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Thieves
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==Looter== {{Monster_Infobox|title1 = Looter|image1 = Looter-pretty.png|hp = 44-48 {{Asc|7+|46-50}}|in_party_with = '''Act 1''' *Solo *1 [[Acid Slime#Acid Slime (M)|Acid Slime (M)]] *1 [[Spike Slime#Spike Slime (M)|Spike Slime (M)]] *1 [[Louses#Red_Louse|Red Louse]] *1 [[Louses#Green_Louse|Green Louse]] '''Act 2''' *[[Thieves#Mugger|Mugger]] |debut_floor = [[Act 1]]|starting_buff = {{KW|Thievery}} 15 {{KW|Thievery}} {{Asc|17+|20}} }} ===Move=== {| class="article-table" border="0" cellpadding="1" cellspacing="1" style="width: 525px;" |- ! scope="col" |Name ! scope="col" |Intent ! scope="col" |Effect |- |rowspan="2"|Mug |rowspan="2"|[[File:Intent_-_Aggressive_-_Sword.png]] |Deal 10 damage. |- |Deal {{Asc|2+|11}} damage. |- |rowspan="2"|Lunge |rowspan="2"|[[File:Intent_-_Aggressive_-_Sword.png]] |Deal 12 damage. |- |Deal {{Asc|2+|14}} damage. |- |Smoke Bomb |[[File:Defend.png]] |Gain 6 {{KW|Block}}. |- |Escape |[[File:Escape.png]] |Escape from combat, taking all stolen gold. |} {{Modifiers_Templete|title1 = Thievery|image1 = Icon Thievery.png|description = X [[Gold]] is stolen with every attack. Total Gold stolen is returned if the enemy is killed. |type = [[Buff]]| stacking_behavior = Intensity}} === Pattern === * Uses {{I|attack|Mug}} the first two turns. * On the third turn, has a 50% chance to use {{I|attack|Lunge}} and a 50% chance to use {{I|defend|Smoke Bomb}}. ** If {{I|attack|Lunge}} is used on turn 3, uses {{I|defend|Smoke Bomb}} afterwards. * Uses {{I|escape|Escape}} after {{I|defend|Smoke Bomb}}. {{SectionBreakInvisible}} == Mugger == {{Monster_Infobox|title1 = Mugger|image1 = Mugger.png|hp = 48-52 {{Asc|7+|50-54}}|in_party_with = '''Act 2''' *[[Thieves#Looter|Looter]] |debut_floor = [[Act 2]]|starting_buff = {{KW|Thievery}} 15 {{KW|Thievery}} {{Asc|17+|20}} }} {| class="article-table" border="0" cellpadding="1" cellspacing="1" style="width: 525px;" !Name !Intent !Effect |- |rowspan="2"|Mug |rowspan="2"|[[File:Intent_-_Aggressive_-_Sword.png]] |Deal 10 damage. |- |Deal {{Asc|2+|11}} damage. |- |rowspan="2"|Lunge |rowspan="2"|[[File:Attack intent 4.png]] |Deal 16 damage. |- |Deal {{Asc|2+|18}} damage. |- |rowspan="2"|Smoke Bomb |rowspan="2"|[[File:Defend.png]] |Gain 11 {{KW|Block}}. |- |Gain {{Asc|17+|17}} {{KW|Block}}. |- |Escape |[[File:Escape.png]] |Escape from combat, taking all stolen [[Gold]]. |} {{Modifiers_Templete|title1 = Thievery|image1 = Icon Thievery.png|description = X [[Gold]] is stolen with every attack. Total Gold stolen is returned if the enemy is killed. |type = [[Buff]]| stacking_behavior = Intensity}} === Pattern === Identical to [[#Looter|Looter's]] pattern. {{SectionBreakInvisible}} == Gallery == <gallery> Clothesline.png|Mugger as seen in the [[Clothesline]] card art. FlurryOfBlows.png|Looter as seen in the [[Flurry of Blows]] card art. </gallery> ==Update History== *Weekly Patch 36: Power Through **Slaver/Looter and Slaver/Monster encounters in Act 1 swap positions to prevent Vulnerable + Attack turns. *Weekly Patch 6: We're Back! **Looter is moved from weak monster pool to regular monster pool (only appears after fighting 3 other 'weak' encounters on level 1) **Looter + Mugger fight no longer allows you to steal back extra gold if you ran out of gold. **Thievery Power now has correct name being applied to the Power. *Weekly Patch 3: Balance Balance Balance **Mugger doesn't give back gold it didn't steal *Day 1 Patch **Looter only refunds gold that was stolen now. **Thievery power now displays how much gold is stolen per attack. {{Monsters Navbox}} [[Category:Monster]] [[Category:Act II]] [[Category:Act I]]
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