Silent.png
"A deadly huntress from the foglands. Eradicates foes with daggers and poisons"

GreenEnergy.png

 The Silent is one of four playable characters in Slay the Spire. She is a huntress themed on a rogue fantasy build. This cunning character weakens her foes with numerous cuts and poison, while using cheap tricks and agility to avoid their attacks. With many powerful cards that draw and discard, the Silent ensures that she will always be one step ahead of her enemy. She starts with a relatively low 70 hp.  

The Silent's starting Relic is RingoftheSnake.png Ring of the Snake, which draws 2 additional cards when starting combat. 

Cards[edit | edit source]

Starting Deck[edit | edit source]

GreenEnergy.png Silent Cards GreenEnergy.png
Starters
Attacks
Common
Uncommon
Rare
Skills
Common
Uncommon
Rare
Powers
Uncommon
Rare

Strategy[edit | edit source]

Unlike the Ironclad, the Silent does not get any healing whenever she finishes combat. Therefore she is often more focused on Icon Block.png Block, and gaining explosive advantage so that she can end the encounter faster. Many of her cards give additional Energy and card draw, allowing her to chain momentum together to overcome the lack of built-in healing.

Starting Deck[edit | edit source]

The Silent's starting deck is the largest of the 4 characters, at 12 cards, compared to the Ironclad's, Defect's and Watcher's starting deck, each of which have 10 cards. This means more Strikes and Defends are encountered in Act 1, and it's slightly more difficult to remove all starting cards from The Silent's Deck.

  • The Silent's starting deck is also the cheapest, with its 2 non-Strike non-Defend cards costing 1 and 0. This means it's easier to take strong 2-cost card options earlier in the game, such as Dash, Predator, and Leg Sweep.

Starting Relic[edit | edit source]

The Silent's starting Relic, RingoftheSnake.png Ring of the Snake ensures that the first turn of every fight is slightly stronger than all of the other turns. This makes Innate cards slightly better for Silent since they only take up 1 of 7 cards instead of 1 of 5 cards.

General Build Archetypes[edit | edit source]

These are the standard types of decks that may give you an idea of direction for your deck, or what you want to go for. Keep in mind that none of these builds are mutually exclusive. Many of them are more of a general strategy, which can be adapted or combined into multiple builds in a single deck.

Icon Block.png Defensive Deck

Icon Block.png Block builds revolve around playing defensively. This means drafting a smaller deck than usual, and focusing on getting enough Icon Block.png Block to block all damage every turn. The combat is then stalled out until a decks win condition is met.

  • Footwork is possibly the strongest card for this deck. This improves every Icon Block.png Block gained card by 2 for the rest of the combat. If you are drafting a defensive deck, you want as many copies of this as you are offered (although more than 4 is perhaps too many).
  • Dodge and Roll is very good Icon Block.png Block-to-Energy ratio, and gets extra value when you know you will be attacked every turn.
  • Leg Sweep is a single card that provides multiple turns of Icon Weak.png Weak is always good value, and this is very good against Bosses and single-target Elites as well as some of the stronger single-target enemies like Transient and The Maw
  • Cloak and Dagger is basically a Defend +Shiv in one card. Decently strong on its own, and gets a lot better as the deck acquires additional Shiv synergies.
  • After Image is a very good Icon Block.png Block card with huge value throughout every combat. For 1 Energy you get usually at least 4-5 block every turn for the rest of combat. Synergizes very well with card-generation cards and 0-Energy cards.
  • Burst is another strong card, as it basically doubles the Icon Block.png Block of your next Icon Block.png Block card. Goes very good with all the above Icon Block.png Block cards.
  • Blur is very good at stacking Icon Block.png Block. However, it's not as good as Ironclad's Barricade since it only lasts one turn. You need to use it wisely, or have a small enough deck, or have multiple copies of Blur if you want to keep stacking Icon Block.png Block.
Icon Poison.png Poison Deck

Icon Poison.png Poison Builds use Icon Poison.png Poison stacks as their main source of damage. With the right cards, you can ramp up Icon Poison.png Poison stacks on an enemy very quickly and kill them in 1-2 turns. However, the usual style of Icon Poison.png Poison builds slowly ramp up stacks over time and whittle the enemy down over many turns.

