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Stage 1 (Before using Anger)


Pattern

Has a 15% chance of using Defensive Stance, 15% chance of using Gloat, 25% chance of using Face Slap and 45% chance of using Heavy Slash every turn.

Guaranteed to use Taunt every 4th turn. Cannot use the same move twice in a row. Cannot use Defensive Stance more than twice throughout the entire battle.

When HP drops below 50%, he will use Anger next turn.

Stage 2 (After using Anger)

Pattern

After using Anger, will use Execute. Guaranteed to use Execute every 3 turns after the first one.

Has a 15% chance of using Defensive Stance, 15% chance of using Gloat, 25% chance of using Face Slap and 45% chance of using Heavy Slash every turn.

Cannot use the same move twice in a row. Cannot use Defensive Stance more than twice throughout the entire battle.

Name Intent Effect Asc 4+ Asc 9+ Asc 19+
Defensive Stance
Intent - Buff - Defend
Gains 15 Block and 5 Metallicize. Gains 15 Block and 5 Metallicize. Gains 18 Block and 6 Metallicize. Gains 20 Block and 7 Metallicize.
Face Slap
Intent - Debuff - Sword
Deals 12 damage, applying 2 Frail and 2 Vulnerable. Deals 14 damage, applying 2 Frail and 2 Vulnerable. Deals 14 damage, applying 2 Frail and 2 Vulnerable. Deals 14 damage, applying 2 Frail and 2 Vulnerable.
Taunt
Debuff1
Applies 2 Weak and 2 Vulnerable. Applies 2 Weak and 2 Vulnerable. Applies 2 Weak and 2 Vulnerable. Applies 2 Weak and 2 Vulnerable.
Heavy Slash Attack intent 4 Deals 16 damage. Deals 18 damage. Deals 18 damage. Deals 18 damage.
Gloat
Intent - Buff
Gains 2 Strength. Gains 3 Strength. Gains 3 Strength. Gains 4 Strength.
Execute Attack intent 5 Deals 10 x 2 damage. Deals 10 x 2 damage. Deals 10 x 2 damage. Deals 10 x 2 damage.
Anger
Intent - Buff
Removes all debuffs, gains 6 Strength. Removes all debuffs, gains 9 Strength. Removes all debuffs, gains 9 Strength. Removes all debuffs, gains 12 Strength.

Tips

It is important to consider that by the time The Champ uses its stage 2 attacks, its strength will be very high, making the attacks do much more than their base damage. Combined with the frail and vulnerable debuff The Champ inflicts, the fight becomes very dangerous thus burst damage is highly needed. Execution is the most deadly attack, which can end up dealing damage in the twenties 2 times.

Update History

  • Weekly Patch 50: The Final Act
    • The Champ's sword attacks get VFX.
  • Weekly Patch 42: Reboot
    • Updating SFX for Champ charging up.
    • Updating SFX for Champ Slap.
  • Weekly Patch 41: Chill
    • Adding SFX for Champ's Slap.
    • Champ gets a new SFX when charging up.
  • Weekly Patch 40: Forethought
    • Ascension 19 Champ Strength buff nerfed 5 -> 4.
  • Weekly Patch 37: Darkness
    • Champ boss' Execute attack nerf: 7x3 -> 10x2.
    • Champ boss' Slap attack buff: 10 -> 12 (Asc: 12 -> 14).
    • Champ boss' Slash attack buff: 15 -> 16 (Asc: 16 -> 18).
  • Weekly Patch 16: Back to Work
    • Champ has less randomness in his AI after enraging. Will use Metallicize less.
  • Weekly Patch 10: Quality of Life
    • We updated the animations for several monsters! Affected monsters include: The Champ
  • Weekly Patch 6: We're Back
    • Champ AI improvements. Minor heavy slash damage nerf. Should never gain Metallicize two turns in a row now.
  • Weekly Patch 4: Full speed ahead!
    • Multiple small changes to the Level 2 Boss, Champ.
  • Weekly Patch 1: The First of Many!
    • TimeEater and Champ now show which Powers get removed when they remove them.
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