Stances are a mechanic unique to the Watcher.

Mechanic[edit | edit source]

There are three Stances in the game: Calm, Wrath and Divinity. There is also the lack of any Stance, or 'no Stance'. Changing from one Stance to another will be mechanically considered as exiting the old Stance, alongside entering the new one. Any action that includes either of these two processes is considered changing or switching your Stance.

These following cards interact with Stance changing in general:

Other characters can enter and exit Stances as well, provided that they have a mean to do so.

Calm[edit | edit source]

Upon leaving this Stance, gain PurpleEnergy.pngPurpleEnergy.png.

Cards[edit | edit source]

These cards allow you to enter Calm:

This card has interaction specifically for Calm:

Others[edit | edit source]

  • Tear drop locket.png Teardrop Locket: Start each combat in Calm.
  • Violet lotus.png Violet Lotus: Whenever you exit Calm, gain an additional PurpleEnergy.png, effectively causes Calm to generate PurpleEnergy.pngPurpleEnergy.pngPurpleEnergy.png upon exiting.
  • StancePotion.png Stance Potion: Gives you a choice to enter Calm.

Wrath[edit | edit source]

Within this Stance, deal and receive double damage.

Cards[edit | edit source]

These cards allow you to enter Wrath:

These cards have interactions specifically for Wrath:

Others[edit | edit source]

Divinity[edit | edit source]

Upon entering this Stance, gain PurpleEnergy.pngPurpleEnergy.pngPurpleEnergy.png. While in this Stance, deal triple damage. Leave this Stance at the start of your next turn. Divinity can be entered by gaining 10 Icon Mantra.png Mantra, consuming 10 Icon Mantra.png Mantra in the process.

Cards[edit | edit source]

Other[edit | edit source]

No Stance[edit | edit source]

The absence of a Stance. Leaving a Stance is still considered changing Stance even if you do not enter a new Stance, and will trigger Flurry of Blows and Mental Fortress.

Cards[edit | edit source]

These cards allow you to exit your current Stance:

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