  • Noxious Fumes on its own, will gradually build up more and more poison until the enemy dies. It allows many builds to play much more defensively, and stall out fights with full-defense turns, as they are passively dealing more and more damage. Synergizes amazingly with Icon Block.png Block Builds. However, this playstyle struggles with enemies that scale by buffing their own strength. Malaise is a great addition to a Fumes build.
  • Poisoned Stab is a decent damage source on its own, this becomes better when you have a Icon Poison.png Poison deck and can reliably stack Icon Poison.png Poison.
  • Catalyst, if you're able to play it multiple times, can exponentially increase Icon Poison.png Poison to ridiculous levels in a single turn. With Nightmare or Burst (or both), you get extra plays out of your Catalyst, which can quickly stack up hundreds of Icon Poison.png Poison. This build has incredible single-target damage, but very bad at damaging multiple targets (without TheSpecimen.png The Specimen), and requires a decent supply of draw/energy. Very good for all single-target encounters, and becomes worse the more enemies there are.
  • Average Icon Poison.png Poison cards are not that great on their own, and only become stronger if you already have a Icon Poison.png Poison deck built around them.
  • Envenom adds Icon Poison.png Poison onto all of your attack cards. Works extremely well if you are able to play many attack cards in a turn. Synergizes well with cheap attacks like Endless Agony, multiple-hit like Riddle with Holes and pretty much all Shiv-generating cards.
  • SnakeSkull.png Snecko Skull is very strong for poison decks, this simply just gives more poison to your existing poison cards. You get the best value from this using poison sources that give small stacks of poison at a time: namely,Noxious Fumes and Envenom.
  • TheSpecimen.png The Specimen gives poison decks much-needed multi-target damage. This is a must-have if you encounter this relic and have committed to making a poison deck.
Discard and Draw Deck

This build aims to cycle through your deck quickly to find the key cards needed to finish the fight.

UnceasingTop.png Momentum Deck

UnceasingTop.png Unceasing Top: Whenever your hand is empty, draw 1 card. Allows you to play discard without fear of "running out of cards". This build also exploits Silent's relatively low cost of her cards, and her synergy with playing a large number of cards.

  • If Concentrate is your last card, you get free energy by playing it and drawing.
  • Deflect, Slice, and other 0-cost cards are much better in this build, as they do not lead to "dead hands".
  • Adrenaline can generate Energy in a pinch, allowing you to continue playing more cards.
  • As this build revolves around playing a lot of cards, After Image and A Thousand Cuts becomes much more effective.
  • Unplayable cards, including Statuses & Curses, can completely ruin the build. Be careful.
Shiv Deck

A primarily damage-focused build that revolves around gaining and using many Shivs during each combat. The Silent also has a few Relics that are specifically for enhancing Shivs.

Grand Finale deck is a niche combo deck, and requires most or all of the deck to be built around it to work. Also there are a few cards needed specifically to make it work.

  • The Gambler's Brew potion - which allows you to discard any number of cards, then draw that many can also be used on a one-off basis to reduce your draw pile to exactly zero.

Unlocks[edit | edit source]

The Silent is unlocked by completing a run with The Ironclad.

Unlock Number Prizes Unlocked
1st Bane, Catalyst, Corpse Explosion
2nd Du-VuDoll.png Du-Vu Doll, SmilingMask.png Smiling Mask, TinyChest.png Tiny Chest
3rd Cloak and Dagger, Accuracy, Storm of Steel
4th ArtofWar.png Art of War, TheCourier.png The Courier, PandorasBox.png Pandora's Box
5th Concentrate, Setup, Grand Finale

Gallery[edit | edit source]

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