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Icon Strength Strength is a buff that increases damage dealt by Attacks. Each point of Icon Strength Strength gives +1 damage per hit.

Bonus damage from Icon Strength Strength is added to the calculation first before other modifiers such as Icon Vulnerable Vulnerable, Icon Weak Weak, Wrath, or Divinity.

Both the player characters and many enemy types are capable of gaining Icon Strength Strength.

It is possible to have negative stacks of Icon Strength Strength. For every negative stack, damage dealt is reduced by one per hit.

Icon Strength Strength is capped at 999 and -999.

Sources[]

Cards[]

Ironclad Cards[]

  • Flex - 2 (4) Icon Strength Strength. At the end of your turn, lose 2(4) Icon Strength Strength.
  • Inflame - 2 (3) Icon Strength Strength.
  • Rupture - 1 (2) Icon Strength Strength whenever you lose HP from a card.
  • Spot Weakness - 3 (4) Icon Strength Strength if target enemy intends to attack.
  • Demon Form - 2 (3) Icon Strength Strength at the start of your turn.
  • Limit Break - Doubles your Icon Strength Strength.
  • Disarm - Enemy loses 2 (3) Icon Strength Strength.

Silent Cards[]

  • Piercing Wail - All enemies lose 6 (8) Icon Strength Strength temporarily.
  • Malaise - Enemy loses X (X+1) Icon Strength Strength.

Defect Cards[]

Watcher Cards[]

  • Fasting - 3 (4) Icon Strength Strength, but reduces your PurpleEnergy gain by 1.
  • Wish - 3 (4) Icon Strength Strength, among two other options.

Colorless Cards[]

  • J.A.X. - 2 (3) Icon Strength Strength at the cost of 3 HP.

Relics[]

  • Vajra Vajra - 1 Icon Strength Strength.
  • Girya Girya - Adds the Train Lift option to Rest Site. Use to gain a permanent 1 Icon Strength Strength, up to 3 times per run.
  • Shuriken Shuriken - 1 Icon Strength Strength for every 3 Attack cards played in a single turn.
  • Du-VuDoll Du-Vu Doll - 1 Icon Strength Strength for each Curse in your deck.
  • Sling Sling of Courage - 2 Icon Strength Strength at the start of each Elite combat.
  • MutagenicStrength Mutagenic Strength - 3 Icon Strength Strength at the start each combat that is lost at the end of your turn.
  • Brimstone Brimstone - 2 Icon Strength Strength to the player and 1 Icon Strength Strength to all enemies at the start of your turn.
  • RedSkull Red Skull - 3 Icon Strength Strength while your HP is below 50%.

Potions[]

Enemies[]

  • Lagavulin - Reduces Icon Dexterity Dexterity and Icon Strength Strength by 1 (2 Ascension Icon17) when using its Siphon Soul.
  • Spire Shield - Reduces Icon Strength Strength by 1 when using its Bash (50% chance if player has at least 1 orb slot).

Other[]

  • Lethality modifier in Custom Mode: You and ALL enemies start each combat with 3 Icon Strength Strength.

Enemies with Strength[]

Monsters[]

  • Cultist - From its Icon Ritual Ritual power: Gains 3 (4 Ascension Icon2) (5 Ascension Icon17) Icon Strength Strength at the end of every turn.
  • Jaw Worm - Gains Block and 3 (4 Ascension Icon2) (5 Ascension Icon17) Icon Strength Strength when using its Bellow. In act 3, all Jaw Worms gain the benefits of Bellow before the player's turn 1 begins.
  • Red Louse - Gains 3 (4 Ascension Icon17) Icon Strength Strength when using its Grow.
  • Fungi Beast - Gains 3 (4 Ascension Icon2) (5 Ascension Icon17) Icon Strength Strength when using its Grow.
  • Mad Gremlin - From its Icon Rage Angry power: Gains 1 (2 Ascension Icon17) Icon Strength Strength when taking attack damage.
  • Byrd - Gains 1 Icon Strength Strength when using its Caw.
  • Chosen - Applies Icon Weak Weak and gains 3 Icon Strength Strength when using its Drain.
  • Centurion & Mystic - ALL enemies gain 2 (3 Ascension Icon2) (4 Ascension Icon17) Icon Strength Strength when Mystic uses its Buff.
  • Darkling - Gains 2 Icon Strength Strength when using its Harden on Ascension Icon Ascension 17 and above. Loses all Icon Strength Strength when its HP reaches 0, relevant for when it revives with its Reincarnate.
  • Orb Walker - From its Icon Stasis Strength Up power: Gains 3 (5 Ascension Icon17) Icon Strength Strength at the end of every turn. (Gets no additional Icon Strength Strength at Ascension Icon Ascension 2.)
  • The Maw - Gains 3 (5 Ascension Icon17) Icon Strength Strength when using its Drool. (Gets no additional Icon Strength Strength at Ascension Icon Ascension 2.)
  • Transient - From its Icon Shifting Shifting power: Upon losing HP, loses that much Icon Strength Strength until the end of the turn.

