Tag: Visual edit |
Tag: Visual edit |
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− | ''"A blind ascetic who has come to "Evaluate" the Spire. Master of the divine Stances."'' |
+ | <div align="center">''"A blind ascetic who has come to "Evaluate" the Spire. Master of the divine Stances."'' |
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+ | {{Icon|<P>}} |
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⚫ | The Watcher is |
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+ | </div> |
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⚫ | The Watcher is one of four playable characters in Slay the Spire. She is a monk that utilizes the effects of her different [[Stance|stances]] to her advantage, boasts an arsenal oriented around deck control via {{KW|Scry|scrying}} and/or {{KW|Retain|retaining}}, and possesses the unique strategy of cards generation. She starts with 72 HP. |
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− | The Watcher's unique mechanic is her {{KW|Stance|stances}}. She can enter, remain in or exit her {{KW|Stance|stances}} using a variety of different cards in order to yield certain advantages from them. She has 4 different {{KW|Stance|stances}}. |
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+ | The Watcher is first added to the beta build in the [https://steamcommunity.com/games/646570/announcements/detail/1606018739983837828 Testing the Fourth Character update] and [https://steamcommunity.com/games/646570/announcements/detail/170848514704263 released] to the public on January 14<sup>th</sup>, 2020. |
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⚫ | |||
+ | == Cards == |
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− | [[Watcher Cards|For the Watcher's full list of cards, click here.]] |
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− | |||
+ | * 4 {{C|Strike_P|Strike}} |
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− | * 4 {{C| |
+ | * 4 {{C|Defend_P|Defend}} |
− | * 4 {{C|Defend (Watcher)|Defend}} |
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* 1 {{C|Eruption}} |
* 1 {{C|Eruption}} |
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* 1 {{C|Vigilance}} |
* 1 {{C|Vigilance}} |
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+ | {{Watcher Card Navbox}} |
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== Strategies == |
== Strategies == |
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− | '''The Retain Deck''' |
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+ | {| class="mw-collapsible mw-collapsed" data-expandtext="▼" data-collapsetext="▲" style="border: 0px solid black; width: 100%;" |
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+ | ! style="background-color: transparent; border: solid #5900b3; color: #5900b3; border-width: 0px 0px 1px 0px;" |<div style="color:#C389FF">{{KW|Retain}} Deck</div> |
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+ | | style="border-style: solid; border-color:#5900b3; border-width: 0px 0px 1px 0px;" | |
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* This build is primarily defensive, and wants to utilize {{C|Establishment}} to lower the cost of your cards and build up to one incredibly powerful turn once costs are reduced and cards are powered up. This deck is going to be lower on attacks and heavy on skills. |
* This build is primarily defensive, and wants to utilize {{C|Establishment}} to lower the cost of your cards and build up to one incredibly powerful turn once costs are reduced and cards are powered up. This deck is going to be lower on attacks and heavy on skills. |
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** {{C|Establishment}} - This is your best card. If you find it early, grab it and upgrade it the first chance you can get. Upgrading gives it {{KW|Innate}}, meaning you will always draw it and only need one. |
** {{C|Establishment}} - This is your best card. If you find it early, grab it and upgrade it the first chance you can get. Upgrading gives it {{KW|Innate}}, meaning you will always draw it and only need one. |
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* Of note, a couple of {{KW|Scry}} cards can be useful. This helps filter out curses, and {{C|Third Eye}} can still be useful even if it isn't a {{KW|Retain}} card. {{C|Just Lucky}} alone isn't enough for this purpose. |
* Of note, a couple of {{KW|Scry}} cards can be useful. This helps filter out curses, and {{C|Third Eye}} can still be useful even if it isn't a {{KW|Retain}} card. {{C|Just Lucky}} alone isn't enough for this purpose. |
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+ | |} |
