Slimed is a Status card that can be given by slime enemies. Unlike Wounds, Slimed can be Exhausted but costs 1 energy in the process.

Sources of Slimed Edit

Interactions Edit

  • Evolve: Draw 1 more card for each Slimed you draw. Stacking Evolves can allow you to draw 2 more cards when you draw a Slimed. Can still lead to a hand of 10 Slimed, however. (***Verification needed: Slimed statuses given by the Time Eater does not appear to trigger the Evolve effect upon being drawn at the beginning of the turn.)
  • Exhaust synergies can use Slimed as exhaust fuel. In addition, Slimed can be played for any benefits from exhausting, such as from Feel No Pain.
  • Medical Kit has no effect on Slimed, unlike other statuses. Since Slimed is already playable, it has no effect.
  • Slimed's cost can be changed by any effect that normally changes a card's cost, such as Mummified Hand or Confused.

Update HistoryEdit

  • Weekly Patch 51: Recursion
    • Medical Kit relic will no longer cause Slimed cards to glow as if they could be played when you have no energy.
    • Medical Kit will no longer allow the player to sometimes play Slimed when out of energy.
  • Weekly Patch 17: Patched in the Face
    • Slimed: Replaces Wounds and Draw Reduction debuff from Slime enemies.
Neutral Cards
Attacks BiteDramatic EntranceFlash of SteelHand of GreedMind BlastRitual DaggerShivSmiteSwift StrikeThrough Violence
Skills ApotheosisApparitionBandage UpBetaBlindChrysalisDark ShacklesDeep BreathDiscoveryEnlightenmentFinesseForethoughtGood InstinctsImpatienceInsightJ.A.X.Jack of All TradesMadnessMaster of StrategyMetamorphosisMiraclePanaceaPanic ButtonPuritySafetySecret TechniqueSecret WeaponThe BombThinking AheadTransmutationTripViolence
Powers MagnetismMayhemOmegaPanacheSadistic Nature
Statuses BurnDazedSlimedVoidWound
Curses Ascender's BaneClumsyCurse of the BellDecayDoubtInjuryNecronomicurseNormalityPainParasitePrideRegretShameWrithe
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