Slay the Spire Wiki
m (Vertroyer moved page Spiker to Shapes without leaving a redirect)
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3 other Shapes
 
3 other Shapes
   
[[Spheric Guardian]] and 1 other Shape
+
[[Spheric Guardian]] and 1 other Shape|debut_floor = Act 3|starting_buff = 3 {{KW|Thorns}}
 
4 {{KW|Thorns}} (Ascension 2+)
   
 
7 {{KW|Thorns}} (Ascension 17+)|hp = 42-56
[[Orb Walker]] and 1 other Shape (Event)|debut_floor = Act 3|starting_buff = 3 Thorns
 
4 Thorns (Ascension 2+)
 
 
7 Thorns (Ascension 17+)|hp = 42-56
 
 
44-60 (Ascension 7+)}}
 
44-60 (Ascension 7+)}}
   
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|Buff
 
|Buff
 
|[[File:Intent - Buff.png|thumb|left]]
 
|[[File:Intent - Buff.png|thumb|left]]
|Gains 2 [[Thorns]].
+
|Gains 2 {{KW|Thorns}}.
|Gains 2 [[Thorns]].
+
|Gains 2 {{KW|Thorns}}.
 
|}
 
|}
   
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3 other Shapes
 
3 other Shapes
   
[[Spheric Guardian]] and 1 other Shape
+
[[Spheric Guardian]] and 1 other Shape|debut_floor = Act 3|starting_buff = Explode 3}}Explode: Dies and deals 30 damage on the 3rd turn.
 
[[Orb Walker]] and 1 other Shape (Event)|debut_floor = Act 3|starting_buff = Explode 3}}Explode: Dies and deals 30 damage on the 3rd turn.
 
   
 
=== Pattern ===
 
=== Pattern ===
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3 other Shapes
 
3 other Shapes
   
[[Spheric Guardian]] and 1 other Shape
+
[[Spheric Guardian]] and 1 other Shape|debut_floor = Act 3|starting_buff = None}}
 
[[Orb Walker]] and 1 other Shape (Event)|debut_floor = Act 3|starting_buff = None}}
 
   
 
=== Pattern ===
 
=== Pattern ===
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|Debuff
 
|Debuff
 
|[[File:Debuff1.png]]
 
|[[File:Debuff1.png]]
|Shuffles 2 [[Dazed]] into the draw pile.
+
|Shuffles 2 {{C|Dazed}} into the draw pile.
|Shuffles 2 [[Dazed]] into the draw pile.
+
|Shuffles 2 {{C|Dazed}} into the draw pile.
 
|}
 
|}
  +
  +
==Update History==
  +
*Patch V1.1: The Dealer
  +
**Fixed enemies not applying powers if they died in the process (e.g. Thorns).
  +
**Fixed Rip and Tear, Sword Boomerang, and Thunder Strike continuing its hits over Thorns and Shifting powers.
  +
*Weekly Patch 51: Recursion
  +
**Fixed issue where stacked Thorns on Spiker enemies was not interacting correctly with relics and powers.
  +
*Weekly Patch 46: Adrenaline
  +
**The Mysterious Sphere event in Act 3 now uses the Double Orb Walker combat. (was 2 Shapes and Orb Walker)
  +
*Weekly Patch 40: Forethought
  +
**Ascension 17 Repulsors no longer put 3 dazes into your draw pile.
  +
*Weekly Patch 39: We Meet Again!
  +
**Asc 17 Exploder enemy no longer explodes a turn earlier.
  +
*Weekly Patch 23: Testing Continues...
  +
**Spiker enemy was doing a Fire VFX with attacks, now doing a poke/slash.
  +
*Weekly Patch 21: Channel Lightning
  +
**Thorns now correctly works when killing the spiker as the last enemy in fast mode.
  +
*Weekly Patch 18: Paranormal
  +
**Exploder now explodes on its turn, so Poison will trigger before its explosion.
  +
*Weekly Patch 17: Patched in the Face
  +
**Fixed issue where Specimen triggering + Exploder Explosion caused a crash.
  +
**Exploder no longer gains Block so it is easier to kill.
  +
**Exploder's intent now telegraphs the explosion.
  +
**Exploder's explosion no longer ignores block.
  +
*Weekly Patch 16: Back to Work
  +
**Exploder enemy rework. They now explode in 3 turns, deals more damage, and has less HP.
  +
*Weekly Patch 13: Thinking Ahead
  +
**If damage type is thorns, then the damage is dealt even if the owner is dead (Spiker/Guardian).
  +
*Weekly Patch 9: Ascension
  +
**Fixed bug where Centennial Puzzle doesn't trigger off of enemy thorns.
  +
*Weekly Patch 6: We're Back!
  +
**Reaper now heals as part of the attack now, not after (you heal before thorns hit you).
  +
**Runic Cube now triggers off of Thorns as intended.
  +
*Weekly Patch 3: Balance Balance Balance
  +
**2 Shapes + Sphere combat, the enemies now attack left -> right.
  +
**Repulsor enemy reworked.
  +
**Thorns power now triggers on-damage effects.
  +
*Weekly Patch 2: Slimes!
  +
**New strong encounter in the Beyond: 2 shapes and a sphere.
  +
**Plated Armor no longer decrements from non-attack damage (like thorns).
  +
*Day 1 Patch
  +
**If you fight the Ancient Shapes on level 3, you can't fight them again the subsequent combat.
  +
[[Category:Monster]]
  +
[[Category:Act III]]

