Snecko is a normal encounter found in Act 2. Its usage of Confused combined with its ability to make the player Vulnerable may make it appear to be a strong encounter, but many higher-cost decks will benefit from the Confused and defeat the snecko easily. Lower cost decks, however, may have a more difficult time.
Pattern
- Perplexing Glare
- 60% chance of using Bite, 40% chance of using Tail Whip.
- Repeat 2 until end of combat.
Snecko cannot use Bite 3 times in a row.
Name | Intent | Effect | Asc 2+ | Asc 17+ |
---|---|---|---|---|
Perplexing Glare | Inflicts Confused. | Inflicts Confused. | Inflicts Confused. | |
Tail Whip | Deals 8 damage, applies 2 Vulnerable. | Deals 10 damage, applies 2 Vulnerable. | Deals 10 damage, applies 2 Vulnerable and 2 Weak. | |
Bite | Deals 15 damage. | Deals 18 damage. | Deals 18 damage. |
Tips
- Because Snecko inflicts Confused, higher cost decks(such as those using Perfected Strike) will actually benefit from the debuff rather than suffer.
- Odd Mushroom is useful in this fight because it makes the Vulnerable Snecko applies less potent.
Trivia
- The name 'Snecko' is a combination of the words 'Snake' and 'Gecko'.
Update History
- Patch V1.1: The Dealer
- WobblyLine VFX used in Snecko's glare is now larger and scales correctly with resolution.
- Weekly Patch 42: Reboot
- Adding SFX for Snecko's glare.
- Weekly Patch 3: Balance Balance Balance
- Snecko enemy buff.
- Weekly Patch 1: The First of Many!
- Snecko uses a Bite VFX when it bites now.