Shelled Parasite is a Monster fought in Act 2 of the Spire.
On turn 1, Shelled Parasite has a 50% chance of using Suck and a 50% chance of using Double Strike.
Afterwards, has a 40% chance of using Double Strike, a 40% chance of using Suck, and a 20% chance of using Fell.
Cannot use Double Strike or Suck three times in a row, and cannot use Fell twice in a row.
It is stunned if the plated armor is reduced to zero, interrupting its current intent.
In Ascension 17+, Shelled Parasite always starts with Fell on turn 1.
|Double Strike||Deals 6 x 2 damage.||Deals 7 x 2 damage.|
|Suck||Deals 10 damage, gains HP equal to unblocked damage dealt.||Deals 12 damage, gains HP equal to unblocked damage dealt.|
|Fell||Deals 18 damage and applies 2 Frail.||Deals 21 damage and applies 2 Frail.|
Due to Shelled Parasite's ability, it may be a good idea to use a high damage attack first in the turn, then hit as many times as possible once the Block is broken to lower its total stacks of Plated Armor. Doing so will make future attacks take more HP from Shelled Parasite.