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{{Monster_Infobox|image1 = Snecko.png|hp = 114-120 <br> 120-125 (Ascension 7+)|in_party_with= None|debut_floor = 2|starting_buff=None}}'''Snecko''' is a [[Monsters|Normal Encounter]] found in Act 2. Its usage of {{KW|Confused}} combined with its ability to make the player {{KW|Vulnerable}} may make it appear to be a strong encounter, but many higher-cost decks will benefit from the {{KW|Confused}} and defeat the snecko easily. Lower cost decks, however, may have a more difficult time.
Health: 114-120
 
   
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== Pattern ==
Attack:
 
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Always starts with Perplexing Glare.
   
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Afterwards, it has a 60% chance of using Bite and a 40% chance of using Tail Whip every turn.
Tail Whip: Damage 8, Vulnerable 2
 
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Snecko cannot use Bite 3 times in a row.
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{| class="article-table" style="width:650px;" cellspacing="1" cellpadding="1" border="0"
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!Name
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!Intent
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!Effect
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!Asc 2+
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!Asc 17+
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|-
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|Perplexing Glare
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|[[File:Debuff2.png|thumb|left]]
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|Inflicts {{KW|Confused}}.
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|Inflicts {{KW|Confused}}.
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|Inflicts {{KW|Confused}}.
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|-
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|Tail Whip
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|[[File:Attack Intent 2.png]]
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|Deals 8 damage, applies 2 {{KW|Vulnerable}}.
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|Deals 10 damage, applies 2 {{KW|Vulnerable}}.
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|Deals 10 damage, applies 2 {{KW|Vulnerable}} and 2 {{KW|Weak}}.
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|-
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|Bite
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|[[File:Attack intent 4.png]]
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|Deals 15 damage.
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|Deals 18 damage.
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|Deals 18 damage.
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|}
   
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== Tips ==
Bite: Damage 15
 
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* Because Snecko inflicts {{KW|Confused}}, deck filled with costly cards (such as those using {{C|Perfected Strike}}) will actually benefit from the debuff rather than suffer.
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** Decks that rely on low-cost cards can instead negate the {{KW|Confused}} debuff with any source of {{KW|Artifact}} or {{R|Orange Pellets}}.
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* {{R|Odd Mushroom}} is useful in this fight because it makes the {{KW|Vulnerable}} Snecko applies less potent.
   
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== Trivia ==
Skill: Perplexing Glare (Confuse, all cards cost a random amount)
 
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* The name 'Snecko' is a combination of the words 'Snake' and 'Gecko'.
   
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==Update History==
Alternatively, use an Ancient Potion on Turn 1
 
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*Patch V1.1: The Dealer
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**WobblyLine VFX used in Snecko's glare is now larger and scales correctly with resolution.
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*Weekly Patch 42: Reboot
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**Adding SFX for Snecko's glare.
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**Updating SFX for Confusion Power.
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*Weekly Patch 3: Balance Balance Balance
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**Snecko enemy buff.
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*Weekly Patch 1: The First of Many!
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**Snecko uses a Bite VFX when it bites now.
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{{Monsters Navbox}}
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[[Category:Monster]]
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[[Category:Act II]]

Revision as of 20:06, 27 July 2020

Snecko is a Normal Encounter found in Act 2. Its usage of Icon Confused Confused combined with its ability to make the player Icon Vulnerable Vulnerable may make it appear to be a strong encounter, but many higher-cost decks will benefit from the Icon Confused Confused and defeat the snecko easily. Lower cost decks, however, may have a more difficult time.

Pattern

Always starts with Perplexing Glare.

Afterwards, it has a 60% chance of using Bite and a 40% chance of using Tail Whip every turn. Snecko cannot use Bite 3 times in a row.

Name Intent Effect Asc 2+ Asc 17+
Perplexing Glare
Debuff2
Inflicts Icon Confused Confused. Inflicts Icon Confused Confused. Inflicts Icon Confused Confused.
Tail Whip Attack Intent 2 Deals 8 damage, applies 2 Icon Vulnerable Vulnerable. Deals 10 damage, applies 2 Icon Vulnerable Vulnerable. Deals 10 damage, applies 2 Icon Vulnerable Vulnerable and 2 Icon Weak Weak.
Bite Attack intent 4 Deals 15 damage. Deals 18 damage. Deals 18 damage.

Tips

Trivia

  • The name 'Snecko' is a combination of the words 'Snake' and 'Gecko'.

Update History

  • Patch V1.1: The Dealer
    • WobblyLine VFX used in Snecko's glare is now larger and scales correctly with resolution.
  • Weekly Patch 42: Reboot
    • Adding SFX for Snecko's glare.
    • Updating SFX for Confusion Power.
  • Weekly Patch 3: Balance Balance Balance
    • Snecko enemy buff.
  • Weekly Patch 1: The First of Many!
    • Snecko uses a Bite VFX when it bites now.
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