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+ | {| class="mw-collapsible mw-collapsed" data-expandtext="▼" data-collapsetext="▲" style="border: 0px solid black; width: 100%;" |
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− | '''The Ragnarok Deck''' |
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+ | ! style="background-color: transparent; border: solid #5900b3; color: #5900b3; border-width: 0px 0px 1px 0px;" |<div style="color:#C389FF">{{C|Ragnarok}} Deck</div> |
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+ | |- |
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+ | | style="border-style: solid; border-color:#5900b3; border-width: 0px 0px 1px 0px;" | |
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* A {{C|Ragnarok}} deck focuses on keeping a thin deck with a way to defend yourself until you get the perfect turn to unleash a buffed attack hopefully killing anything in your way. It helps to get the card fairly early, but a lot of Wrath-based decks can include it efficiently. |
* A {{C|Ragnarok}} deck focuses on keeping a thin deck with a way to defend yourself until you get the perfect turn to unleash a buffed attack hopefully killing anything in your way. It helps to get the card fairly early, but a lot of Wrath-based decks can include it efficiently. |
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** {{C|Ragnarok}} - The namesake of this deck, this card scales extremely well with the [[Wrath]] stance as well as several other cards. Upgrading it is a must. |
** {{C|Ragnarok}} - The namesake of this deck, this card scales extremely well with the [[Wrath]] stance as well as several other cards. Upgrading it is a must. |
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** {{C|Wreath of Flame}} - On an unupgraded {{C|Ragnarok}}, a single {{C|Wreath of Flame}} will add an additional 25 damage to the attack. Stacking this card is very important for the burst attack. |
** {{C|Wreath of Flame}} - On an unupgraded {{C|Ragnarok}}, a single {{C|Wreath of Flame}} will add an additional 25 damage to the attack. Stacking this card is very important for the burst attack. |
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− | ** {{C|Deus Ex Machina}} - Saving the{{C|Miracle |
+ | ** {{C|Deus Ex Machina}} - Saving the {{C|Miracle|Miracles}} given by this card will allow you to buff your {{C|Ragnarok}} even more by allowing you to play more {{C|Wreath of Flame}}. |
** {{C|Third Eye}} - Gives you survivability while also allowing you to prune your draws just the way you like them. |
** {{C|Third Eye}} - Gives you survivability while also allowing you to prune your draws just the way you like them. |
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− | ** {{C|Scrawl}} - Upgraded, this card lets you fill up your hand with potentially more {{C|Wreath of Flame|Wreath of Flames}} without losing any |
+ | ** {{C|Scrawl}} - Upgraded, this card lets you fill up your hand with potentially more {{C|Wreath of Flame|Wreath of Flames}} without losing any {{KW|Energy}}. |
** {{C|Fasting}} - Gives your {{C|Ragnarok}} more damage, however sacrifices some energy. Good if you get an early energy relic and can reliably draw {{C|Deus Ex Machina}}. |
** {{C|Fasting}} - Gives your {{C|Ragnarok}} more damage, however sacrifices some energy. Good if you get an early energy relic and can reliably draw {{C|Deus Ex Machina}}. |
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+ | |- |
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− | '''The Flurry Stance Deck''' |
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+ | |} |
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+ | |||
+ | {| class="mw-collapsible mw-collapsed" data-expandtext="▼" data-collapsetext="▲" style="border: 0px solid black; width: 100%;" |
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+ | ! style="background-color: transparent; border: solid #5900b3; color:#5900b3; border-width: 0px 0px 1px 0px;" |<div style="color:#C389FF">{{KW|Stance}} Dancer Deck</div> |
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+ | |- |
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+ | | style="border-style: solid; border-color:#5900b3; border-width: 0px 0px 1px 0px;" | |
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* The Flurry Stance deck relies on {{C|Flurry of Blows}} to add value to changing {{KW|Stance}}, and {{C|Mental Fortress}} to keep yourself alive. It can be advantageous to not keep the deck ultra-thin to maximize the number of turns before your deck cycles. |
* The Flurry Stance deck relies on {{C|Flurry of Blows}} to add value to changing {{KW|Stance}}, and {{C|Mental Fortress}} to keep yourself alive. It can be advantageous to not keep the deck ultra-thin to maximize the number of turns before your deck cycles. |
