(Inherent debuff) Fading: Dies in 5 turns
(Inherent debuff) Shifting: Whenever Transient takes damage, it loses that much Strength until the end of the turn.
The Transient's attack will increase by 10 each turn until it dies. Except it might stop at 50? (citation needed)
Whenever the Transient takes any kind of damage, it will get X shackled, where X is equal to the damage dealt. This value stacks, and of course disappears at the end of the turn.