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(Strategies: Added Ragnarok deck)
(Formatting and wording improvements, addition of templates.)
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'''The Retain Deck'''
 
'''The Retain Deck'''
   
This build is primarily a defense build and wants to utilize Establishment to lower the cost of your cards and build up to one big turn ones costs are reduced and cards fully powered up.
+
* This build is primarily a defense build and wants to utilize {{C|Establishment (BETA)|Establishment}} to lower the cost of your cards and build up to one big turn ones costs are reduced and cards fully powered up. This deck is usually going to be lower on attacks and heavy on skills. Here are some cards you really want to see:
  +
** {{C|Establishment (BETA)|Establishment}} - This is your best card. If you see it early, grab it and upgrade it first chance you get. Upgrading it gives it {{KW|Innate}}, which means you will always draw it and only ever need one.
  +
** {{C|Windmill Strike (BETA)|Windmill Strike}} - Probably your prime attack card. This can sit in your hand and have its cost reduced thanks to {{C|Establishment (BETA)|Establishment}}, then you can change {{KW|Stance}} to Wrath in one turn and hit hard, likely killing your target.
  +
** {{C|Sands of Time (BETA)|Sands of Time}} - Your other clutch attack card. With {{C|Establishment}}, it will be free in two turns.
  +
** {{C|Meditate (BETA)|Meditate}} - This card combos well with {{C|Establishment (BETA)|Establishment}} as well, since the two cards will be reduced as soon you pick them up. Note, this will reduce the cost of any card you pick up, even if they don't have {{KW|Retain}}. Going into calm at the end is nice, since this can end a big attack turn.
  +
** {{C|Crescendo (BETA)|Crescendo}}/{{C|Tranquility (BETA)|Tranquility}} - It is preferable to have at least one of each in your deck. No need to upgrade them if you have {{C|Establishment (BETA)|Establishment}}, since they will cost 0 one turn later.
  +
** {{C|Spirit Shield (BETA)|Spirit Shield}} - It's rare, but it's the best defensive card for this build, especially because you will have many cards in your hand. Upgrade this if you can, though it is optional to do so.
  +
** {{C|Scrawl (BETA)|Scrawl}} - Also quite beneficial for this deck. This basically allows you to fill up your hand and pick up several {{KW|Retain}} cards.
  +
** {{C|Cut Through Fate (BETA)|Cut Through Fate}} - This is a generally good card regardless of your build. It is preferable to have one here to help smooth out card draws.
  +
** {{C|Perseverance (BETA)|Perserverance}}/{{C|Protect (BETA)|Protect}}/{{C|Flying Sleeves (BETA)|Flying Sleeves}} - Your bread and butter cards. You'll likely want at least one of each defensive card, probably two {{C|Protect (BETA)|Protects}} if you can find them.
   
This deck is usually going to be lower on attacks and heavy on skills. Here are some cards you really want to see:
+
* Of note, a couple of {{KW|Scry}} cards can be useful. This helps filter out curses and {{C|Third Eye (BETA)|Third Eye}} can still be useful even if it isn't a {{KW|Retain}} card. {{C|Just Lucky (BETA)|Just Lucky}} alone isn't enough for this purpose.
 
-Establishment - This is A++ and your best card. If you see it early, grab it and upgrade it first chance you get. Upgrading it gives it innate, which means you will always draw it and only ever need one.
 
 
-Windmill Strike - Probably your primo attack card. This can sit in your hand and have its cost reduced thanks to Establishment, then you can going into wrath mode in one turn and hit hard, likely killing your target.
 
 
-Sands of TIme - Your other clutch attack card. With Establishment, it will be free in two turns.
 
 
-Meditate - This card combos well with Establishment also, since the two cards will be reduced as soon you pick them up. Note, this will reduce the cost of any card you pick up, even if they don't have retain. Going into calm at the end is nice, since this can end a big attack turn.
 
 
-Crescendo/Tranquility - I like to have at least one of each in my deck. No need to upgrade them if you have Establishment, since they will cost 0 one turn later.
 
 
-Spirit Shield - It's rare, but it's the best defensive card for this build, especially because you will have tons of cards in hand. Upgrade this when you can (no rush, but try to + it by end game)
 
 
-Scrawl - Also quite insane for this deck. This basically allows you to fill up your hand and pick up a ton of retain cards.
 
 
-Cut Through Fate - I like this card a lot in just about every build. I like having 1 here to help smooth out draws.
 
 
-Perserverance/Protect/Flying Sleeves. Your bread and butter cards. You'll likely want at least one of each defensive card, probably two Protects if you can find them.
 
 
Of note, a couple of scry cards can be useful. This helps filter out curses and Third Eye can still be useful even if it isn't a retain card. I don't think Just Lucky does enough to justify the spot.
 
   
 
'''The Ragnarok Deck'''
 
'''The Ragnarok Deck'''
   
