Vulnerable creatures take 50% more damage from Attacks.
When the player is Vulnerable, they will receive 50% more damage from enemy Attacks (25% with the Odd Mushroom relic).
Stacks of Vulnerable only increase the duration, not the intensity. For example, 2 Vulnerable will last for 2 turns, and 5 Vulnerable will last for 5 turns, but in both cases they will take 50% more damage.
Vulnerable damage is always rounded down to a whole number. For example, Headbutt deals 9 damage. With Vulnerable applied to an enemy, it will deal 13 damage despite the fact that 9 times 1.5 is equal to 13.5.
Sources of Vulnerable
- Weekly Update 44: Chrysalis
- Keywords are now always gold in descriptions. Block, Vulnerable, etc.