Slay the Spire Wiki
(Cleaned up, pattern clarified.)
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{{Monster_Infobox|image1 = Sentry-pretty.png|hp = 36-40|in_party_with = Level 1 - 2 other Sentries;
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{{Monster_Infobox|image1 = Sentry-pretty.png|hp = 38-42
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39-45 (Ascension 8+)|in_party_with = Act 1 - 2 other Sentries;
Level 2 - 1 Sphere|debut_floor = 1|starting_buff = [[Artifact]] 1}}The '''Sentry''' is a Monster found on the first level of the Spire as an [[Elites|Elite]] enemy, and found on the second level in a normal encounter with a [[Spheric Guardian]]. Its moderate damage and aggressive [[Statuses|Status]]-flooding make them dangerous in a group of 3 on the first level.
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Act 2 - [[Spheric Guardian]]|debut_floor = 1 + 2|starting_buff = {{KW|Artifact}} 1}}The '''Sentry''' is a Monster found on the first act of the Spire with two companion Sentries as an [[Elites|Elite]] encounter, and found on the second act in a normal encounter with a [[Spheric Guardian]]. Its moderate damage and aggressive {{KW|Status}}-flooding make them dangerous in a group of 3 on the first level.
{| class="article-table" border="0" cellpadding="1" cellspacing="1" style="width: 500px;"
 
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===<nowiki/>===
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=== Pattern ===
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When encountered in three as an [[Elites|Elite]], 1st and 3rd sentries will always start with Bolt while the 2nd sentry will always start with Beam. Afterwards, all sentries will keep alternating between their two moves.
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When encountered with the [[Spheric Guardian]], always starts with Bolt and then alternates between its two moves every turn afterwards.
 
{| class="article-table" border="0" cellpadding="1" cellspacing="1" style="width: 650px;"
 
|-
 
|-
 
! scope="col" |Name
 
! scope="col" |Name
 
! scope="col" |Intent
 
! scope="col" |Intent
! scope="col" |Power
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! scope="col" |Effect
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!Asc 3+
! scope="col" |Other
 
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!Asc 18+
 
|-
 
|-
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|Beam
|Aggressive
 
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|[[File:Attack Intent 2.png]]
|Dagger
 
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| Deal 9 damage.
|8
 
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|Deal 10 damage.
| -
 
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|Deal 10 damage.
 
|-
 
|-
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|Bolt
|Strategic
 
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|[[File:Debuff1.png]]
|Debuff/Atk
 
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|Shuffles 2
| -
 
|Shuffles 2 [[Statuses|Dazed]]to the discard pile.
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{{C|Dazed}} into the discard pile.
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|Shuffles 2
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{{C|Dazed}} into the discard pile.
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|Shuffles 3
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{{C|Dazed}} into the discard pile.
 
|}
 
|}
 
== Pattern ==
 
# PICK:
 
#* 66%: Aggressive:
 
#** Were the last two actions Attack 8?
 
#*** NO: Attack 8;
 
#*** YES: Daze.
 
#* 34%: Debuff:
 
#** Was the last action a Debuff?
 
#*** NO: 2 Daze;
 
#*** YES: Attack 8.
 
# Repeat 1.
 
In English: It's more likely to attack than Debuff, but it's not allowed to attack 3 times in a row or Debuff twice in a row.
 
   
 
