Slay the Spire Wiki
(Updated table, infobox and pattern.)
Tag: Visual edit
Tag: Source edit
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{{Monster_Infobox|image1 = Sentry-pretty.png|hp = 38-42
 
{{Monster_Infobox|image1 = Sentry-pretty.png|hp = 38-42
39-45 (Ascension 7-8+)|in_party_with = Act 1 - 2 other Sentries;
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39-45 (Ascension 8+)|in_party_with = Act 1 - 2 other Sentries;
Act 2 - [[Spheric Guardian]]|debut_floor = 1 + 2|starting_buff = [[Artifact]] 1}}The '''Sentry''' is a Monster found on the first act of the Spire with two companion Sentries as an [[Elites|Elite]] encounter, and found on the second act in a normal encounter with a [[Spheric Guardian]]. Its moderate damage and aggressive [[Statuses|Status]]-flooding make them dangerous in a group of 3 on the first level.
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Act 2 - [[Spheric Guardian]]|debut_floor = 1 + 2|starting_buff = {{KW|Artifact}} 1}}The '''Sentry''' is a Monster found on the first act of the Spire with two companion Sentries as an [[Elites|Elite]] encounter, and found on the second act in a normal encounter with a [[Spheric Guardian]]. Its moderate damage and aggressive {{KW|Status}}-flooding make them dangerous in a group of 3 on the first level.
   
 
===<nowiki/>===
 
===<nowiki/>===
   
 
=== Pattern ===
 
=== Pattern ===
When encountered in three as an [[Elites|Elite]], 1st and 3rd sentries will always start with Debuff while the 2nd sentry will always start with Disintegrate. Afterwards, all sentries will keep alternating between their two moves.
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When encountered in three as an [[Elites|Elite]], 1st and 3rd sentries will always start with Bolt while the 2nd sentry will always start with Beam. Afterwards, all sentries will keep alternating between their two moves.
   
When encountered with the [[Spheric Guardian]], always starts with Debuff and then alternates between its two moves every turn afterwards.
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When encountered with the [[Spheric Guardian]], always starts with Bolt and then alternates between its two moves every turn afterwards.
 
{| class="article-table" border="0" cellpadding="1" cellspacing="1" style="width: 650px;"
 
{| class="article-table" border="0" cellpadding="1" cellspacing="1" style="width: 650px;"
 
|-
 
|-
 
! scope="col" |Name
 
! scope="col" |Name
 
! scope="col" |Intent
 
! scope="col" |Intent
! scope="col" |Other
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! scope="col" |Effect
!Asc 2-3+
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!Asc 3+
!Asc 17-18+
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!Asc 18+
 
|-
 
|-
  +
|Beam
|Disintegrate
 
 
|[[File:Attack Intent 2.png]]
 
|[[File:Attack Intent 2.png]]
 
| Deal 9 damage.
 
| Deal 9 damage.
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|Deal 10 damage.
 
|Deal 10 damage.
 
|-
 
|-
  +
|Bolt
|Debuff
 
 
|[[File:Debuff1.png]]
 
|[[File:Debuff1.png]]
|Shuffles 2 [[Dazed]] into the discard pile.
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|Shuffles 2
|Shuffles 2 [[Dazed]] into the discard pile.
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{{C|Dazed}} into the discard pile.
|Shuffles 3 [[Dazed]] into the discard pile.
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|Shuffles 2
  +
{{C|Dazed}} into the discard pile.
  +
|Shuffles 3
  +
{{C|Dazed}} into the discard pile.
 
|}
 
|}
   
 
== Tips ==
 
== Tips ==
 
* It is usually a good idea to kill the front or back sentry, to ensure that you never need to block for more than one sentry's damage.
 
* It is usually a good idea to kill the front or back sentry, to ensure that you never need to block for more than one sentry's damage.
* The easiest time against the 3x Sentry elite fight will be in the beginning, before the Discard pile is ever shuffled into the deck. Larger decks may end up drawing more useful cards than Dazed, but will also take longer to draw (and so [[Exhaust]]) the Statuses.
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* The easiest time against the 3x Sentry elite fight will be in the beginning, before the Discard pile is ever shuffled into the deck. Larger decks may end up drawing more useful cards than {{C|Dazed}}, but will also take longer to draw (and so {{KW|Exhaust}}) the {{KW|Status|Statuses}}.
* Attacks that target more than one enemy, such as [[Whirlwind]] or [[Dagger Spray]], are very effective against this elite encounter.
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* Attacks that target more than one enemy, such as {{C|Whirlwind}} or {{C|Dagger Spray}}, are very effective against this elite encounter.
** In contrast, attacks that apply debuffs, [[Bash]] in particular, will not be as useful in this fight due to the sentries' Artifact buff.
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** In contrast, attacks that apply debuffs, {{C|Bash}} in particular, will not be as useful in this fight due to the sentries' {{KW|Artifact}} buff.
  +
* {{C|Fire Breathing}} is incredibly effective against the sentries and can easily win the fight on its own once the {{C|Dazed}} cards have been shuffled into the draw pile.
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  +
== Gallery ==
  +
<gallery>
  +
SearingBlow.png|Sentry as seen in the [[Searing Blow]] card art.
  +
Predator.png|Sentry as seen in the [[Predator]] card art.
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Reflex.png|Sentry as seen in the [[Reflex]] card art.
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Malaise.png|Sentry as seen in the [[Malaise]] card art.
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FearNoEvil.png|Sentry as seen in the [[Fear No Evil]] card art.
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Rushdown.png|Sentry as seen in the [[Rushdown]] card art.
  +
</gallery>
  +
  +
==Update History==
  +
*Weekly Patch 42: Reboot
  +
**Sentry elite enemies attack and debuff faster in Fast Mode now.
  +
*Weekly Patch 37: Darkness
  +
**Elite Sentry enemies buff: Damage +1. Hp increased by about 3.
  +
*Weekly Patch 11: A Library of Features
  +
**Updated animations for Sentry enemy.
  +
*Weekly Patch 10: Quality of Life
  +
**Hotfix: Sentry/Darkling anti attack-at-once wasn't working. Fixed
  +
**In the 3 x Sentry elite combat, all of the sentries will no longer attack at once.
  +
*Weekly Patch 9: Ascension
  +
**Sentry HP ranges updated to be wider (36 - 40) -> (35 - 41).
  +
*Weekly Patch 7: Setting Up All the Things
  +
**Sentry enemy now gives you 2x Dazed instead of Wounds.
  +
**Sentry enemy's max HP is raised by 2 (to compensate).
  +
{{Monsters Navbox}}
 
