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{{CardAutobox}}
 
{{CardAutobox}}
   
Spot Weakness is a [[Skill]] card for the [[Ironclad]]. It grants 3 [[Strength]] if the target of the Skill intends to attack that turn. As an [[Uncommon]] card, it appears as a reward for combat, although less often than Commons.
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Spot Weakness is a [[Skill]] card for the [[Ironclad]]. It grants 3 {{KW|Strength}} if the target of the Skill intends to attack this turn. As an Uncommon card, it appears as a reward for combat, although less often than Commons.
   
Upon upgrade, the amount of Strength granted per play is increased by 1.
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Upgrading Spot Weakness increases the Strength gain from 3 to 4.
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Note that Spot Weakness can still target enemies that don't intend to attack - if played on an enemy with a different Intent, it will have no effect.
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Spot Weakness will take effect if the selected enemy will attack and do something else, such as the [[Slavers#Blue Slaver|Blue Slaver's]] Rake attack. It will also take effect if the enemy's attack will do zero damage.
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== Strategy ==
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* Spot Weakness becomes complex when combined with the [[Runic Dome]]. It takes effect as normal, even though the Intents are hidden. Savvy players can still use it effectively against enemies with deterministic attack patterns like the [[Hexaghost]]. Against non-deterministic enemies like [[Thieves]], Spot Weakness provides information to guide the rest of the turn.
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* The {{KW|Strength}} gain from Spot Weakness is both repeatable and permanent, which makes it an excellent enabler for {{C|Limit Break}}.
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* The {{KW|Strength}} bonus is more effective when combined with multi-attack cards like {{C|Sword Boomerang}}.
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* Spot Weakness is a strong utility card for defensive {{KW|Block}}-heavy decks. It sets up future power turns while the player defends against the incoming attack.
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* The card is more reliable than it initially appears, since most enemy turns are attacks. The times when it's inactive are also the turns that it's least useful - if the enemy doesn't intend to attack, the player can spend all their Energy on Attacks.
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==Update History==
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*Weekly Patch 1: The First of Many!
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**Spot Weakness rare crash fix.
   
 
{{Ironclad Card Navbox}}
 
{{Ironclad Card Navbox}}

Latest revision as of 16:37, August 20, 2019

Spot Weakness is a Skill card for the Ironclad. It grants 3 Icon Strength Strength if the target of the Skill intends to attack this turn. As an Uncommon card, it appears as a reward for combat, although less often than Commons.

Upgrading Spot Weakness increases the Strength gain from 3 to 4.

Note that Spot Weakness can still target enemies that don't intend to attack - if played on an enemy with a different Intent, it will have no effect.

Spot Weakness will take effect if the selected enemy will attack and do something else, such as the Blue Slaver's Rake attack. It will also take effect if the enemy's attack will do zero damage.

Strategy Edit

  • Spot Weakness becomes complex when combined with the Runic Dome. It takes effect as normal, even though the Intents are hidden. Savvy players can still use it effectively against enemies with deterministic attack patterns like the Hexaghost. Against non-deterministic enemies like Thieves, Spot Weakness provides information to guide the rest of the turn.
  • The Icon Strength Strength gain from Spot Weakness is both repeatable and permanent, which makes it an excellent enabler for Limit Break
    LimitBreak
    .
  • Spot Weakness is a strong utility card for defensive Icon Block Block-heavy decks. It sets up future power turns while the player defends against the incoming attack.
  • The card is more reliable than it initially appears, since most enemy turns are attacks. The times when it's inactive are also the turns that it's least useful - if the enemy doesn't intend to attack, the player can spend all their Energy on Attacks.

Update HistoryEdit

  • Weekly Patch 1: The First of Many!
    • Spot Weakness rare crash fix.
RedEnergy Ironclad Cards RedEnergy
Starters
Attacks
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Uncommon
Rare
Skills
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