FANDOM


Watcher
"A blind ascetic who has come to "Evaluate" the Spire. Master of the divine Stances."

PurpleEnergy

The Watcher is one of four playable characters in Slay the Spire. She is a monk that utilizes the effects of her different stances to her advantage, boasts an arsenal oriented around deck control via scrying and/or Icon Retain retaining, and possesses the unique strategy of cards generation. She starts with 72 HP. 

The Watcher's starting Relic is PureWater-0 Pure Water, which adds a Miracle
Miracle
to your hand at the start of each combat.

The Watcher was first added to the beta build in the Testing the Fourth Character update and released to the public on January 14th, 2020.

Cards Edit

Starting DeckEdit

PurpleEnergy Watcher Cards PurpleEnergy
Starters
Attacks
Common
Uncommon
Rare
Skills
Common
Uncommon
Rare
Powers
Uncommon
Rare

Strategies Edit

Icon Retain Retain Deck
  • This build is primarily defensive, and wants to utilize Establishment
    Establishment
    to lower the cost of your cards and build up to one incredibly powerful turn once costs are reduced and cards are powered up. This deck is going to be lower on attacks and heavy on skills.
    • Establishment
      Establishment
      - This is your best card. If you find it early, grab it and upgrade it the first chance you can get. Upgrading gives it Innate, meaning you will always draw it and only need one.
    • Windmill Strike
      WindmillStrike
      - Your best attack card. This can sit in your hand and have its cost reduced thanks to Establishment
      Establishment
      , followed by a Stance change to Wrath, likely killing your target.
    • Sands of Time
      SandsofTime
      - Your other attack card. With Establishment
      Establishment
      , it will be free in two turns.
    • Meditate
      Meditate
      - This card combos with Establishment
      Establishment
      as well, since the two cards will be reduced as soon you pick them up. This will reduce the cost of any card you pick up, even if they don't have Icon Retain Retain. As well, going into Calm can help end a big turn.
    • Crescendo
      Crescendo
      /Tranquility
      Tranquility
      - It is preferable to have at least one of each in your deck. No need to upgrade them if you have Establishment
      Establishment
      , since they will cost 0 one turn later.
    • Spirit Shield
      SpiritShield
      - It's rare, but the best defensive card for this build, especially because you will have many cards in your hand. Upgrade this if you can, though it is optional to do so.
    • Scrawl
      Scrawl
      - This allows you to fill up your hand, picking up several Icon Retain Retain cards.
    • Cut Through Fate
      CutThroughFate
      - This is a good card regardless of your build. It is preferable to have one to help smooth out card draws.
    • Perseverance
      Perseverance
      /Protect
      Protect
      /Flying Sleeves
      FlyingSleeves
      - Your most simple cards. You'll likely want at least one of each defensive card, hopefully two Protects
      Protect
      if you can find them.
  • Of note, a couple of Scry cards can be useful. This helps filter out curses, and Third Eye
    ThirdEye
    can still be useful even if it isn't a Icon Retain Retain card. Just Lucky
    JustLucky
    alone isn't enough for this purpose.
  • A Ragnarok
    Ragnarok
    deck focuses on keeping a thin deck with a way to defend yourself until you get the perfect turn to unleash a buffed attack hopefully killing anything in your way. It helps to get the card fairly early, but a lot of Wrath-based decks can include it efficiently.
    • Ragnarok
      Ragnarok
      - The namesake of this deck, this card scales extremely well with the Wrath stance as well as several other cards. Upgrading it is a must.
    • Wreath of Flame
      WreathofFlame
      - On an unupgraded Ragnarok
      Ragnarok
      , a single Wreath of Flame
      WreathofFlame
      will add an additional 25 damage to the attack. Stacking this card is very important for the burst attack.
    • Deus Ex Machina
      DeusExMachina
      - Saving the Miracles
      Miracle
      given by this card will allow you to buff your Ragnarok
