Vault is a Skill card for the Watcher. When played it immediately ends the player's turn, and the player starts a new turn. Effects that happen at the start of the player's turn are triggered when the new turn starts, but existing debuffs on the player and enemy aren't decremented.

For example, the player has 1 Icon Vulnerable.png Vulnerable and the enemy has 2 Icon Weak.png Weak. The player plays Devotion followed by Vault. When the extra Vault turn starts, the player will gain 2 Icon Mantra.png Mantra but the player and enemy will still have 1 Vulnerable and 2 Weak respectively.

Interactions[edit | edit source]

  • Synergizes with powers that trigger at the start of your turn, such as Deva Form, Devotion, Establishment.
  • Scry will trigger for Vault's extra turn if Foresight has been played.
  • Triggers the effects of Perseverance, Sands of Time, or Windmill Strike if any of those cards are in the player's hand when Vault is played.
  • If Simmering Fury is played before using Vault, Wrath will be entered on Vault's extra turn.
  • Wave of the Hand's effects carry over to Vault's extra turn.
  • Can be used to deal additional damage against Giant Head since Slow is not reset at the start of the extra turn.
  • If played as the 12th card against Time Eater, Time Eater still gains strength but the player gets another turn with the Time Warp clock reset to 0.
  • Temporary buffs from Potions such as SteroidPotion.pngFlex Potion will be lost at the start of Vault's extra turn.
  • Icon Restricted.png Constricted from the Spire Growth will damage you after playing Vault.
PurpleEnergy.png Watcher Cards PurpleEnergy.png
Starters
Attacks
Common
Uncommon
Rare
Skills
Common
Uncommon
Rare
Powers
Uncommon
Rare
Community content is available under CC-BY-SA unless otherwise noted.