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− | ** {{C|Flurry of Blows}} - the key to this deck, and you want as many as possible. Your goal is to play as many as you can, and switch stances 2+ times in a turn to play all of them repeatedly. This pairs well with {{C|Fasting}} for extra damage, and {{C|Talk to the Hand}} for stacking up block. Make sure to play all of them before changing stances, not holding onto them for |
+ | ** {{C|Flurry of Blows}} - the key to this deck, and you want as many as possible. Your goal is to play as many as you can, and switch stances 2+ times in a turn to play all of them repeatedly. This pairs well with {{C|Fasting}} for extra damage, and {{C|Talk to the Hand}} for stacking up block. Make sure to play all of them before changing stances, not holding onto them for {{KW|Wrath}}. Upgrading them helps although it's less valuable than upgrading the supporting cards. |
− | ** {{C|Mental Fortress}} - if you upgrade these and/or obtain multiple, you can easily not have to worry about allowing enemies to attack you while in |
+ | ** {{C|Mental Fortress}} - if you upgrade these and/or obtain multiple, you can easily not have to worry about allowing enemies to attack you while in {{KW|Wrath}}. This is your first priority when upgrading. |
** {{C|Talk to the Hand}} - you will be attacking in numerous small hits, and this allows borderline immortality when you get that ball rolling. Pairs well with {{C|Tantrum}}, which hits multiple times as well as changing your stance. Secondary upgrade priority. |
** {{C|Talk to the Hand}} - you will be attacking in numerous small hits, and this allows borderline immortality when you get that ball rolling. Pairs well with {{C|Tantrum}}, which hits multiple times as well as changing your stance. Secondary upgrade priority. |
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− | ** {{C|Crescendo}}/{{C|Tranquility}} - In order for this deck to work, you need as many ways of changing stances as possible. These cards are valuable due to their |
+ | ** {{C|Crescendo}}/{{C|Tranquility}} - In order for this deck to work, you need as many ways of changing stances as possible. These cards are valuable due to their {{KW|Retain}} and, when upgraded, changing stance for free. Gather as many cards as you can that allow you to change stance, particularly on the cheap end. If you can switch in and out of {{KW|Calm}} for a cost of 2 or less, it's essentially free, meanwhile allowing you to play every {{C|Flurry of Blows}} you have twice, half of them in {{KW|Wrath}}. {{C|Meditate}} can also be worthwhile due to the cheap cost and ability to return a {{KW|Wrath}} card to your hand. You do not however get to utilise the {{C|Flurry of Blows}} from {{C|Meditate}}. |
** {{C|Eruption}}/{{C|Vigilance}} - Do not remove these starting cards! They are great within this deck, especially when {{C|Eruption}} is upgraded to 1 cost. |
** {{C|Eruption}}/{{C|Vigilance}} - Do not remove these starting cards! They are great within this deck, especially when {{C|Eruption}} is upgraded to 1 cost. |
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** {{C|Empty Mind}}/{{C|Empty Fist}}/{{C|Empty Body}} - allows you to change out of your stance, which counts as a stance change for {{C|Flurry of Blows}} and {{C|Mental Fortress}}. |
** {{C|Empty Mind}}/{{C|Empty Fist}}/{{C|Empty Body}} - allows you to change out of your stance, which counts as a stance change for {{C|Flurry of Blows}} and {{C|Mental Fortress}}. |
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** {{C|Rushdown}} - can aid with card draw if you enter [[Wrath]] frequently. |
** {{C|Rushdown}} - can aid with card draw if you enter [[Wrath]] frequently. |
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+ | |- |
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− | '''The Mantra Deck''' |
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+ | |} |
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+ | |||
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+ | {| class="mw-collapsible mw-collapsed" data-expandtext="▼" data-collapsetext="▲" style="border: 0px solid black; width: 100%;" |
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+ | ! style="background-color: transparent; border: solid #5900b3; color: #5900b3; border-width: 0px 0px 1px 0px;" |<div style="color:#C389FF">{{KW|Mantra}} Deck</div> |
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+ | |- |
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+ | | style="border-style: solid; border-color:#5900b3; border-width: 0px 0px 1px 0px;" | |