[[Category:Elite]]
 
[[Category:Elite]]
  +
[[Category:Act I]]
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[[Category:Act II]]

Revision as of 17:00, 26 January 2021

The Sentry is a Monster found on the first act of the Spire with two companion Sentries as an Elite encounter, and found on the second act in a normal encounter with a Spheric Guardian. Its moderate damage and aggressive Status-flooding make them dangerous in a group of 3 on the first level.

Pattern

When encountered in three as an Elite, 1st and 3rd sentries will always start with Bolt while the 2nd sentry will always start with Beam. Afterwards, all sentries will keep alternating between their two moves.

When encountered with the Spheric Guardian, always starts with Bolt and then alternates between its two moves every turn afterwards.

Name Intent Effect Asc 3+ Asc 18+
Beam Attack Intent 2 Deal 9 damage. Deal 10 damage. Deal 10 damage.
Bolt Debuff1 Shuffles 2

Dazed into the discard pile.

Shuffles 2

Dazed into the discard pile.

Shuffles 3

Dazed into the discard pile.

Tips

  • It is usually a good idea to kill the front or back sentry, to ensure that you never need to block for more than one sentry's damage.
  • The easiest time against the 3x Sentry elite fight will be in the beginning, before the Discard pile is ever shuffled into the deck. Larger decks may end up drawing more useful cards than Dazed, but will also take longer to draw (and so Exhaust) the Statuses.
  • Attacks that target more than one enemy, such as Whirlwind or Dagger Spray, are very effective against this elite encounter.
    • In contrast, attacks that apply debuffs, Bash in particular, will not be as useful in this fight due to the sentries' Icon Artifact Artifact buff.
  • Fire Breathing is incredibly effective against the sentries and can easily win the fight on its own once the Dazed cards have been shuffled into the draw pile.

Gallery

Update History

  • Weekly Patch 42: Reboot
    • Sentry elite enemies attack and debuff faster in Fast Mode now.
  • Weekly Patch 37: Darkness
    • Elite Sentry enemies buff: Damage +1. Hp increased by about 3.
  • Weekly Patch 11: A Library of Features
    • Updated animations for Sentry enemy.
  • Weekly Patch 10: Quality of Life
    • Hotfix: Sentry/Darkling anti attack-at-once wasn't working. Fixed
    • In the 3 x Sentry elite combat, all of the sentries will no longer attack at once.
  • Weekly Patch 9: Ascension
    • Sentry HP ranges updated to be wider (36 - 40) -> (35 - 41).
  • Weekly Patch 7: Setting Up All the Things
    • Sentry enemy now gives you 2x Dazed instead of Wounds.
    • Sentry enemy's max HP is raised by 2 (to compensate).
Monsters, Elites, and Bosses
MonsterMapIcon

AcidSlimeIconSpikeSlimeIconCultistIconJawWormIconLousesIconFungiBeastIconGremlinsIconLooterIconBlueSlaverIconRedSlaverIcon

EliteMapIcon

GremlinNobIconLagavulinIconSentriesIcon

BossMapIcon

GuardianHexaghostAchievementSlimeBossAchievement

MonsterMapIcon

ByrdIconChosenIconMuggerIconShelledParasiteIconSphericGuardianIconCenturionMysticIconSnakePlantIconSneckoIcon

CultistIconFungiBeastIconGremlinsIconLooterIconSentrySoloIconBlueSlaverIconRedSlaverIcon

EliteMapIcon

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BossMapIcon

AutomatonAchievementChampCollectorAchievement

MonsterMapIcon

DarklingIconOrbWalkerIconShapesIconMawIconSpireGrowthIconTransientIconWrithingMassIcon

CultistIconJawWormIconSphericGuardianIcon

EliteMapIcon

GiantHeadIconNemesisIconReptomancerIcon

BossMapIcon

AwakenedOneAchievementDonuAndDecaIconTimeEaterAchievement

EliteMapIcon

SpireShieldIconSpireSpearIcon

BossMapIcon

CorruptHeartIcon