      Ragnarok
      even more by allowing you to play more Wreath of Flame
      WreathofFlame
      .
    • Third Eye
      ThirdEye
      - Gives you survivability while also allowing you to prune your draws just the way you like them.
    • Scrawl
      Scrawl
      - Upgraded, this card lets you fill up your hand with potentially more Wreath of Flames
      WreathofFlame
      without losing any Energy.
    • Fasting
      Fasting
      - Gives your Ragnarok
      Ragnarok
      more damage, however sacrifices some energy. Good if you get an early energy relic and can reliably draw Deus Ex Machina
      DeusExMachina
      .
Stance Dancer Deck
  • The Flurry Stance deck relies on Flurry of Blows
    FlurryOfBlows
    to add value to changing Stance, and Mental Fortress
    MentalFortress
    to keep yourself alive. It can be advantageous to not keep the deck ultra-thin to maximize the number of turns before your deck cycles.
    • Flurry of Blows
      FlurryOfBlows
      - the key to this deck, and you want as many as possible. Your goal is to play as many as you can, and switch stances 2+ times in a turn to play all of them repeatedly. This pairs well with Fasting
      Fasting
      for extra damage, and Talk to the Hand
      TalktotheHand
      for stacking up block. Make sure to play all of them before changing stances, not holding onto them for Wrath. Upgrading them helps although it's less valuable than upgrading the supporting cards.
    • Mental Fortress
      MentalFortress
      - if you upgrade these and/or obtain multiple, you can easily not have to worry about allowing enemies to attack you while in Wrath. This is your first priority when upgrading.
    • Talk to the Hand
      TalktotheHand
      - you will be attacking in numerous small hits, and this allows borderline immortality when you get that ball rolling. Pairs well with Tantrum
      Tantrum
      , which hits multiple times as well as changing your stance. Secondary upgrade priority.
    • Crescendo
      Crescendo
      /Tranquility
      Tranquility
      - In order for this deck to work, you need as many ways of changing stances as possible. These cards are valuable due to their Icon Retain Retain and, when upgraded, changing stance for free. Gather as many cards as you can that allow you to change stance, particularly on the cheap end. If you can switch in and out of Calm for a cost of 2 or less, it's essentially free, meanwhile allowing you to play every Flurry of Blows
      FlurryOfBlows
      you have twice, half of them in Wrath. Meditate
      Meditate
      can also be worthwhile due to the cheap cost and ability to return a Wrath card to your hand. You do not however get to utilise the Flurry of Blows
      FlurryOfBlows
      from Meditate
      Meditate
      .
    • Eruption
      Eruption
      /Vigilance
      Vigilance
      - Do not remove these starting cards! They are great within this deck, especially when Eruption
      Eruption
      is upgraded to 1 cost.
    • Empty Mind
      EmptyMind
      /Empty Fist
      EmptyFist
      /Empty Body
      EmptyBody
      - allows you to change out of your stance, which counts as a stance change for Flurry of Blows
      FlurryOfBlows
      and Mental Fortress
      MentalFortress
      .
    • Rushdown
      Rushdown
      - can aid with card draw if you enter Wrath frequently.
Icon Mantra Mantra Deck
  • Focuses on gaining Icon Mantra Mantra and entering Divinity frequently without risking using Blasphemy
    Blasphemy
    .
    • Devotion
      Devotion
      - One of the key cards of the deck, Devotion
      Devotion
      stacks incredibly well with itself and other supporting cards. 3 of them upgraded will consistently allow you to enter Divinity every turn with ease. Should likely be the first thing to upgrade.
    • Brilliance
      Brilliance
      - The damage values skyrocket with this card. Entering Divinity for the first time requires a minimum of 10 Mantra, giving it 20 damage, which Divinity triples for 60. The sky is the limit.
    • Prostrate
      Prostrate
      - A free 2 Mantra goes a long way when you have multiple of this card, or others that support it. A valuable addition to any Mantra deck.
    • Pray
