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{{Card_Infobox|class = Neutral|image1 = Void.png|type = Status}}{{CardAutobox|name = Void|class = Neutral|type = Status|rarity = Special|cost = Unplayable|effect = Unplayable. When this card is drawn, lose 1 Energy, Ethereal|image1 = https://vignette.wikia.nocookie.net/slay-the-spire/images/4/46/Void.png/revision/latest/scale-to-width-down/220?cb=20180325000108}}'''Void''' is an [[Unplayable]], [[Ethereal]] [[Status]].
{{CardAutobox}}'''Void''' is an [[Unplayable]], [[Ethereal]] [[Status]].
 
   
When '''Void''' is drawn into your hand, you lose 1 [[Energy]]. Due to its Ethereal keyword, Void is [[Exhaust|exhausted]] if in your hand at the end of your turn.
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When '''Void''' is drawn into your hand, you lose 1 [[Energy]].
   
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At the end of your turn, if Void is still in your hand, it is [[Exhaust|exhausted]].
== Sources of Void==
 
*Enemies
 
** [[Awakened One]] (Stage 2)
 
** [[Corrupt Heart]] (Debilitate)
 
*Cards
 
**{{C|TURBO}}
 
*[[Blights]]
 
**Twisting Mind
 
   
== Interactions ==
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== Sources==
 
* [[Awakened One]] (Stage 2)
* {{C|Evolve}}: Draw 1 more card for each Void you draw. Stacking Evolves can allow you to draw 2 more cards when you draw a Void.
 
 
* [[TURBO]]
* Exhaust synergies can use Void as exhaust fuel. In addition, any effects you may gain from exhausting a card are fulfilled at the end of the turn, since Void is Ethereal.
 
* [[Medical Kit]] allows Void to be played and exhausted for no penalty, though they already exhaust at the end of your turn, and their effect is applied on draw. One of the only scenarios in which such an interaction would be relevant, though, is with {{C|Dark Embrace}}.
 
 
==Update History==
 
*Weekly Patch 30: Skewer
 
**Void card now resolves 0.25s faster.
 
*Weekly Patch 18: Paranormal
 
**Void card can no longer get you to negative energy.
 
*Weekly Patch 17: Patched in the Face
 
**Void: Replaces the Darkness debuff from the Awakened One.
 
   
 
{{Status Navbox}}
 
{{Status Navbox}}

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