Stances are a mechanic unique to the Watcher.

Mechanic[edit | edit source]

There are 4 stances in the game : Calm, Wrath, Divinity, and Empty. Whenever you are in one stance, then change into another, the game will consider that you are exiting the old stance, then entering the new one. This process is considered changing or switching your stance.

These following cards interact with stance changing in general:

Other characters can enter and exit stances as well, provided that they have a mean to do so.

Calm[edit | edit source]

Upon leaving this stance, gain PurpleEnergy.pngPurpleEnergy.png.

Cards[edit | edit source]

These cards allow you to enter Calm:

This card has interaction specifically for Calm:

Others[edit | edit source]

  • Tear drop locket.png Teardrop Locket: Start each combat in Calm.
  • Violet lotus.png Violet Lotus: Whenever you exit Calm, gain an additional PurpleEnergy.png, effectively causes Calm to generate PurpleEnergy.pngPurpleEnergy.pngPurpleEnergy.png upon exiting.
  • StancePotion.png Stance Potion: Gives you a choice to enter Calm.

Wrath[edit | edit source]

Within this stance, deal and receive double damage.

Cards[edit | edit source]

These cards allow you to enter Wrath:

These cards have interactions specifically for Wrath:

  • Halt: Gain additional Icon Block.png Block if you are in Wrath.
  • Rushdown: Draw cards whenever you enter Wrath.

Others[edit | edit source]

Divinity[edit | edit source]

Upon entering this stance, gain PurpleEnergy.pngPurpleEnergy.pngPurpleEnergy.png. While in this stance, deal triple damage. Leave this stance at the end of your turn. Divinity can be entered by gaining 10 Icon Mantra.png Mantra, consuming 10 Icon Mantra.png Mantra in the process.

Card[edit | edit source]

This cards allow you to immediately enter Divinity without consuming Icon Mantra.png Mantra.

Other[edit | edit source]

  • Ambrosia.png Ambrosia: Use this potion to immediately enter Divinity.

Empty[edit | edit source]

This is whenever you are not in any other stances. It has no effects. Exiting from other stances into 'no stance', or entering any stances from 'no stance' is still considered changing stance, and will trigger Flurry of Blows and Mental Fortress.

Cards[edit | edit source]

These cards allow you to exit your current stance:

Community content is available under CC-BY-SA unless otherwise noted.