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** {{C|Prostrate}} - A free 2 Mantra goes a long way when you have multiple of this card, or others that support it. A valuable addition to any [[Mantra]] deck. |
** {{C|Prostrate}} - A free 2 Mantra goes a long way when you have multiple of this card, or others that support it. A valuable addition to any [[Mantra]] deck. |
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− | ** {{C|Pray}}/{{C|Worship}} - While alone fairly poor, do not pass up these cards if you |
+ | ** {{C|Pray}}/{{C|Worship}} - While alone fairly poor, do not pass up these cards if you are workings on a {{KW|Mantra}} deck. The card draw from {{C|Pray|Pray's}} {{C|Insight}} is useful when you enter {{C|Divinity}} and resources cease to be a problem. |
+ | ** Welcomed are cards that aid in draw such as {{C|Cut Through Fate}}, {{C|Study}}, and {{C|Scrawl}}, as you want to cycle through essential cards to build {{KW|Mantra}} as fast as possible. |
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+ | ** As {{KW|Divinity}} grants 3 {{KW|Energy}}, you may be able to play a few {{C|Fasting}} if you can reliable enter the stance to bolster your damage even further, as {{KW|Divinity}} helps diminishing the drawback of {{C|Fasting}}. |
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− | '''The Scry Deck''' |
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+ | *** {{C|Fasting}} also help boosting {{C|Prostrate}} into a respectable 0-cost {{KW|Block}} cards. |
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+ | ** Expensive and powerful attacks such as {{C|Ragnarok}}, {{C|Reach Heaven}}, {{C|Wallop}}, and {{C|Wheel Kick}} works well with this deck, as {{KW|Divinity}} grants load of {{KW|Energy}} to play them and also triples their damage. |
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+ | ** Avoid taking too many Empty cards ({{C|Empty Fist}}, {{C|Empty Body}}, {{C|Empty Mind}}) as you do not want to be left with only these cards and have to exit {{KW|Divinity}} early. |
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+ | |- |
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+ | |} |
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+ | |||
+ | {| class="mw-collapsible mw-collapsed" data-expandtext="▼" data-collapsetext="▲" style="border: 0px solid black; width: 100%;" |
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+ | ! style="background-color: transparent; border: solid #5900b3; color: #5900b3; border-width: 0px 0px 1px 0px;" |<div style="color:#C389FF">{{KW|Scry}} Deck</div> |
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+ | |- |
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+ | | style="border-style: solid; border-color:#5900b3; border-width: 0px 0px 1px 0px;" | |
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⚫ | * {{KW|Scry}} enables you to refine what you draw, and cards such as {{C|Weave}} and {{C|Nirvana}} can turn {{KW|Scry|Scrying}} into a powerful action. Similar in play-style to the Flurry Stance deck, doesn't need to be kept thin at all due to the {{KW|Scry|Scrying}}, which can go through large decks quickly. |
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** {{C|Weave}} - Similar to {{C|Flurry of Blows}}, you will want as many of these as possible, as you can return them all to your hand multiple times per turn. When Scrying, these can be discarded to draw your powerful cards more quickly, since they can easily be retrieved from the discard pile. |
** {{C|Weave}} - Similar to {{C|Flurry of Blows}}, you will want as many of these as possible, as you can return them all to your hand multiple times per turn. When Scrying, these can be discarded to draw your powerful cards more quickly, since they can easily be retrieved from the discard pile. |
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− | ** {{C|Nirvana}} - Rewards you with {{KW|Block}} upon scrying. Serves a similar function to {{C|Mental Fortress}} but for a |
+ | ** {{C|Nirvana}} - Rewards you with {{KW|Block}} upon {{KW|Scry|scrying}}. Serves a similar function to {{C|Mental Fortress}} but for a {{KW|Scry}} deck; if you have many of them, you can chain up large amounts of block effortlessly. Upgrade priority. |
** {{C|Foresight}} - The best card to have at least 1 of for this deck. Every turn you trigger {{C|Nirvana}} and get to play every {{C|Weave}} again. Upgrading it/obtaining additional copies won't trigger this more than once, however it will allow you to fine tune your draw more carefully, and throw more {{C|Weave|Weaves}} into the discard pile. |
** {{C|Foresight}} - The best card to have at least 1 of for this deck. Every turn you trigger {{C|Nirvana}} and get to play every {{C|Weave}} again. Upgrading it/obtaining additional copies won't trigger this more than once, however it will allow you to fine tune your draw more carefully, and throw more {{C|Weave|Weaves}} into the discard pile. |
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− | ** {{C|Cut Through Fate}} - A distinctly powerful card that not only grants you a |
