Pubs (Message Wall | contribs) (Added card info and tips) Tag: Source edit |
Pubs (Message Wall | contribs) (Added Divinity interaction.) Tag: Source edit |
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*Since Wrath is entered at the start of the next turn, being in {{KW|Calm}} at the end of the turn in which you play Simmering Fury will allow you to use the extra {{Icon|<P>}}{{KW|Energy}} from exiting Calm on the next turn. |
*Since Wrath is entered at the start of the next turn, being in {{KW|Calm}} at the end of the turn in which you play Simmering Fury will allow you to use the extra {{Icon|<P>}}{{KW|Energy}} from exiting Calm on the next turn. |
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*Simmering Fury pairs well with {{C|Meditate}}, since it places you in {{KW|Calm}} (for additional energy when entering Wrath) and allows you to select a card to exit Wrath for the next turn to prevent taking double damage. |
*Simmering Fury pairs well with {{C|Meditate}}, since it places you in {{KW|Calm}} (for additional energy when entering Wrath) and allows you to select a card to exit Wrath for the next turn to prevent taking double damage. |
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+ | *Simmering Fury's {{KW|Wrath}} occurs after {{KW|Mantra}} is given. This means if you have played Simmering Fury but at the start of the next turn you accrue enough Mantra to enter {{KW|Divinity}} (from {{C|Devotion}} or {{R|Damaru}}), you will briefly enter Divinity but then immediately enter Wrath. This will give you the extra 3 {{Icon|<P>}}{{KW|Energy}} from entering Divinity and counts as two switches in {{KW|Stance}} for {{C|Mental Fortress}}, but you'll miss out on the benefits of the Divinity stance. |
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Latest revision as of 00:47, 18 January 2021
Simmering Fury will put your character into Wrath and draw 2(3) cards at the start of the next turn.
Interactions[]
- Since Wrath is entered at the start of the next turn, being in Calm at the end of the turn in which you play Simmering Fury will allow you to use the extra Energy from exiting Calm on the next turn.
- Simmering Fury pairs well with Meditate, since it places you in Calm (for additional energy when entering Wrath) and allows you to select a card to exit Wrath for the next turn to prevent taking double damage.
- Simmering Fury's Wrath occurs after Mantra is given. This means if you have played Simmering Fury but at the start of the next turn you accrue enough Mantra to enter Divinity (from Devotion or Damaru), you will briefly enter Divinity but then immediately enter Wrath. This will give you the extra 3 Energy from entering Divinity and counts as two switches in Stance for Mental Fortress, but you'll miss out on the benefits of the Divinity stance.
Watcher Cards | |||
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Starters | |||
Attacks | Common
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Uncommon
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Carve Reality • Conclude • Fear No Evil • Reach Heaven • Sands of Time • Signature Move • Talk to the Hand • Tantrum • Wallop • Weave • Wheel Kick • Windmill Strike
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Rare
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Skills | Common
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Crescendo • Empty Body • Evaluate • Halt • Pressure Points • Prostrate • Protect • Third Eye • Tranquility
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Uncommon
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Collect • Deceive Reality • Empty Mind • Foreign Influence • Indignation • Inner Peace • Meditate • Perseverance • Pray • Sanctity • Simmering Fury • Swivel • Wave of the Hand • Worship • Wreath of Flame
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Rare
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Alpha • Blasphemy • Conjure Blade • Deus Ex Machina • Judgment • Omniscience • Scrawl • Spirit Shield • Vault • Wish
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Powers | Uncommon
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Rare
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