Strength is a buff that increases damage dealt by Attacks. Each point of Strength gives +1 damage per hit.
Bonus damage from Strength is added to the calculation first before other modifiers such as Vulnerable, Weak, Wrath, or Divinity.
Both the player characters and many enemy types are capable of gaining Strength.
It is possible to have negative stacks of Strength. For every negative stack, damage dealt is reduced by one per hit.
Sources[]
Cards[]
Ironclad Cards[]
- Flex - 2 (4) Strength. At the end of your turn, lose 2(4) Strength.
- Inflame - 2 (3) Strength.
- Rupture - 1 (2) Strength whenever you lose HP from a card.
- Spot Weakness - 3 (4) Strength if target enemy intends to attack.
- Demon Form - 2 (3) Strength at the start of your turn.
- Limit Break - Doubles your Strength.
- Disarm - Enemy loses 2 (3) Strength.
Silent Cards[]
- Piercing Wail - All enemies lose 6 (8) Strength.
- Malaise - Enemy loses X (X+1) Strength.
Defect Cards[]
- Reprogram - 1 (2) Strength.
Watcher Cards[]
Neutral Cards[]
- J.A.X. - 2 (3) Strength.
Relics[]
- Vajra - 1 Strength.
- Girya - Adds the Lift option to Rest Site. Use to gain a permanent 1 Strength, up to 3 times per run.
- Shuriken - 1 Strength for every 3 Attack cards played in a single turn.
- Du-Vu Doll - 1 Strength for each Curse in your deck.
- Sling of Courage - 2 Strength at the start of each Elite combat.
- Mutagenic Strength - 3 Strength at the start each combat that is lost at the end of your turn.
- Brimstone - 2 Strength to the player and 1 Strength to all enemies at the start of your turn.
- Red Skull - 3 Strength while your HP is below 50%.
Potions[]
- Flex Potion - 5 ( 10) Strength. At the end of your turn, lose 5 ( 10) Strength.
- Strength Potion - 2 ( 4) Strength.
Related[]
- Heavy Blade - Strength affects this card 3(5) times.
Update History[]
- Weekly Patch 51: Recursion
- Fixed issue where Jaxxed achievement was obtained when enemies gained 50 Strength.
- Negative Strength power typo fix.
- Weekly Patch 50: The Final Act
- Red Skull relic's Strength gain is now correctly applied to the cards in your hand at start of combats.
- Weekly Patch 48: Creative AI
- Certain enemies no longer gain extra strength when removing Piercing Wail or Dark Shackles from themselves.
- Weekly Patch 44: Chrysalis
- Hotfix: BUG FIX: Red Skull relic now correctly loses bonus strength when healing above 50% HP.
- Weekly Patch 42: Reboot
- Fixed issue where upgraded card from Warped Tongs wasn't showing the correct value if you had Strength/Dexterity.
- Weekly Patch 22: Testing the Third Character
- Localization: Strength and Dexterity power can now properly utilize localized periods.
- Weekly Patch 6: We're Back!
- Corpse Explosion is now affected by Powers (Vulnerable, Strength, Pen Nib, etc)
- Weekly Patch 2: Slimes!
- Strength and Dexterity now cap at 999 and -999.