Elites[]

  • From the Elite Buffs given by the Emerald Key: 25% chance for a Super Elite to have additional Icon Strength Strength, equal to the current Act number + 1.
  • Gremlin Nob - From its Icon Rage Enrage power: Gains 2 (3 Ascension Icon18) Strength whenever you play a Skill.
  • Gremlin Leader - Gains Block and 3 (4 Ascension Icon3) (5 Ascension Icon18) Icon Strength Strength when using its Encourage.
  • Taskmaster - Deals damage, shuffles Wounds, and gains 1 Icon Strength Strength when using its Scouring Whip on Ascension Icon Ascension 18 and above (has no other moves, so applies every turn).
  • Spire Spear - ALL enemies gain 2 Icon Strength Strength when using its Piercer.

Bosses[]

  • Hexaghost - Gains Block and 2 (3 Ascension Icon19) Icon Strength Strength when using its Inflame.
  • Bronze Automaton - Gains Block and 3 (4 Ascension Icon9) Icon Strength Strength when using its Boost.
  • The Champ - Gains 2 (3 Ascension Icon4) (4 Ascension Icon19) Icon Strength Strength when using its Gloat. Clears all debuffs and gains 6 (9 Ascension Icon4) (12 Ascension Icon19) Icon Strength Strength when using its Anger (the turn after Champ drops below 50% HP).
  • The Collector and Torch Head - ALL enemies gain Block and 3 (4 Ascension Icon4) (5 Ascension Icon19) Icon Strength Strength when Collector uses its Buff.
  • Awakened One - Starts combat with 1 Icon Strength Strength at Ascension Icon Ascension 4 and 2 Icon Strength Strength at Ascension Icon Ascension 19. From its Icon Curiosity Curiosity power: Gains 1 (2 Ascension Icon19) Strength whenever you play a Power card. Keeps all current Icon Strength Strength after reviving with its Rebirth.
  • Time Eater - From its Icon TimeWarp Time Warp power: Ends your turn and gains 2 Icon Strength Strength every 12 cards you play this combat.
  • Donu and Deca - ALL enemies gain 3 Icon Strength Strength when Donu uses its Circle of Power.
  • Corrupt Heart - Removes all negative Icon Strength Strength from itself, then gains 2 Icon Strength Strength plus an additional buff when using its Buff. This additional buff is 10 Icon Strength Strength at turn 13, and 50 Icon Strength Strength at turn 16 and every 3rd turn after.

Other[]

  • PhilosophersStone Philosopher's Stone: ALL enemies start each combat with 1 Icon Strength Strength.
  • Lethality modifier in Custom Mode: You and ALL enemies start each combat with 3 Icon Strength Strength.

Related[]

Update History[]

  • Weekly Patch 51: Recursion
    • Fixed issue where Jaxxed achievement was obtained when enemies gained 50 Strength.
    • Negative Strength power typo fix.
  • Weekly Patch 50: The Final Act
    • Red Skull relic's Strength gain is now correctly applied to the cards in your hand at start of combats.
  • Weekly Patch 48: Creative AI
    • Certain enemies no longer gain extra strength when removing Piercing Wail or Dark Shackles from themselves.
  • Weekly Patch 44: Chrysalis
    • Hotfix: BUG FIX: Red Skull relic now correctly loses bonus strength when healing above 50% HP.
  • Weekly Patch 42: Reboot
    • Fixed issue where upgraded card from Warped Tongs wasn't showing the correct value if you had Strength/Dexterity.
  • Weekly Patch 22: Testing the Third Character
    • Localization: Strength and Dexterity power can now properly utilize localized periods.
  • Weekly Patch 6: We're Back!
    • Corpse Explosion is now affected by Powers (Vulnerable, Strength, Pen Nib, etc)
  • Weekly Patch 2: Slimes!
    • Strength and Dexterity now cap at 999 and -999.
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