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Icon Strength Strength is a buff that increases damage dealt by Attacks. Each point of Icon Strength Strength gives +1 damage per hit.

Bonus damage from Icon Strength Strength is added to the calculation first before other modifiers such as Icon Vulnerable Vulnerable, Icon Weak Weak, Wrath, or Divinity.

Both the player characters and many enemy types are capable of gaining Icon Strength Strength.

It is possible to have negative stacks of Icon Strength Strength. For every negative stack, damage dealt is reduced by one per hit.

Icon Strength Strength is capped at 999.

Sources[]

Cards[]

Ironclad Cards[]

  • Flex - 2 (4) Icon Strength Strength. At the end of your turn, lose 2(4) Icon Strength Strength.
  • Inflame - 2 (3) Icon Strength Strength.
  • Rupture - 1 (2) Icon Strength Strength whenever you lose HP from a card.
  • Spot Weakness - 3 (4) Icon Strength Strength if target enemy intends to attack.
  • Demon Form - 2 (3) Icon Strength Strength at the start of your turn.
  • Limit Break - Doubles your Icon Strength Strength.
  • Disarm - Enemy loses 2 (3) Icon Strength Strength.

Silent Cards[]

Defect Cards[]

Watcher Cards[]

Neutral Cards[]

Relics[]

  • Vajra Vajra - 1 Icon Strength Strength.
  • Girya Girya - Adds the Train Lift option to Rest Site. Use to gain a permanent 1 Icon Strength Strength, up to 3 times per run.
  • Shuriken Shuriken - 1 Icon Strength Strength for every 3 Attack cards played in a single turn.
  • Du-VuDoll Du-Vu Doll - 1 Icon Strength Strength for each Curse in your deck.
  • Sling Sling of Courage - 2 Icon Strength Strength at the start of each Elite combat.
  • MutagenicStrength Mutagenic Strength - 3 Icon Strength Strength at the start each combat that is lost at the end of your turn.
  • Brimstone Brimstone - 2 Icon Strength Strength to the player and 1 Icon Strength Strength to all enemies at the start of your turn.
  • RedSkull Red Skull - 3 Icon Strength Strength while your HP is below 50%.

Potions[]

Related[]

Update History[]

  • Weekly Patch 51: Recursion
    • Fixed issue where Jaxxed achievement was obtained when enemies gained 50 Strength.
    • Negative Strength power typo fix.
  • Weekly Patch 50: The Final Act
    • Red Skull relic's Strength gain is now correctly applied to the cards in your hand at start of combats.
  • Weekly Patch 48: Creative AI
    • Certain enemies no longer gain extra strength when removing Piercing Wail or Dark Shackles from themselves.
  • Weekly Patch 44: Chrysalis
    • Hotfix: BUG FIX: Red Skull relic now correctly loses bonus strength when healing above 50% HP.
  • Weekly Patch 42: Reboot
    • Fixed issue where upgraded card from Warped Tongs wasn't showing the correct value if you had Strength/Dexterity.
  • Weekly Patch 22: Testing the Third Character
    • Localization: Strength and Dexterity power can now properly utilize localized periods.
  • Weekly Patch 6: We're Back!
    • Corpse Explosion is now affected by Powers (Vulnerable, Strength, Pen Nib, etc)
  • Weekly Patch 2: Slimes!
    • Strength and Dexterity now cap at 999 and -999.
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