Malleable - On taking Snake Plant
78-82 (Ascension 7+)
Attack damage, gains 3 . Block gain increases as Malleable is triggered. Resets to 3 at the start of your turn.
Has a 65% chance of using Chomp and a 35% chance of using Enfeebling Spores every turn. Cannot use Chomp three times in a row and cannot use Enfeebling Spores twice in a row.
In Ascension 17+, changes pattern to Chomp > Chomp > Enfeebling Spores after the first time Enfeebling Spores is used.
Deals 7 x 3 damage.
Deals 8 x 3 damage.
and 2 Frail .
Weak Inflicts 2 and 2 Frail .
Because of Snake Plant's ability to add an increasing amount of
each time it is attacked per turn, it is recommended to use fewer, harder hitting attacks per turn (if possible). Attacks that hit multiple times will repeatedly trigger malleable but the Block is added all at once after the entire attack. Block With its attack being a low damage with multiple hits, , Weak , and strength reduction (such as Thorns , Disarm , or Dark Shackles ) are invaluable in the fight. Malaise
Weekly Patch 42: Reboot
Updating icon for Malleable power. Weekly Patch 10: Quality of Life
We updated the animations for several monsters! Affected monsters include: Snake Plant Weekly Patch 2: Slimes!
Flame Barrier, Flight, Malleable, and Torii now have more checks to ensure that their effects trigger correctly.