+ | ** {{C|Cut Through Fate}} - A distinctly powerful card that not only grants you a {{KW|Scry}}, but draws a card. The card draw is valuable for getting those Scry-curated cards from the top of your deck into your hand. |
** {{C|Just Lucky}} - Brilliant utility card for this deck, since the scry amount matters far less than the act of scrying itself. Returning every Weave to your hand for free is the primary use of this coin. |
** {{C|Just Lucky}} - Brilliant utility card for this deck, since the scry amount matters far less than the act of scrying itself. Returning every Weave to your hand for free is the primary use of this coin. |
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** {{C|Third Eye}} - Solid card with a scry effect. In case it isn't obvious, you want as many cards that scry as possible. |
** {{C|Third Eye}} - Solid card with a scry effect. In case it isn't obvious, you want as many cards that scry as possible. |
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− | ** {{C|Talk to the Hand}} - Just as with the |
+ | ** {{C|Talk to the Hand}} - Just as with the Stance Dancer deck, attacking with numerous small attacks makes this card a fantastic addition to the deck, and can even enable you to safely remain in {{KW|Wrath}} if you so desire. |
+ | |- |
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− | '''The Pressure Points Deck''' |
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+ | |} |
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+ | |||
+ | {| class="mw-collapsible mw-collapsed" data-expandtext="▼" data-collapsetext="▲" style="border: 0px solid black; width: 100%;" |
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+ | ! style="background-color: transparent; border: solid #5900b3; color: #5900b3; border-width: 0px 0px 1px 0px;" |<div style="color:#C389FF">{{C|Pressure Points}} Deck</div> |
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+ | |- |
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+ | | style="border-style: solid; border-color:#5900b3; border-width: 0px 0px 1px 0px;" | |
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** {{C|Pressure Points}} - the focal point of the deck, get as many as possible and upgrade where possible. |
** {{C|Pressure Points}} - the focal point of the deck, get as many as possible and upgrade where possible. |
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− | ** {{ |
+ | ** {{KW|Calm}} - Due to {{C|Pressure Points}} not gaining a buff from being in {{KW|Wrath}}, there's not much motivation to exit {{KW|Calm}}. Considers picking cards that help entering, or capitalize on remaining in {{KW|Calm}} |
+ | *** {{C|Inner Peace}} - Helps you draw more {{C|Pressure Points}} and cycle your deck faster while in {{KW|Calm}}. |
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+ | *** {{C|Like Water}} - Grants quite potent {{KW|Block}} while you remains in {{KW|Calm}}. Get as many as you can find to bolster this deck defensive nature. |
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− | '''The Creation Deck''' |
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+ | *** {{C|Meditate}} - Apart from entering {{KW|Calm}}, it can return one or two {{C|Pressure Points}} that you have played to your hand. If you have this card, consider picking {{C|Establishment}} to help reduce the cost of cards that {{C|Meditate}} returns from discard pile. |
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+ | ** Exiting {{KW|Calm}} may also be used to gain resources in a pinch. To avoid doubling enemy attack damage, consider cards such as {{C|Empty Fist}}, {{C|Empty Body}}, and {{C|Empty Mind}}. The last two are especially effective in this deck as it grants {{KW|Block}} and card draw, respectively. |
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+ | ** {{C|Sanctity}} - As you rely on {{C|Pressure Points}}, a [[Skill]] card, to deal damage, {{C|Sanctity}} will almost always help you draw additional cards and cycle your deck faster. |
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+ | ** {{C|Wave of the Hand}} - Can help stripping {{KW|Artifact}} off from enemies so that {{C|Pressure Points}} can apply its debuff and deal damage. |
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+ | |- |
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+ | |} |
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+ | |||
