Synergy[]
- Steam Barrier works well as a clutch source of Block. It gives a competent amount of block for zero energy. Works specially well on lower floors.
- This card is particularly useful on an expensive turn. Use it with Boot Sequence or Chill to gains a significant amount of Block while spending the rest of your energy on other cards.
- Steam Barrier gets worse as the fight goes on. Either its Block is reduced significantly or enemy scales over it. Try to finish the fight as quickly as possible.
- Steam Barrier will be generated by Hello World with its base, maximum amount of Block. It can be use as a throwaway source of Block.
- Its Block is still affected by Dexterity. On a circumstance where you can reliably gain Dexterity, such as with Kunai or Reprogram, Steam Barrier can remain relevant throughout the fight.
- This is a rare occasion when the card does not work well with Echo Form, as its potency will diminish twice as fast.
- All for One can bring back Steam Barriers for emergency Block.
Trivia[]
- Formerly named Steam Power.
Update History[]
- Weekly Patch 27: Hello World
- This week adds the long anticipated third character into the game!
- A new character with unique mechanics, keywords, and art.
- Content: 75 Cards.
Defect Cards | |||
---|---|---|---|
Starters | |||
Attacks | Common
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Ball Lightning • Barrage • Beam Cell • Claw • Cold Snap • Compile Driver • Go for the Eyes • Rebound • Streamline • Sweeping Beam
| |
Uncommon
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|||
Rare
|
|||
Skills | Common
|
||
Uncommon
|
Aggregate • Auto-Shields • Boot Sequence • Chaos • Chill • Consume • Darkness • Double Energy • Equilibrium • Force Field • Fusion • Genetic Algorithm • Glacier • Overclock • Recycle • Reinforced Body • Reprogram • Skim • Tempest • White Noise
| ||
Rare
|
|||
Powers | Uncommon
|
||
Rare
|