When Void is drawn into your hand, you lose 1 Energy. Due to its Ethereal keyword, Void is exhausted if in your hand at the end of your turn.
Sources of Void
- Awakened One (Stage 2)
- Corrupt Heart (Debilitate)
- TURBO
Interactions
- Evolve: Draw 1 more card for each Void you draw. Stacking Evolves can allow you to draw 2 more cards when you draw a Void.
- Exhaust synergies can use Void as exhaust fuel. In addition, any effects you may gain from exhausting a card are fulfilled at the end of the turn, since Void is Ethereal.
- Medical Kit allows Void to be played and exhausted for no penalty, though they already exhaust at the end of your turn, and their effect is applied on draw. One of the only scenarios in which such an interaction would be relevant, though, is with Dark Embrace.
Neutral Cards | |
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Attacks | Bite • Dramatic Entrance • Flash of Steel • Hand of Greed • Mind Blast • Ritual Dagger • Shiv • Smite (BETA) • Swift Strike • Through Violence (BETA) |
Skills | Apotheosis • Apparition • Bandage Up • Beta (BETA) • Blind • Causality (BETA) • Chrysalis • Dark Shackles • Deep Breath • Discovery • Enlightenment • Finesse • Forethought • Good Instincts • Impatience • Insight (BETA) • J.A.X. • Jack of All Trades • Madness • Master of Strategy • Metamorphosis • Miracle (BETA) • Panacea • Panic Button • Purity • Safety (BETA) • Secret Technique • Secret Weapon • The Bomb • Thinking Ahead • Transmutation • Trip • Violence |
Powers | Magnetism • Mayhem • Omega (BETA) • Panache • Sadistic Nature |
Statuses | Burn • Dazed • Slimed • Void • Wound |
Curses | Ascender's Bane • Clumsy • Curse of the Bell (BETA) • Decay • Doubt • Injury • Necronomicurse • Normality • Pain • Parasite • Pride • Regret • Shame • Writhe |