Void is an Unplayable, Ethereal Status.

When Void is drawn into your hand, you lose 1 Energy. Due to its Ethereal keyword, Void is exhausted if in your hand at the end of your turn.

Sources of VoidEdit

Interactions Edit

  • Evolve
    : Draw 1 more card for each Void you draw. Stacking Evolves can allow you to draw 2 more cards when you draw a Void.
  • Exhaust synergies can use Void as exhaust fuel. In addition, any effects you may gain from exhausting a card are fulfilled at the end of the turn, since Void is Ethereal.
  • Medical Kit allows Void to be played and exhausted for no penalty, though they already exhaust at the end of your turn, and their effect is applied on draw. One of the only scenarios in which such an interaction would be relevant, though, is with Dark Embrace
Neutral Cards
Attacks BiteDramatic EntranceFlash of SteelHand Of GreedMind BlastRitual DaggerShivSwift Strike
Skills ApotheosisApparitionBandage UpBlindChrysalisDark ShacklesDeep BreathDiscoveryEnlightenmentFinesseForethoughtGood InstinctsImpatienceJ.A.X.Jack Of All TradesMadnessMaster of StrategyMetamorphosisPanaceaPanic ButtonPuritySecret TechniqueSecret WeaponThe BombThinking AheadTransmutationTripViolence
Powers MagnetismMayhemPanacheSadistic Nature
Statuses BurnDazedSlimedVoidWound
Curses Ascender's BaneClumsyDecayDoubtInjuryNecronomicurseNormalityPainParasitePrideRegretShameWrithe