Watcher cards are gained from Card Reward screens during games played with the Watcher. They can also be gained from merchant shops and from the effects of events, relics, and other Watcher cards. Watcher cards come in three rarities: common, uncommon, and rare.
Name | Picture | Rarity | Type | Energy | Description |
---|---|---|---|---|---|
Defend | Starter | Skill | 1 | Gain 5(8) Block. | |
Eruption | Starter | Attack | 2(1) | Deal 9 damage. Enter Wrath. | |
Strike | Starter | Attack | 1 | Deal 6(9) damage. | |
Vigilance | Starter | Skill | 2 | Enter Calm. Gain 8(12) Block. | |
Bowling Bash | Common | Attack | 1 | Deal 7(10) damage for each enemy in combat. | |
Consecrate | Common | Attack | 0 | Deal 5(8) damage to ALL enemies. | |
Crescendo | Common | Skill | 1(0) | Retain. Enter Wrath. Exhaust. | |
Crush Joints | Common | Attack | 1 | Deal 8(10) damage. If the previous card played was a skill, apply 1(2) Vulnerable. | |
Cut Through Fate | Common | Attack | 1 | Deal 7(9) damage. Scry 2(3). Draw 1 card. | |
Empty Body | Common | Skill | 1 | Gain 7(10) Block. Exit your Stance. | |
Empty Fist | Common | Attack | 1 | Deal 9(14) damage. Exit your Stance. | |
Evaluate | Common | Skill | 1 | Gain 6(10) Block. Shuffle an Insight into your draw pile. | |
Flurry of Blows | Common | Attack | 0 | Deal 4(6) damage. On Stance change, returns from the Discard Pile into your hand. | |
Flying Sleeves | Common | Attack | 1 | Retain. Deal 4(6) damage twice. | |
Follow-Up | Common | Attack | 1 | Deal 7(11) damage. If the previous card played was an Attack, gain 1 Energy. | |
Halt | Common | Skill | 0 | Gain 3(4) Block. Wrath: Gain 9(14) additional Block. | |
Just Lucky | Common | Attack | 0 | Scry 1(2). Gain 2(3) Block. Deal 3(4) damage. | |
Pressure Points | Common | Skill | 1 | Apply 8(11) Mark. ALL enemies lose HP equal to their Mark. | |
Prostrate | Common | Skill | 0 | Gain 2(3) Mantra. Gain 4 Block. | |
Protect | Common | Skill | 2 | Retain. Gain 12(16) Block. | |
Sash Whip | Common | Attack | 1 | Deal 8(10) damage. If the last card played this combat was an Attack, apply 1(2) Weak. | |
Third Eye | Common | Skill | 1 | Gain 7(9) Block. Scry 3(5). | |
Tranquility | Common | Skill | 1(0) | Retain. Enter Calm. Exhaust. | |
Battle Hymn | Uncommon | Power | 1 | (Innate.) At the start of each turn add a Smite into your hand. | |
Carve Reality | Uncommon | Attack | 1 | Deal 6(10) damage. Add a Smite into your hand. | |
Collect | Uncommon | Skill | X | Put an Miracle+ into your hand at the start of your next X(+1) turns. Exhaust. | |
Conclude | Uncommon | Attack | 1 | Deal 12(16) damage to ALL enemies. End your turn. | |
Deceive Reality | Uncommon | Skill | 1 | Gain 4(7) Block. Add a Safety to your hand. | |
Empty Mind | Uncommon | Skill | 1 | Exit your Stance. Draw 2(3) cards. | |
Fasting | Uncommon | Power | 2 | Gain 3(4) Strength. Gain 3(4) Dexterity. Gain 1 less Energy at the start of each turn. | |
Fear No Evil | Uncommon | Attack | 1 | Deal 8(11) damage. If the enemy intends to Attack, enter Calm. | |
Foreign Influence | Uncommon | Skill | 0 | Choose 1 of 3 Attacks of any color to add to your hand. (It costs 0 this turn.) Exhaust. | |
Foresight | Uncommon | Power | 1 | At the start of your turn, Scry 3(4). | |
Indignation | Uncommon | Skill | 1 | If you are in Wrath, apply 3(5) Vulnerable to ALL enemies, otherwise enter Wrath. | |
Inner Peace | Uncommon | Skill | 1 | If you are in Calm, draw 3(4) cards, otherwise Enter Calm. | |
Like Water | Uncommon | Power | 1 | At the end of your turn, if you are in Calm, gain 5(7) Block. | |
Meditate | Uncommon | Skill | 1 | Put 1(2) card(s) from your discard pile into your hand and Retain it. Enter Calm. End your turn. | |
Mental Fortress | Uncommon | Power | 1 | Whenever you switch Stances, gain 4(6) Block. | |