A Ragnarok deck focuses on keeping a thin deck with a way to defend yourself until you get the perfect turn to unleash a beefed-up Ragnarok, hopefully killing anything in your way. It helps to get Ragnarok fairly early, but a lot of Wrath-based decks can easily include Ragnarok efficiently.
+
* A {{C|Ragnarok (BETA)|Ragnarok}} deck focuses on keeping a thin deck with a way to defend yourself until you get the perfect turn to unleash a buffed attack hopefully killing anything in your way. It helps to get the card fairly early, but a lot of Wrath-based decks can easily include it efficiently.
+
** {{C|Ragnarok (BETA)|Ragnarok}} - The namesake of this deck. This card scales extremely well with the Wrath stance as well as several other cards. Upgrading it is a must.
-Ragnarok - The namesake of this deck. This card scales extremely well with the Wrath stance as well as several other cards. Upgrading it is a must.
+
** {{C|Wreath of Flame (BETA)|Wreath of Flame}} - On an unupgraded {{C|Ragnarok (BETA)|Ragnarok}}, a single {{C|Wreath of Flame (BETA)|Wreath of Flame}} will add an additional 25 damage to the attack. Stacking this card is very important for the burst attack.
+
** {{C|Deus Ex Machina (BETA)|Deus Ex Machina}} - Saving the {{C|Miracle (BETA)|Miracles}} given by this card will allow you to buff your {{C|Ragnarok (BETA)|Ragnarok}} even more by allowing you to play more {{C|Wreath of Flame (BETA)|Wreath of Flames}}.
-Wreath of Flame - On an unupgraded Ragnarok, a single Wreath of Flame will add an additional 25 damage to the attack. Stacking Wreath of Flames is very important for the burst attack.
+
** {{C|Third Eye (BETA)|Third Eye}} - Gives you survivability while also allowing you to prune your draws just the way you like them.
+
** {{C|Scrawl (BETA)|Scrawl}} - Upgraded, this card lets you fill up your hand with potentially more {{C|Wreath of Flame (BETA)|Wreath of Flames}} without losing any [[Energy]].
-Deus Ex Machina - Saving the Miracles given by this card will allow you to beef up your Ragnarok even more by allowing you to play more Wreath of Flames.
+
** {{C|Fasting (BETA)|Fasting}} - Gives your {{C|Ragnarok (BETA)|Ragnarok}} more damage, however sacrifices some energy. Good if you get an early energy relic and can reliably draw {{C|Deus Ex Machina (BETA)|Deus Ex Machina}}.
 
-Third Eye - Gives you survivability while also allowing you to prune your draws just the way you like them.
 
 
-Scrawl - An upgraded Scrawl lets you fill up your hand with potentially more Wreath of Flames without losing any Energy.
 
 
-Fasting - Gives your Ragnarok more damage, however sacrifices some energy. Good if you get an early energy relic and can reliably draw Deus Ex Machina.
 
   
 
== Unlocks ==
 
== Unlocks ==

Revision as of 05:49, November 18, 2019

"A blind ascetic who has come to "Evaluate" the Spire. Master of the divine Stances."

Watcher

The Watcher is a playable character (currently exclusive to the beta branch) added to the beta build in the Testing the Fourth Character update . She is a monk that utilizes the effects of her different stances to her advantage, boasts an arsenal oriented around deck control via scrying and/or Icon Retain retaining, and possesses the unique benefits of Miracles. She starts with 72 HP. 

The Watcher's unique mechanic is her stances. She can enter, remain in or exit her stances using a variety of different cards in order to yield certain advantages from them.  She has 4 different stances

The Watcher's starting Relic is Pure Water. At the start of each combat, it adds a Miracle to your hand.

For the Watcher's full list of cards, click here.

Basic Cards (Default/Starting Deck)

Strategies

The Retain Deck

  • This build is primarily a defense build and wants to utilize to lower the cost of your cards and build up to one big turn ones costs are reduced and cards fully powered up. This deck is usually going to be lower on attacks and heavy on skills. Here are some cards you really want to see:
    • - This is your best card. If you see it early, grab it and upgrade it first chance you get. Upgrading it gives it Innate, which means you will always draw it and only ever need one.
    • - Probably your prime attack card. This can sit in your hand and have its cost reduced thanks to , then you can change Stance to Wrath in one turn and hit hard, likely killing your target.
    • - Your other clutch attack card. With Establishment
      Establishment
      , it will be free in two turns.
    • - This card combos well with as well, since the two cards will be reduced as soon you pick them up. Note, this will reduce the cost of any card you pick up, even if they don't have Icon Retain Retain. Going into calm at the end is nice, since this can end a big attack turn.
    • / - It is preferable to have at least one of each in your deck. No need to upgrade them if you have , since they will cost 0 one turn later.
    • - It's rare, but it's the best defensive card for this build, especially because you will have many cards in your hand. Upgrade this if you can, though it is optional to do so.
    • - Also quite beneficial for this deck. This basically allows you to fill up your hand and pick up several Icon Retain Retain cards.
    • - This is a generally good card regardless of your build. It is preferable to have one here to help smooth out card draws.
    • // - Your bread and butter cards. You'll likely want at least one of each defensive card, probably two if you can find them.
  • Of note, a couple of Scry cards can be useful. This helps filter out curses and can still be useful even if it isn't a Icon Retain Retain card. alone isn't enough for this purpose.

The Ragnarok Deck

  • A deck focuses on keeping a thin deck with a way to defend yourself until you get the perfect turn to unleash a buffed attack hopefully killing anything in your way. It helps to get the card fairly early, but a lot of Wrath-based decks can easily include it efficiently.
    • - The namesake of this deck. This card scales extremely well with the Wrath stance as well as several other cards. Upgrading it is a must.
    • - On an unupgraded , a single will add an additional 25 damage to the attack. Stacking this card is very important for the burst attack.
    • - Saving the given by this card will allow you to buff your even more by allowing you to play more .
    • - Gives you survivability while also allowing you to prune your draws just the way you like them.
    • - Upgraded, this card lets you fill up your hand with potentially more without losing any Energy.
    • - Gives your more damage, however sacrifices some energy. Good if you get an early energy relic and can reliably draw .

Unlocks

The Watcher is unlocked by completing a run with any character while having the Defect unlocked (the Watcher is unlocked after beating an A3 boss).

Community content is available under CC-BY-SA unless otherwise noted.