+ | {| class="mw-collapsible mw-collapsed" data-expandtext="▼" data-collapsetext="▲" style="border: 0px solid black; width: 100%;" |
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+ | ! style="background-color: transparent; border: solid #5900b3; color: #5900b3; border-width: 0px 0px 1px 0px;" |<div style="color:#C389FF">Creation Deck</div> |
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+ | |- |
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+ | | style="border-style: solid; border-color:#5900b3; border-width: 0px 0px 1px 0px;" | |
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* The Watcher has more cards that create other cards than any other character. This strategy aims to make the most of flooding your hand with powerful, mostly one-use cards. |
* The Watcher has more cards that create other cards than any other character. This strategy aims to make the most of flooding your hand with powerful, mostly one-use cards. |
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** {{C|Master Reality}} - The cornerstone of this deck, Master Reality makes every created card much more useful. Once upgraded, it costs zero energy to use. |
** {{C|Master Reality}} - The cornerstone of this deck, Master Reality makes every created card much more useful. Once upgraded, it costs zero energy to use. |
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** {{C|Conjure Blade}} - This is a potential game winner, if connected to enough energy. This entire deck can be focused down to defending until you can produce a powerful enough Expunger, and then wiping the floor with that. |
** {{C|Conjure Blade}} - This is a potential game winner, if connected to enough energy. This entire deck can be focused down to defending until you can produce a powerful enough Expunger, and then wiping the floor with that. |
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** {{C|Deus Ex Machina}} / {{C|Vault}} / {{C|Blasphemy}} - Aside from {{C|Deva Form}} and various relics, these cards are your best bets for generating the energy necessary to make the most of this deck. |
** {{C|Deus Ex Machina}} / {{C|Vault}} / {{C|Blasphemy}} - Aside from {{C|Deva Form}} and various relics, these cards are your best bets for generating the energy necessary to make the most of this deck. |
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+ | ** {{C|Establishment|Establishment}} - Since most created cards retain, this card give you much more value from them. |
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+ | |- |
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+ | |} |
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+ | |||
+ | {| class="mw-collapsible mw-collapsed" data-expandtext="▼" data-collapsetext="▲" style="border: 0px solid black; width: 100%;" |
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+ | ! style="background-color: transparent; border: solid #5900b3; color: #5900b3; border-width: 0px 0px 1px 0px;" |<div style="color:#C389FF">Combo Deck</div> |
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+ | |- |
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+ | | style="border-style: solid; border-color:#5900b3; border-width: 0px 0px 1px 0px;" | |
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+ | * The Watcher has a lot of cards that rely on the card before it, or the stance you are in, for extra effects. This can effectively create a "combo", in which, if played well, can lead to a card fulfilling the requirements of the next. |
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+ | ** {{C|Crush Joints}} - This card is particularly useful as the start of a long string of combos, as it requires a Skill first to activate its secondary effect of adding vulnerability. Not only that, but it is also useful as a start of a combo because of the vulnerability that affects the enemy. |
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+ | ** {{C|Follow-Up}} - This is effectively a 0 cost card for a reasonable amount of damage. Although it is only 1 damage than a simple "strike", it can still be used as a filler card between combo cards. Upgrading it would be very useful. |
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+ | ** {{C|Sash Whip}} - The weakness inflicted by this card is not going to be useful if the enemy is not intending to attack, which it probably shouldn't be if you are stringing up for an attack combo. Which is why upgrading this is very important so that the weakness can carry on to the second turn. |
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+ | |- |
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+ | |} |
