watch 03:03
The Loop (Games)
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Looter[edit | edit source]
Pattern[edit | edit source]
- Uses Mug the first two turns.
- On the third turn, has a 50% chance to use Lunge and a 50% chance to use Smoke Bomb.
- If used Lunge turn 3, uses Smoke Bomb afterwards.
- Uses Escape after Smoke Bomb.
Name | Intent | Effect | Effect (Asc 2+) |
---|---|---|---|
Mug | ![]() |
Deal 10 damage. | Deal 11 damage. |
Lunge | ![]() |
Deal 12 damage. | Deal 14 damage. |
Smoke Bomb | ![]() |
Gain 6 ![]() |
Gain 6 ![]() |
Escape | ![]() |
Escape from combat, taking all stolen gold. | Escape from combat, taking all stolen gold. |
Mugger[edit | edit source]
Pattern[edit | edit source]
Identical to Looter's pattern.
Name | Intent | Effect | Asc 2+ | Asc 17+ |
---|---|---|---|---|
Mug | ![]() |
Deal 10 damage. | Deal 11 damage. | Deal 11 damage. |
Lunge | ![]() |
Deal 16 damage. | Deal 18 damage. | Deal 18 damage. |
Smoke Bomb | ![]() |
Gain 11 ![]() |
Gain 11 ![]() |
Gain 17 ![]() |
Escape | ![]() |
Escape from combat, taking all stolen Gold. | Escape from combat, taking all stolen Gold. | Escape from combat, taking all stolen Gold. |
Gallery[edit | edit source]
Mugger as seen in the Clothesline card art.
Looter as seen in the Flurry of Blows card art.
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Update History[edit | edit source]
- Weekly Patch 36: Power Through
- Slaver/Looter and Slaver/Monster encounters in Act 1 swap positions to prevent Vulnerable + Attack turns.
- Weekly Patch 6: We're Back!
- Looter is moved from weak monster pool to regular monster pool (only appears after fighting 3 other 'weak' encounters on level 1)
- Looter + Mugger fight no longer allows you to steal back extra gold if you ran out of gold.
- Thievery Power now has correct name being applied to the Power.
- Weekly Patch 3: Balance Balance Balance
- Mugger doesn't give back gold it didn't steal
- Day 1 Patch
- Looter only refunds gold that was stolen now.
- Thievery power now displays how much gold is stolen per attack.
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