[Recall] Add 3 Colorless Cards to your deck, take 10 damage.
Dialogue[]
Encounter
Navigating through the Beyond, you discover a glowing tesseract spinning and shifting gently in the air.
You touch it.
Asharp painflows through you, followed by vivid flashes of a distant memory.
...whose memories are these?
Recall
Possible Dialogue #1
FEAR.
A demonic creature towers above you, wings spread wide as it howls with laughter. Dead bodies of a tribe surround you while the village is engulfed in terribledark flames.
The demon calls out, taunting you.
"YOU REALLY ARE THE STRONGEST NOW! Haha.. HEHE... HAHAHAAAAH!!"
This laughter echoes forever...
Possible Dialogue #2
TRIUMPH.
The remains of a ghostly creature sink slowly into the mud before you, barely visible in the moonlight. You have proven yourself amongst your sisters.
Standing victoriously, you wait in silence as the others ceremoniously place the creature's skull atop your head. The ritual has concluded.
You head towards the Spire...
Possible Dialogue #3
CONFUSION.
[OBJECTIVE]BALANCE must be ENFORCED
[DEFINE]BALANCE
[ERROR]BALANCE NOT FOUND
[DEFINE]BALANCE
[ERROR]BALANCE NOT FOUND
[WARNING]Large object approaching
"I... ..am ....Neow.."
Possible Dialogue #4
SERENITY.
Two primitive creatures fight over a carcass on the side of the road. You observe, devoid of emotion.
Watch. Remember. Live. This is the Watcher's mission.
Recently, one of your peers had stopped reporting on their assignment: a Spire of unknown origin.
As the fight ends, you continue onward, unfazed by the bloody scene that took place.
Notes[]
Each choice is treated like a typical card reward for combat; you pick from 3 possible colorless cards (affected by Question Card, and Busted Crown), skip picking a card, or gain 2 Max HP with Singing Bowl.
Trivia[]
When completing this event, you 'recall' what appear to be memories regarding the pasts of the characters.
The "Fear" memory may recount the demonic encounter that gave the Ironclad his powers.
The "Triumph" memory may recount a battle between the Silent and the Nemesis elite.
The "Confusion" memory may recount the Defect's reawakening at the bottom of the Spire.
The "Serenity" memory may recount a moment in the Watcher's journey to the Spire.
The "Fear" and "Triumph" memories appear to be linked to the Demon Form and Wraith Form powers respectively.
The memory dialogue is randomly picked regardless of your current character.
The "Serenity" memory could also be a reference to The Joust event as in this event two knights fight over a dead dog.
Update History[]
Weekly Patch 42: Reboot
Adding ambient SFX for Sensory Stone event.
Weekly Patch 29: TURBO
Fix grammar issue in Sensory Stone event.
Weekly Patch 27: Hello World
Additional lore in the Sensory Stone event.
Egg relics now show pre-upgraded cards for Sensory Stone event's choices.
Weekly Patch 21: Channel Lightning
Sensory Stone event wording fix.
Weekly Patch 20: Immolate
Wording fixes in Sensory Stone event.
Weekly Patch 19: Seed
Grammar improvements for Sensory Stone event.
Weekly Patch 18: Paranormal
Hotfix: Fixed issue where Sensory Stone event may give you colored cards.