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Silent
"A deadly huntress from the foglands. Eradicates foes with daggers and poisons"

GreenEnergy

 The Silent is one of four playable characters in Slay the Spire. She is a huntress themed on a rogue fantasy build. This cunning character weakens her foes with numerous cuts and poison, while using cheap tricks and agility to avoid their attacks. With many powerful cards that draw and discard, the Silent ensures that she will always be one step ahead of her enemy. She starts with a relatively low 70 hp.  

The Silent's starting Relic is RingoftheSnake Ring of the Snake, which draws 2 additional cards when starting combat. 

CardsEdit

Starting DeckEdit

GreenEnergy Silent Cards GreenEnergy
Starters
Attacks
Common
Uncommon
Rare
Skills
Common
Uncommon
Rare
Powers
Uncommon
Rare

Strategy Edit

Unlike the Ironclad, the Silent does not get any healing whenever she finishes combat. Therefore she is often more focused on Icon Block Block, and gaining explosive advantage so that she can end the encounter faster. Many of her cards give additional Energy and card draw, allowing her to chain momentum together to overcome the lack of built-in healing.

Starting Deck Edit

The Silent's starting deck is the largest of the 4 characters, at 12 cards, compared to the Ironclad's, Defect's and Watcher's starting deck, each of which have 10 cards. This means more Strikes and Defends are encountered in Act 1, and it's slightly more difficult to remove all starting cards from The Silent's Deck.

  • The Silent's starting deck is also the cheapest, with its 2 non-Strike non-Defend cards costing 1 and 0. This means it's easier to take strong 2-cost card options earlier in the game, such as Dash
    Dash
    , Predator
    Predator
    , and Leg Sweep
    LegSweep
    .

Starting Relic Edit

The Silent's starting Relic, RingoftheSnake Ring of the Snake ensures that the first turn of every fight is slightly stronger than all of the other turns. This makes Innate cards slightly better for Silent since they only take up 1 of 7 cards instead of 1 of 5 cards.

General Build Archetypes Edit

These are the standard types of decks that may give you an idea of direction for your deck, or what you want to go for. Keep in mind that none of these builds are mutually exclusive. Many of them are more of a general strategy, which can be adapted or combined into multiple builds in a single deck.

Icon Block Defensive Deck

Icon Block Block builds revolve around playing defensively. This means drafting a smaller deck than usual, and focusing on getting enough Icon Block Block to block all damage every turn. The combat is then stalled out until a decks win condition is met.

  • Footwork
    Footwork
    is possibly the strongest card for this deck. This improves every Icon Block Block gained card by 2 for the rest of the combat. If you are drafting a defensive deck, you want as many copies of this as you are offered (although more than 4 is perhaps too many).
  • Dodge and Roll
    DodgeandRoll
    is very good Icon Block Block-to-Energy ratio, and gets extra value when you know you will be attacked every turn.
  • Leg Sweep
    LegSweep
    is a single card that provides multiple turns of Icon Weak Weak is always good value, and this is very good against Bosses and single-target Elites as well as some of the stronger single-target enemies like Transient and The Maw
  • Cloak and Dagger
    CloakAndDagger
    is basically a Defend
    Defend G
    +Shiv
    Shiv
    in one card. Decently strong on its own, and gets a lot better as the deck acquires additional Shiv
    Shiv
    synergies.
  • After Image
    AfterImage
    is a very good Icon Block Block card with huge value throughout every combat. For 1 Energy you get usually at least 4-5 block every turn for the rest of combat. Synergizes very well with card-generation cards and 0-Energy cards.
  • Burst
    Burst
    is another strong card, as it basically doubles the Icon Block Block of your next Icon Block Block card. Goes very good with all the above Icon Block Block cards.
  • Blur
    Blur
    is very good at stacking Icon Block Block. However, it's not as good as Ironclad's Barricade
    Barricade
    since it only lasts one turn. You need to use it wisely, or have a small enough deck, or have multiple copies of Blur if you want to keep stacking Icon Block Block.
Icon Poison Poison Deck

Icon Poison Poison Builds use Icon Poison Poison stacks as their main source of damage. With the right cards, you can ramp up Icon Poison Poison stacks on an enemy very quickly and kill them in 1-2 turns. However, the usual style of Icon Poison Poison builds slowly ramp up stacks over time and whittle the enemy down over many turns.

