"A deadly huntress from the foglands. Eradicates foes with daggers and poisons"


 The Silent is one of three playable characters in Slay the Spire. She is themed on a rogue/thief fantasy build.  

The Silent's starting Relic is Ring of the Snake: Draw 2 additional Cards when starting combat. 

For the Silent's full list of cards, click here

Basic Cards (Default/Starting Deck) Edit

Strategy Edit

Unlike the Ironclad, the Silent does not get any healing whenever she finishes combat. Therefore she is often more focused on Block, and gaining explosive advantage so that she can end the encounter faster. Many of her cards give additional Energy and card draw, allowing her to chain momentum together to overcome the lack of built-in healing.

General Build Archetypes Edit

These are the standard types of decks that may give you an idea of direction for your deck, or what you want to go for. Keep in mind that none of these builds are mutually exclusive. Many of them are more of a general strategy, which can be adapted or combined into multiple builds in a single deck.

The Build Edit

  • Grand Finale
    This strategy utilizes the Grand Finale,which deals enormous damage when the draw pile has no cards. As it's hard to get no cards in draw pile,one shall grab the cards that can draw specific number of cards: {{CEscape Plan]}} for one, Backflip
    for two, Acrobatics
    for three, and Expertise
    for any. This deck also requires Well-Laid Plans
    to keep the Grand Finale
    in your hand at all turns. Finally, this build synergies with block and discard deck, which is a fine addition to the initially unstable Grand Finale deck.

The Block Builds Edit

The Poison Builds Edit

  • Noxious Fumes
    This Power, on its own, will gradually build up more and more poison until the enemy dies. It allows many builds to play much more defensively, and stall out fights with full-defense turns, as they are passively dealing more and more damage. Synergizes amazingly with Block Builds. However, this playstyle struggles with enemies that scale by buffing their own strength.Malaise
    is a great addition to a Fumes build.
  • Catalyst
    If you're able to play Catalyst
    multiple times, you can exponentially increase Poison to ridiculous levels in a single turn. With Nightmare
    or Burst
    (or both), you get extra plays out of your Catalyst
    , which can quickly stack up hundreds of Poison. This build has incredible single-target damage, but very bad at damaging multiple targets (without The Specimen), and requires a decent supply of draw/energy. Recommended for boss fights, but generally not for typical combats.

The Discard Builds Edit

The Momentum Builds Edit

  • Unceasing Top: Whenever your hand is empty, draw 1 card. Allows you to play discard without fear of "running out of cards". If Concentrate
    is your last card, you get free energy by playing it and drawing. Deflect, Slice, and other 0-cost cards are much better, as they no longer lead to "dead hands". Unplayable cards, including Statuses & Curses, can completely ruin the build. Be careful.

The Shiv Builds Edit

Unlocks Edit

Unlock Number Prizes Unlocked
1st Bane
, Catalyst
, Corpse Explosion
2nd Du-Vu Doll, Smiling Mask, Tiny Chest
3rd Cloak And Dagger
, Storm of Steel
4th Art of War, The Courier, Pandora's Box
5th Concentrate
, Setup
, Grand Finale