Statuses are negative cards that are shuffled into your deck during combat. However, unlike Curses, they will be removed at the end of combat. Under normal circumstances, most statuses are Unplayable (with the exception of Slimed), and some impose an additional negative effect. They cannot be upgraded, with the exception of Burn.
Status cards can be added to your deck either through Monster attacks, or through an effect on a card or a Relic.
Interactions[]
- Evolve: Whenever you draw a Status, draw 1(2) card(s).
- Fire Breathing: Whenever you draw a Status or Curse card, deal 6(10) damage to all enemies.
- Medical Kit: Lets you play Statuses, which will Exhaust them.
Cards that create Status Cards[]
- Ironclad
- Wild Strike: Deal 12(17) damage. Shuffle a Wound into your draw pile.
- Reckless Charge: Deal 7(10) damage. Shuffle a Dazed into your draw pile.
- Power Through: Add 2 Wounds to your hand. Gain 15(20) Block.
- Immolate: Deal 21(28) damage to ALL enemies. Add a Burn into your discard pile.
- Defect
List[]
Name | Picture | Type | Description |
---|---|---|---|
Burn | Status | Unplayable.
At the end of your turn, take 2(4) damage. | |
Dazed | Status | Unplayable. | |
Wound | Status | Unplayable. | |
Slimed | Status | Exhaust. | |
Void | Status | Unplayable.
When this card is drawn, lose 1 Energy. |