      Pray
      /Worship
      Worship
      - While alone fairly poor, do not pass up these cards if you are workings on a Icon Mantra Mantra deck. The card draw from Pray's
      Pray
      Insight
      Insight
      is useful when you enter and resources cease to be a problem.
    • Welcomed are cards that aid in draw such as Cut Through Fate
      CutThroughFate
      , Study
      Study
      , and Scrawl
      Scrawl
      , as you want to cycle through essential cards to build Icon Mantra Mantra as fast as possible.
    • As Divinity grants 3 Energy, you may be able to play a few Fasting
      Fasting
      if you can reliable enter the stance to bolster your damage even further, as Divinity helps diminishing the drawback of Fasting
      Fasting
      .
    • Expensive and powerful attacks such as Ragnarok
      Ragnarok
      , Reach Heaven
      ReachHeaven
      , Wallop
      Wallop
      , and Wheel Kick
      WheelKick
      works well with this deck, as Divinity grants load of Energy to play them and also triples their damage.
    • Avoid taking too many Empty cards (Empty Fist
      EmptyFist
      , Empty Body
      EmptyBody
      , Empty Mind
      EmptyMind
      ) as you do not want to be left with only these cards and have to exit Divinity early.
    • Damaru Damaru - If you're lucky enough to find it, this relic assists Devotion
      Devotion
      greatly.
Scry Deck
  • Scry enables you to refine what you draw, and cards such as Weave
    Weave
    and Nirvana
    Nirvana
    can turn Scrying into a powerful action. Similar in play-style to the Flurry Stance deck, doesn't need to be kept thin at all due to the Scrying, which can go through large decks quickly.
    • Weave
      Weave
      - Similar to Flurry of Blows
      FlurryOfBlows
      , you will want as many of these as possible, as you can return them all to your hand multiple times per turn. When Scrying, these can be discarded to draw your powerful cards more quickly, since they can easily be retrieved from the discard pile.
    • Nirvana
      Nirvana
      - Rewards you with Icon Block Block upon scrying. Serves a similar function to Mental Fortress
      MentalFortress
      but for a Scry deck; if you have many of them, you can chain up large amounts of block effortlessly. Upgrade priority.
    • Foresight
      Foresight
      - The best card to have at least 1 of for this deck. Every turn you trigger Nirvana
      Nirvana
      and get to play every Weave
      Weave
      again. Upgrading it/obtaining additional copies won't trigger this more than once, however it will allow you to fine tune your draw more carefully, and throw more Weaves
      Weave
      into the discard pile.
    • Cut Through Fate
      CutThroughFate
      - A distinctly powerful card that not only grants you a Scry, but draws a card. The card draw is valuable for getting those Scry-curated cards from the top of your deck into your hand.
    • Just Lucky
      JustLucky
      - Brilliant utility card for this deck, since the scry amount matters far less than the act of scrying itself. Returning every Weave to your hand for free is the primary use of this coin.
    • Third Eye
      ThirdEye
      - Solid card with a scry effect. In case it isn't obvious, you want as many cards that scry as possible.
    • Talk to the Hand
      TalktotheHand
      - Just as with the Stance Dancer deck, attacking with numerous small attacks makes this card a fantastic addition to the deck, and can even enable you to safely remain in Wrath if you so desire.
  • Relying on Pressure Points
    PressurePoints
    and not much else, the strategy is to limit your deck size to be as small as possible, while having as many Pressure Points
    PressurePoints
    as possible. Potent against single enemies but falters against groups and Icon Artifact Artifact.
    • Pressure Points
      PressurePoints
      - the focal point of the deck, get as many as possible and upgrade where possible.
    • Calm - Due to Pressure Points
      PressurePoints
      not gaining a buff from being in Wrath, there's not much motivation to exit Calm. Considers picking cards that help entering, or capitalize on remaining in Calm
