"A deadly huntress from the foglands. Eradicates foes with daggers and poisons"
The Silent is one of three playable characters in Slay the Spire. She is themed on a rogue fantasy build.
The Silent's starting Relic is Ring of the Snake: Draw 2 additional Cards when starting combat.
For the Silent's full list of cards, click here.
Basic Cards (Default/Starting Deck)
Strategy
Unlike the Ironclad, the Silent does not get any healing whenever she finishes combat. Therefore she is often more focused on Block, and gaining explosive advantage so that she can end the encounter faster. Many of her cards give additional Energy and card draw, allowing her to chain momentum together to overcome the lack of built-in healing.
General Build Archetypes
These are the standard types of decks that may give you an idea of direction for your deck, or what you want to go for. Keep in mind that none of these builds are mutually exclusive. Many of them are more of a general strategy, which can be adapted or combined into multiple builds in a single deck.
Grand Finale
- Grand Finale: This strategy utilizes the Grand Finale,which deals enormous damage when the draw pile has no cards. As it's hard to get no cards in draw pile,one shall grab the cards that can draw specific number of cards:Escape Plan for one,Backflip for two,Acrobatics for three, andExpertise for any. This deck also requiresWell-Laid Plans to keep theGrand Finale in your hand at all turns. Finally, this build synergies with block and discard deck, which is a fine addition to the initially unstable Grand Finale deck.
Block Builds
- Burst-Blur-Block: This strategy revolves around stacking Block withBurst andBlur.Footwork andDodge and Roll are recommended additional defensive cards. Card draw (e.g.Acrobatics,Prepared,Escape Plan) is recommended to fetch the combo,Noxious Fumes is perfect for the offensive part of the deck andAdrenaline helps you to get everything set up.After Image in combination with Lua error in Module:Cards at line 108: attempt to index local 'theCard' (a nil value).Shivs balances the defensive and offensive capabilities of this build.
Poison Builds
- Noxious Fumes: This Power, on its own, will gradually build up more and more poison until the enemy dies. It allows many builds to play much more defensively, and stall out fights with full-defense turns, as they are passively dealing more and more damage. Synergizes amazingly with Block Builds. However, this playstyle struggles with enemies that scale by buffing their own strength.Malaise is a great addition to a Fumes build.
- Catalyst: If you're able to playCatalyst multiple times, you can exponentially increase Poison to ridiculous levels in a single turn. WithNightmare orBurst (or both), you get extra plays out of yourCatalyst, which can quickly stack up hundreds of Poison. This build has incredible single-target damage, but very bad at damaging multiple targets (without The Specimen), and requires a decent supply of draw/energy. Recommended for boss fights, but generally not for typical combats.
Discard/Draw Builds
This build aims to cycle through your deck quickly to find the key cards needed to finish the fight.
- Discard/Draw cards: these are the main cards in the deck that cycle through your deck for you:
- Tingsha/Tough Bandages: Deal 3 damage / Gain 3 block when you discard. If you can get these relics, you can spam discard to fight for you.
- Eviscerate
- Tactician: Grants 1 (2) Energy when discarded. If your deck can reliably discardTactician, then it has a steady supply of Energy, which makes most of your turns much more efficient. With a small enough deck, you can actually guarantee discardingTactician multiple times, which can become Infinite.
- Reflex: Draw 1 (2) card when you discard. Fully upgraded Lua error in Module:Cards at line 108: attempt to index local 'theCard' (a nil value).Reflex combine withPrepared, upgradedCalculated Gamble and small deck, you can infinite your deck and 1-turn kill any enemy. FewNeutralize +Heel Hook,Sneaky Strike andEviscerate cards could provide enough damage.Backflip is also acceptable source of defense andEscape Plan is even better.
Momentum/Value/Ramp Builds
- Unceasing Top: Whenever your hand is empty, draw 1 card. Allows you to play discard without fear of "running out of cards". IfConcentrate is your last card, you get free energy by playing it and drawing. Deflect, Slice, and other 0-cost cards are much better, as they no longer lead to "dead hands". Unplayable cards, including Statuses & Curses, can completely ruin the build. Be careful.
Shiv Builds
A primarily damage-focused build that revolves around gaining and using many Shivs during each combat. The Silent also has a few Relics that are specifically for enhancing Shivs.
- Infinite Blades,Lua error in Module:Cards at line 108: attempt to index local 'theCard' (a nil value).,Blade Dance: An absolute starter for the archetype. All addShivs to your hand. Amplified by strength cards and relics ( i.e.J.A.X., Shuriken, Kunai, Ornamental Fan). Don't forget to upgradeInfinite Blades first so it appear innately on your hand.
- Wrist Blade: Amplifies not only shivs but Silent's other 0 energy attacks, such asSlice andBackstab. 0 energy attacks also have great synergy withChoke andA Thousand Cuts.
- Ninja Scroll: Can quickly jump start your first turn every combat
- Accuracy: Amplifies your shivs. The more, the better. Beware of The Awakened One.
- Envenom: Apply Poison while you attack with barrages ofShivs. Couple with the Snecko Skull relic for easy clears.Sadistic Nature also combines extremely effectively with it; the Poison fromEnvenom will trigger the damage fromSadistic Nature. This strategy can serve as a bridge between Poison andShiv builds in case you end up with a mix of cards and relics suitable for each.
- Storm of Steel can be a great finisher if you have Envenom
- After Image: A couple ofAfter Images give you great survivability due to card-spammy mechanics of this archetype.
- Finisher: After unloading all yourShivs,Finisher adds free damage.
- Dead Branch: Shivs exhaust when played, and so benefit from relics that trigger on card exhaustion.
- Anchor Useful for surviving while setting up your combo since your initial setup will take up most of your energy (Infinite Blades,After Image,A Thousand Cuts, etc.)
- A Thousand Cuts: very good AOE damage in a shiv deck.
- Choke: offers strong single-target damage in a shiv deck. Also since choke causes the target to lose life instead of taking damage, it bypasses block.
- Expertise: Very good for refilling your hand after playing your low-cost Shiv/Slice/Endless Agony cards
Unlocks
Unlock Number | Prizes Unlocked |
---|---|
1st | Bane, |
2nd | Du-Vu Doll, Smiling Mask, Tiny Chest |
3rd | Lua error in Module:Cards at line 108: attempt to index local 'theCard' (a nil value)., |
4th | Art of War, The Courier, Pandora's Box |
5th | Concentrate, |