== Tips ==
 
== Tips ==
* The fact that it cannot Debuff twice in a row or attack thrice in a row can be abused, most easily when there's only one of them.
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* It is usually a good idea to kill the front or back sentry, to ensure that you never need to block for more than one sentry's damage.
* The easiest time against the 3x Sentry fight will be in the beginning, before the Discard pile is ever shuffled into the deck. Larger decks may end up drawing more useful cards than Dazed, but will also take longer to draw (and so [[Exhaust]]) the Statuses.
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* The easiest time against the 3x Sentry elite fight will be in the beginning, before the Discard pile is ever shuffled into the deck. Larger decks may end up drawing more useful cards than {{C|Dazed}}, but will also take longer to draw (and so {{KW|Exhaust}}) the {{KW|Status|Statuses}}.
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* Attacks that target more than one enemy, such as {{C|Whirlwind}} or {{C|Dagger Spray}}, are very effective against this elite encounter.
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** In contrast, attacks that apply debuffs, {{C|Bash}} in particular, will not be as useful in this fight due to the sentries' {{KW|Artifact}} buff.
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== Gallery ==
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<gallery>
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Predator.png|Sentry as seen in the Predator card art.
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Reflex.png|Sentry as seen in the Reflex card art.
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</gallery>
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==Update History==
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*Weekly Patch 42: Reboot
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**Sentry elite enemies attack and debuff faster in Fast Mode now.
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*Weekly Patch 37: Darkness
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**Elite Sentry enemies buff: Damage +1. Hp increased by about 3.
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*Weekly Patch 11: A Library of Features
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**Updated animations for Sentry enemy.
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*Weekly Patch 10: Quality of Life
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**Hotfix: Sentry/Darkling anti attack-at-once wasn't working. Fixed
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**In the 3 x Sentry elite combat, all of the sentries will no longer attack at once.
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*Weekly Patch 9: Ascension
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**Sentry HP ranges updated to be wider (36 - 40) -> (35 - 41).
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*Weekly Patch 7: Setting Up All the Things
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**Sentry enemy now gives you 2x Dazed instead of Wounds.
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**Sentry enemy's max HP is raised by 2 (to compensate).
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[[Category:Elite]]
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[[Category:Act I]]
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[[Category:Act II]]

Revision as of 20:49, 22 August 2019

The Sentry is a Monster found on the first act of the Spire with two companion Sentries as an Elite encounter, and found on the second act in a normal encounter with a Spheric Guardian. Its moderate damage and aggressive Status-flooding make them dangerous in a group of 3 on the first level.

Pattern

When encountered in three as an Elite, 1st and 3rd sentries will always start with Bolt while the 2nd sentry will always start with Beam. Afterwards, all sentries will keep alternating between their two moves.

When encountered with the Spheric Guardian, always starts with Bolt and then alternates between its two moves every turn afterwards.

Name Intent Effect Asc 3+ Asc 18+
Beam Attack Intent 2 Deal 9 damage. Deal 10 damage. Deal 10 damage.
Bolt Debuff1 Shuffles 2

Dazed into the discard pile.

Shuffles 2

Dazed into the discard pile.

Shuffles 3

Dazed into the discard pile.

Tips

  • It is usually a good idea to kill the front or back sentry, to ensure that you never need to block for more than one sentry's damage.
  • The easiest time against the 3x Sentry elite fight will be in the beginning, before the Discard pile is ever shuffled into the deck. Larger decks may end up drawing more useful cards than Dazed, but will also take longer to draw (and so Exhaust) the Statuses.
  • Attacks that target more than one enemy, such as Whirlwind or Dagger Spray, are very effective against this elite encounter.
    • In contrast, attacks that apply debuffs, Bash in particular, will not be as useful in this fight due to the sentries' Icon Artifact Artifact buff.

Gallery

Update History

  • Weekly Patch 42: Reboot
    • Sentry elite enemies attack and debuff faster in Fast Mode now.
  • Weekly Patch 37: Darkness
    • Elite Sentry enemies buff: Damage +1. Hp increased by about 3.
  • Weekly Patch 11: A Library of Features
    • Updated animations for Sentry enemy.
  • Weekly Patch 10: Quality of Life
    • Hotfix: Sentry/Darkling anti attack-at-once wasn't working. Fixed
    • In the 3 x Sentry elite combat, all of the sentries will no longer attack at once.
  • Weekly Patch 9: Ascension
    • Sentry HP ranges updated to be wider (36 - 40) -> (35 - 41).
  • Weekly Patch 7: Setting Up All the Things
    • Sentry enemy now gives you 2x Dazed instead of Wounds.
    • Sentry enemy's max HP is raised by 2 (to compensate).