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== Unlocks == |
== Unlocks == |
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− | The Watcher is unlocked by completing a run with any character while having the Defect unlocked |
+ | The Watcher is unlocked by completing a run with any character (defeating Act 3 [[Bosses|boss]]) while having the [[Defect]] unlocked. |
{| class="article-table" |
{| class="article-table" |
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|- |
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|1st |
|1st |
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− | |Prostrate, |
+ | |{{C|Prostrate}}, |
+ | {{C|Blasphemy}}, |
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+ | {{C|Devotion}} |
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|- |
|- |
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|2nd |
|2nd |
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− | | |
+ | |{{C|Foreign Influence}}, |
− | + | {{C|Alpha}}, |
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+ | {{C|Mental Fortress}} |
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|- |
|- |
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|3rd |
|3rd |
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− | |Spirit Shield, |
+ | |{{C|Spirit Shield}}, |
+ | {{C|Wish}}, |
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+ | {{C|Foresight}} |
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|- |
|- |
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|4th |
|4th |
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+ | |{{R|Akabeko}}, {{R|Duality}}, {{R|Ceramic Fish}} |
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⚫ | |||
|- |
|- |
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|5th |
|5th |
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+ | |{{R|Strike Dummy}}, {{R|Teardrop Locket}}, {{R|Cloak Clasp}} |
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⚫ | |||
|} |
|} |
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+ | [[Category:Class]] |
Revision as of 21:22, 2 March 2020
The Watcher is one of four playable characters in Slay the Spire. She is a monk that utilizes the effects of her different stances to her advantage, boasts an arsenal oriented around deck control via scrying and/or retaining, and possesses the unique strategy of cards generation. She starts with 72 HP.
The Watcher's starting Relic is Pure Water, which adds a Miracle to your hand at the start of each combat.
The Watcher is first added to the beta build in the Testing the Fourth Character update and released to the public on January 14th, 2020.
Cards
Starting Deck
Watcher Cards | |||
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Starters | |||
Attacks | Common
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Uncommon
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Carve Reality • Conclude • Fear No Evil • Reach Heaven • Sands of Time • Signature Move • Talk to the Hand • Tantrum • Wallop • Weave • Wheel Kick • Windmill Strike
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Rare
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Skills | Common
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Crescendo • Empty Body • Evaluate • Halt • Pressure Points • Prostrate • Protect • Third Eye • Tranquility
| |
Uncommon
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Collect • Deceive Reality • Empty Mind • Foreign Influence • Indignation • Inner Peace • Meditate • Perseverance • Pray • Sanctity • Simmering Fury • Swivel • Wave of the Hand • Worship • Wreath of Flame
| ||
Rare
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Alpha • Blasphemy • Conjure Blade • Deus Ex Machina • Judgment • Omniscience • Scrawl • Spirit Shield • Vault • Wish
| ||
Powers | Uncommon
|
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Rare
|
Strategies
Retain Deck
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Ragnarok Deck
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Stance Dancer Deck
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Mantra Deck
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Scry Deck
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Pressure Points Deck
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Creation Deck
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Combo Deck
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Unlocks
The Watcher is unlocked by completing a run with any character (defeating Act 3 boss) while having the Defect unlocked.
Unlock Number | Prizes Unlocked |
---|---|
1st | Prostrate, |
2nd | Foreign Influence, |
3rd | Spirit Shield, |
4th | Akabeko, Duality, Ceramic Fish |
5th | Strike Dummy, Teardrop Locket, Cloak Clasp |