Nirvana | Uncommon | Power | 1 | Whenever you Scry, gain 3(4) Block. | |
Perseverance | Uncommon | Skill | 1 | Retain. Gain 5(7) Block. Whenever this card is Retained, increase its Block by 2(3). | |
Pray | Uncommon | Skill | 1 | Gain 3(4) Mantra. Shuffle an Insight into your draw pile. | |
Reach Heaven | Uncommon | Attack | 2 | Deal 10(15) damage. Shuffle a Through Violence into your draw pile. | |
Rushdown | Uncommon | Power | 1(0) | Whenever you enter Wrath, draw 2 cards. | |
Sanctity | Uncommon | Skill | 1 | Gain 6(9) Block. If the previous card played was a Skill, draw 2 card. | |
Sands of Time | Uncommon | Attack | 4 | Retain. Deal 20(26) damage. Whenever this card is Retained, lower its cost by 1. | |
Signature Move | Uncommon | Attack | 2 | Can only be played if this is the only attack in your hand. Deal 30(40) damage. | |
Simmering Fury | Uncommon | Skill | 1 | At the start of your next turn, enter Wrath and draw 2(3) cards. | |
Study | Uncommon | Power | 2(1) | At the end of your turn, shuffle an Insight into your draw pile. | |
Swivel | Uncommon | Skill | 2 | Gain 8(11) Block. The next Attack you play costs 0. | |
Talk to the Hand | Uncommon | Attack | 1 | Deal 5(7) damage. Whenever you attack this enemy, gain 2(3) Block. Exhaust. | |
Tantrum | Uncommon | Attack | 1 | Deal 3 damage 3(4) times. Enter Wrath. Shuffle this card into your draw pile. | |
Wallop | Uncommon | Attack | 2 | Deal 9(12) damage. Gain Block equal to unblocked damage dealt. | |
Wave of the Hand | Uncommon | Skill | 1 | Whenever you gain Block this turn, apply 1(2) Weak to ALL enemies. | |
Weave | Uncommon | Attack | 0 | Deal 4(6) damage. Whenever you Scry, return this from the discard pile to your Hand. | |
Wheel Kick | Uncommon | Attack | 2 | Deal 15(20) damage. Draw 2 cards. | |
Windmill Strike | Uncommon | Attack | 2 | Retain. Deal 7(10) damage. Whenever this card is Retained, increase its damage by 4(5). | |
Worship | Uncommon | Skill | 2 | ( Retain.) Gain 5 Mantra. | |
Wreath of Flame | Uncommon | Skill | 1 | Your next Attack deals 5(8) additional damage. | |
Alpha | Rare | Skill | 1 | (Innate.) Shuffle a Beta into your draw pile. Exhaust. | |
Blasphemy | Rare | Skill | 1 | (Retain.) Enter Divinity. Die next turn. Exhaust. | |
Brilliance | Rare | Attack | 1 | Deal 12(16) damage. Deals additional damage for all Mantra gained this combat. | |
Conjure Blade | Rare | Skill | X | Shuffle an Expunger with X(+1) into your draw pile. Exhaust. | |
Deus Ex Machina | Rare | Skill | Unplayable | Unplayable. When you draw this card, add 2(3) Miracles into your hand. Exhaust. | |
Deva Form | Rare | Power | 3 | Ethereal. At the start of your turn, gain Energy and increase this gain by 1. (not Ethereal.) | |
Devotion | Rare | Power | 1 | At the start of your turn, gain 2(3) Mantra. | |
Establishment | Rare | Power | 1 | (Innate.) Whenever a card is Retained, lower its cost by 1. | |
Judgment | Rare | Skill | 1 | If the enemy has 30(40) or less HP, set their HP to 0. | |
Lesson Learned | Rare | Attack | 2 | Deal 10(13) damage. If Fatal, Upgrade a random card in your deck. Exhaust. | |
Master Reality | Rare | Power | 1(0) | Whenever a card is created during combat, Upgrade it. | |
Omniscience | Rare | Skill | 4(3) | Choose a card in your draw pile. Play the chosen card twice and Exhaust it. Exhaust. | |
Ragnarok | Rare | Attack | 3 | Deal 5(6) damage to a random enemy 5(6) times. | |
Scrawl | Rare | Skill | 1(0) | Draw cards until your hand is full. Exhaust. | |
Spirit Shield | Rare | Skill | 2 | Gain 3(4) Block for each card in your hand. | |
Vault | Rare | Skill | 3(2) | Take an extra turn after this one. End your turn. Exhaust. | |
Wish | Rare | Skill | 3 | Choose one: Gain 6(8) Plated Armor, 3(4) Strength, or 25(30) Gold. Exhaust. |