Revision as of 00:24, 23 August 2019

Spiker


Pattern

Has a 50% chance of attacking and a 50% chance of using Buff every turn. Cannot use attack twice in a row.

Can only buff up to 6 times maximum per battle, leading it to only attack after the 6th buff.

Name Intent Effect Asc 2+
Attack
Attack Intent 2
Deal 7 damage. Deal 9 damage.
Buff
Intent - Buff
Gains 2 Icon Thorns Thorns. Gains 2 Icon Thorns Thorns.

Exploder

Explode: Dies and deals 30 damage on the 3rd turn.

Pattern

Attacks twice, then prepares to explode.

Name Intent Effect Asc 2+
Attack Attack Intent 2 Deal 9 damage. Deal 11 damage.
Explode Intent - Unknown Dies and deals 30 damage. Dies and deals 30 damage.

Repulsor


Pattern

Has a 20% chance of attacking and an 80% chance of using Debuff every turn. Cannot attack twice in a row.

Name Intent Effect Asc 2+
Attack Intent - Aggressive - Sword Deal 11 damage. Deal 13 damage.
Debuff Debuff1 Shuffles 2 Dazed into the draw pile. Shuffles 2 Dazed into the draw pile.

Update History

  • Patch V1.1: The Dealer
    • Fixed enemies not applying powers if they died in the process (e.g. Thorns).
    • Fixed Rip and Tear, Sword Boomerang, and Thunder Strike continuing its hits over Thorns and Shifting powers.
  • Weekly Patch 51: Recursion
    • Fixed issue where stacked Thorns on Spiker enemies was not interacting correctly with relics and powers.
  • Weekly Patch 46: Adrenaline
    • The Mysterious Sphere event in Act 3 now uses the Double Orb Walker combat. (was 2 Shapes and Orb Walker)
  • Weekly Patch 40: Forethought
    • Ascension 17 Repulsors no longer put 3 dazes into your draw pile.
  • Weekly Patch 39: We Meet Again!
    • Asc 17 Exploder enemy no longer explodes a turn earlier.
  • Weekly Patch 23: Testing Continues...
    • Spiker enemy was doing a Fire VFX with attacks, now doing a poke/slash.
  • Weekly Patch 21: Channel Lightning
    • Thorns now correctly works when killing the spiker as the last enemy in fast mode.
  • Weekly Patch 18: Paranormal
    • Exploder now explodes on its turn, so Poison will trigger before its explosion.
  • Weekly Patch 17: Patched in the Face
    • Fixed issue where Specimen triggering + Exploder Explosion caused a crash.
    • Exploder no longer gains Block so it is easier to kill.
    • Exploder's intent now telegraphs the explosion.
    • Exploder's explosion no longer ignores block.
  • Weekly Patch 16: Back to Work
    • Exploder enemy rework. They now explode in 3 turns, deals more damage, and has less HP.
  • Weekly Patch 13: Thinking Ahead
    • If damage type is thorns, then the damage is dealt even if the owner is dead (Spiker/Guardian).
  • Weekly Patch 9: Ascension
    • Fixed bug where Centennial Puzzle doesn't trigger off of enemy thorns.
  • Weekly Patch 6: We're Back!
    • Reaper now heals as part of the attack now, not after (you heal before thorns hit you).
    • Runic Cube now triggers off of Thorns as intended.
  • Weekly Patch 3: Balance Balance Balance
    • 2 Shapes + Sphere combat, the enemies now attack left -> right.
    • Repulsor enemy reworked.
    • Thorns power now triggers on-damage effects.
  • Weekly Patch 2: Slimes!
    • New strong encounter in the Beyond: 2 shapes and a sphere.
    • Plated Armor no longer decrements from non-attack damage (like thorns).
  • Day 1 Patch
    • If you fight the Ancient Shapes on level 3, you can't fight them again the subsequent combat.