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=== Synergies and Interactions === |
=== Synergies and Interactions === |
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− | While True Grit only grants |
+ | * While True Grit only grants two more points of {{KW|Block}} than {{C|Defend (Ironclad)}}, its strength is the ability to {{KW|Exhaust}} cards. |
− | Exhaustion triggers many strong effects, including |
+ | * {{KW|Exhaust|Exhaustion}} triggers many strong effects, including {{C|Feel No Pain}}, {{C|Sentinel}}, {{C|Dark Embrace}}, [[Charon's Ashes]], and the [[Dead Branch]]. It also disposes of {{KW|Curse}} and {{KW|Status}} cards. |
− | Even without dedicated combos, the card allows the player to strip out weaker cards, like |
+ | * Even without dedicated combos, the card allows the player to strip out weaker cards, like {{C|Pummel}} against a [[Shapes#Spiker|Spiker]], to increase the strength of later draws. |
− | Upgrading True Grit is highly recommended. Without the ability to select the card, combos are coin flips, and the player runs the risk of Exhausting a powerful card. |
+ | * Upgrading True Grit is highly recommended. Without the ability to select the card, combos are coin flips, and the player runs the risk of {{KW|Exhaust|Exhausting}} a powerful card. |
+ | |||
+ | ==Update History== |
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+ | *Weekly Patch 47: Metamorphosis |
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+ | **Fixed issue where True Grit card was not behaving correctly with seeded runs. |
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+ | *Weekly Patch 23: Testing Continues... |
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+ | **True Grit card is now properly seeded. |
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{{Ironclad Card Navbox}} |
{{Ironclad Card Navbox}} |
Revision as of 16:39, 20 August 2019
True Grit is a Skill card for the Ironclad. It grants a moderate amount of Block and Exhausts one card from the hand. As a Common card, it can be found as a reward after combats.
Upgrading True Grit increases the Block gain from 7 to 9. It also allows the player to select the card to Exhaust instead of picking one at random.
Synergies and Interactions
- While True Grit only grants two more points of Block than Lua error in Module:Cards at line 108: attempt to index local 'theCard' (a nil value)., its strength is the ability to Exhaust cards.
- Exhaustion triggers many strong effects, including Feel No Pain, Sentinel, Dark Embrace, Charon's Ashes, and the Dead Branch. It also disposes of Curse and Status cards.
- Even without dedicated combos, the card allows the player to strip out weaker cards, like Pummel against a Spiker, to increase the strength of later draws.
- Upgrading True Grit is highly recommended. Without the ability to select the card, combos are coin flips, and the player runs the risk of Exhausting a powerful card.
Update History
- Weekly Patch 47: Metamorphosis
- Fixed issue where True Grit card was not behaving correctly with seeded runs.
- Weekly Patch 23: Testing Continues...
- True Grit card is now properly seeded.
Ironclad Cards | |||
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Starters | |||
Attacks | Common
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Anger • Body Slam • Clash • Cleave • Clothesline • Headbutt • Heavy Blade • Iron Wave • Perfected Strike • Pommel Strike • Sword Boomerang • Thunderclap • Twin Strike • Wild Strike
| |
Uncommon
|
Blood for Blood • Carnage • Dropkick • Hemokinesis • Pummel • Rampage • Reckless Charge • Searing Blow • Sever Soul • Uppercut • Whirlwind
| ||
Rare
|
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Skills | Common
|
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Uncommon
|
Battle Trance • Bloodletting • Burning Pact • Disarm • Dual Wield • Entrench • Flame Barrier • Ghostly Armor • Infernal Blade • Intimidate • Power Through • Rage • Second Wind • Seeing Red • Sentinel • Shockwave • Spot Weakness
| ||
Rare
|
|||
Powers | Uncommon
|
||
Rare
|