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[[File:Unknown Room.jpg|thumb|250px]]
 
[[File:Unknown Room.jpg|thumb|250px]]
Unknown Location, also known as ? rooms, is a map location. When the character go to this location. There is a chance player encounter an [[Events|Event]], entering combat, [[shop]] or [[Treasure Room]].
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Unknown Location, also known as ? rooms, is a map location. When the character visits this location, he or she may encounter an [[Events|Event]], [[Monsters|Monster]], [[Shop]] or [[Treasure Room]].
   
 
==Chances==
 
==Chances==
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Upon entering the first ? room in an act, the chances of finding each type of encounter are:
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* ''Monster'': 10%
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* ''Treasure'': 2%
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* ''Shop'': 3%
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* ''Elite'': 10% (with [[Custom Mode|Deadly Events modifier]] only, floor 6 and above)
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* ''Event'': if no other encounter is found
   
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The chance of finding each type of encounter increases whenever a ? room is visited and does not contain that type of encounter. For example, after visiting four ? rooms which do not contain shops, the chance of finding a shop in the next ? room will be 15%. If a shop is found, the shop chance will be reset back to 3%.
==Related Relics==
 
[[File:TinyChest.png|26px]] {{R|Tiny Chest}} increases chance to go to Treasure Room when entering ? Rooms
 
   
 
==Related Relics==
[[File:JuzuBracelet.png|26px]] {{R|Juzu Bracelet}} Regular enemy combats are no longer encountered in ? rooms.<br />
 
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* {{R|Tiny Chest}} Every 4th ? room is a Treasure room. (This resets the increasing treasure room chance.)
[[File:Ssserpent Head.png|20px]] {{R|Ssserpent Head}} Whenever you enter a ? room, gain 50 [[Gold]].<br />
 
 
* {{R|Juzu Bracelet}} Regular enemy combats are no longer encountered in ? rooms.
 
* {{R|Ssserpent Head}} Whenever you enter a ? room, gain 50 [[Gold]].
   
 
==Update History==
 
==Update History==

Revision as of 08:56, 26 February 2020

Unknown Room

Unknown Location, also known as ? rooms, is a map location. When the character visits this location, he or she may encounter an Event, Monster, Shop or Treasure Room.

Chances

Upon entering the first ? room in an act, the chances of finding each type of encounter are:

  • Monster: 10%
  • Treasure: 2%
  • Shop: 3%
  • Elite: 10% (with Deadly Events modifier only, floor 6 and above)
  • Event: if no other encounter is found

The chance of finding each type of encounter increases whenever a ? room is visited and does not contain that type of encounter. For example, after visiting four ? rooms which do not contain shops, the chance of finding a shop in the next ? room will be 15%. If a shop is found, the shop chance will be reset back to 3%.

Related Relics

  • TinyChest Tiny Chest Every 4th ? room is a Treasure room. (This resets the increasing treasure room chance.)
  • JuzuBracelet Juzu Bracelet Regular enemy combats are no longer encountered in ? rooms.
  • SsserpentHead Ssserpent Head Whenever you enter a ? room, gain 50 Gold.

Update History

  • Patch V1.1: The Dealer
    • Fixed Meal Ticket not working on Shops from ? rooms.
  • Weekly Patch 54: Loop
    • Prevent Run History corruption when loading saves in Event rooms.
  • Weekly Patch 46: Adrenaline
    • Fix for Saving and Loading on Elites in event rooms with Deadly Events mod.
  • Weekly Patch 45: Impatience
    • Fixed issue that made enemies more common in ? rooms since some new mods were introduced.
  • Weekly Patch 44: Chrysalis
    • New Daily Mod - Deadly Events. ? Rooms can now contain Elites but Treasure room chance is increased.
  • Weekly Patch 40: Forethought
    • Cursed Key was not pulsing and flashing to indicate it was active when treasure was found in ? rooms.
  • Weekly Patch 35: Aggregate
    • Fix for abnormal behavior when you load the game into ? rooms.
  • Weekly Patch 29: TURBO
    • Smoke Bombs now work when fighting monsters in ? rooms.
  • Weekly Patch 25: Building Blocks
    • Fixed issue where Save & Exit could re-roll certain events at ? rooms.
  • Weekly Patch 21: Channel Lightning
    • Membership Card relic no longer incorrectly lowers ? room chance.
    • Seeds are now utilized for gold rewards from events, chests, and various rooms.
  • Weekly Patch 12: Lunar New Year
    • Fast Mode is faster. Card movement, resting at campfires, events, etc are faster.
  • Weekly Patch 4: Full speed ahead!
    • Removing two incorrect game tips about ? rooms and Elites.
  • Weekly Patch 2: Slimes!
    • Elites no longer appear in ? rooms. Regular combats occur instead.