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The Maw is an Act 3 encounter. Its scaling over time both through buffing and its attacks increasing in intensity combined with its big health pool can make it a threat for decks with poor offense. Its scaling takes a particularly long time to ramp up to dangerous levels, however.



Pattern[]

Always starts with Roar.

After using Roar or Drool, the Maw has a 50/50 chance of using Slam or Nom its next turn.

After using Slam, the Maw has an 50/50 chance of using Drool or Nom its next turn.

After using Nom, the Maw will always use Drool.

Name Intent Effect Asc 2+ Asc 17+
Roar Debuff2.png Applies 3 Icon Weak.png Weak and 3 Icon Frail.png Frail. Applies 3 Icon Weak.png Weak and 3 Icon Frail.png Frail. Applies 5 Icon Weak.png Weak and 5 Icon Frail.png Frail.
Drool Intent - Buff.png Gains 3 Icon Strength.png Strength. Gains 3 Icon Strength.png Strength. Gains 5 Icon Strength.png Strength.
Slam Intent Attack 6.png Deals 25 damage. Deals 30 damage. Deals 30 damage.
Nom Attack Intent 2.png Deals 5 x T* damage. Deals 5 x T* damage. Deals 5 x T* damage.

*T is equal to the total number of turns the combat has lasted, divided by 2 and rounded up.

Tips[]

  • While large damage cards such as Bludgeon may seem useful for whittling on its large health pool, forms of scaling like Demon Form or Creative AI work just as well, if not better than, large amounts of damage.
  • Icon Poison.png Poison decks supported by Catalyst or that dish out high amounts of Icon Poison.png Poison quickly are also effective. However, Noxious Fumes alone is probably not enough to overcome the Maw's scaling attacks.

Trivia[]

  • Based on its appearance, it is highly possible that the Maw is, in some way, related to Jaw Worm.

Gallery[]

Update History[]

  • Weekly Patch 50: The Final Act
    • Maw enemy's bite attack gets VFX.
  • Weekly Patch 48: Creative AI
    • Fixed issue where Maw enemy was considered elite in the back end.
  • Weekly Patch 3: Balance Balance Balance
    • Fixed Maw's dialog text being outside of the bubble.
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