  • Noxious Fumes
    NoxiousFumes
    on its own, will gradually build up more and more poison until the enemy dies. It allows many builds to play much more defensively, and stall out fights with full-defense turns, as they are passively dealing more and more damage. Synergizes amazingly with Icon Block Block Builds. However, this playstyle struggles with enemies that scale by buffing their own strength. Malaise
    Malaise
    is a great addition to a Fumes
    NoxiousFumes
    build.
  • Poisoned Stab
    PoisonedStab
    is a decent damage source on its own, this becomes better when you have a Icon Poison Poison deck and can reliably stack Icon Poison Poison.
  • Catalyst
    Catalyst
    , if you're able to play it multiple times, can exponentially increase Icon Poison Poison to ridiculous levels in a single turn. With Nightmare
    Nightmare
    or Burst
    Burst
    (or both), you get extra plays out of your Catalyst
    Catalyst
    , which can quickly stack up hundreds of Icon Poison Poison. This build has incredible single-target damage, but very bad at damaging multiple targets (without TheSpecimen The Specimen), and requires a decent supply of draw/energy. Very good for all single-target encounters, and becomes worse the more enemies there are.
  • Average Icon Poison Poison cards are not that great on their own, and only become stronger if you already have a Icon Poison Poison deck built around them.
  • Envenom
    Envenom
    adds Icon Poison Poison onto all of your attack cards. Works extremely well if you are able to play many attack cards in a turn. Synergizes well with cheap attacks like Endless Agony
    EndlessAgony
    , multiple-hit like Riddle with Holes
    RiddleWithHoles
    and pretty much all Shiv
    Shiv
    -generating cards.
  • SnakeSkull Snecko Skull is very strong for poison decks, this simply just gives more poison to your existing poison cards. You get the best value from this using poison sources that give small stacks of poison at a time: namely,Noxious Fumes
    NoxiousFumes
    and Envenom
    Envenom
    .
  • TheSpecimen The Specimen gives poison decks much-needed multi-target damage. This is a must-have if you encounter this relic and have committed to making a poison deck.
Discard and Draw Deck

This build aims to cycle through your deck quickly to find the key cards needed to finish the fight.

UnceasingTop Momentum Deck

UnceasingTop Unceasing Top: Whenever your hand is empty, draw 1 card. Allows you to play discard without fear of "running out of cards". This build also exploits Silent's relatively low cost of her cards, and her synergy with playing a large number of cards.

  • If Concentrate
    Concentrate
    is your last card, you get free energy by playing it and drawing.
  • Deflect
    Deflect
    , Slice
    Slice
    , and other 0-cost cards are much better in this build, as they do not lead to "dead hands".
  • Adrenaline
    Adrenaline
    can generates Energy in a pinch, allowing you to continue playing more cards.
  • As this build revolves around playing a lot of cards, After Image
    AfterImage
    and A Thousand Cuts
    AThousandCuts
    becomes much more effective.
  • Unplayable cards, including Statuses & Curses, can completely ruin the build. Be careful.
Shiv
Shiv
Deck
A primarily damage-focused build that revolves around gaining and using many Shivs
Shiv
during each combat. The Silent also has a few Relics that are specifically for enhancing Shivs.
Grand Finale
GrandFinale
deck is a niche combo deck, and requires most or all of the deck to be built around it to work. Also there are a few cards needed specifically to make it work.
  • The Gambler's Brew potion - which allows you to discard any number of cards, then draw that many can also be used on a one-off basis to reduce your draw pile to exactly zero.

Unlocks Edit

The Silent is unlocked by completing a run with The Ironclad.

Unlock Number Prizes Unlocked
1st Bane
Bane
, Catalyst
Catalyst
, Corpse Explosion
CorpseExplosion
2nd Du-VuDoll Du-Vu Doll, SmilingMask Smiling Mask, TinyChest Tiny Chest
3rd Cloak and Dagger
CloakAndDagger
, Accuracy
Accuracy
, Storm of Steel
StormofSteel
4th ArtofWar Art of War, TheCourier The Courier, PandorasBox Pandora's Box
5th Concentrate
Concentrate
, Setup
Setup
, Grand Finale
GrandFinale

GalleryEdit

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