    • Exiting Calm may also be used to gain resources in a pinch. To avoid doubling enemy attack damage, consider cards such as Empty Fist
      EmptyFist
      , Empty Body
      EmptyBody
      , and Empty Mind
      EmptyMind
      . The last two are especially effective in this deck as it grants Icon Block Block and card draw, respectively.
    • Sanctity
      Sanctity
      - As you rely on Pressure Points
      PressurePoints
      , a Skill card, to deal damage, Sanctity
      Sanctity
      will almost always help you draw additional cards and cycle your deck faster.
    • Wave of the Hand
      WaveoftheHand
      - Can help stripping Icon Artifact Artifact off from enemies so that Pressure Points
      PressurePoints
      can apply its debuff and deal damage.
    • Deus Ex Machina
      DeusExMachina
      - Due to Pressure Points
      PressurePoints
      costing 1, resources will continuously be your limiting factor. Anything that allows you to gain extra resources is a blessing.
Creation Deck
  • The Watcher has more cards that create other cards than any other character. This strategy aims to make the most of flooding your hand with powerful, mostly one-use cards.
    • Master Reality
      MasterReality
      - The cornerstone of this deck, Master Reality makes every created card much more useful. Once upgraded, it costs zero energy to use.
    • Battle Hymn
      BattleHymn
      / Study
      Study
      - Aggro powers that create useful cards every turn that crucially retain, enabling you to keep them until the perfect moment.
    • Deceive Reality
      DeceiveReality
      / Evaluate
      Evaluate
      - Defensive skills that create useful, self-retaining cards.
    • Spirit Shield
      SpiritShield
      - Insight and retain cards can quickly and reliably max out your hand, greatly augmenting the potential of this block.
    • Conjure Blade
      ConjureBlade
      - This is a potential game winner, if connected to enough energy. This entire deck can be focused down to defending until you can produce a powerful enough Expunger, and then wiping the floor with that.
    • Deus Ex Machina
      DeusExMachina
      / Vault
      Vault
      / Blasphemy
      Blasphemy
      - Aside from Deva Form
      DevaForm
      and various relics, these cards are your best bets for generating the energy necessary to make the most of this deck.
    • Establishment
      Establishment
      - Since most created cards retain, this card give you much more value from them.
Combo Deck
  • The Watcher has a lot of cards that rely on the card before it, or the stance you are in, for extra effects. This can effectively create a "combo", in which, if played well, can lead to a card fulfilling the requirements of the next.
    • Crush Joints
      CrushJoints
      - This card is particularly useful as the start of a long string of combos, as it requires a Skill first to activate its secondary effect of adding vulnerability. Not only that, but it is also useful as a start of a combo because of the vulnerability that affects the enemy.
    • Follow-Up
      Follow-Up
      - This is effectively a 0 cost card for a reasonable amount of damage. Although it is only 1 damage than a simple "strike", it can still be used as a filler card between combo cards. Upgrading it would be very useful.
    • Sash Whip
      SashWhip
      - The weakness inflicted by this card is not going to be useful if the enemy is not intending to attack, which it probably shouldn't be if you are stringing up for an attack combo. Which is why upgrading this is very important so that the weakness can carry on to the second turn.

Unlocks Edit

The Watcher is unlocked by completing a run with any character (defeating Act 3 boss) while having the Defect unlocked.

Unlock Number Prizes Unlocked
1st Prostrate
Prostrate
, Blasphemy
Blasphemy
, Devotion
Devotion
2nd Foreign Influence
ForeignInfluence
, Alpha
Alpha
, Mental Fortress
MentalFortress
3rd Spirit Shield
SpiritShield
, Wish
Wish
, Foresight
Foresight
4th Akabeko Akabeko, Yang-0 Duality, CeramicFish Ceramic Fish
5th StrikeDummy Strike Dummy, Tear drop locket Teardrop Locket, CloakClasp Cloak Clasp
Community content is available under CC-BY-SA unless otherwise noted.