare | Skill | 2 | Gain 3(4) ![]() |
Vault | ![]() |
Rare | Skill | 3(2) | Skip the next enemy turn. End your turn. Exhaust. |
Wish | ![]() |
Rare | Skill | 3 | Choose one: Gain 6(8) ![]() ![]() |
Community content is available under CC-BY-SA unless otherwise noted.