Sentinel is a Skill card for the Ironclad. It grants 5 Block--- the same as a basic Defend-- but grants 2 Energy if it is Exhausted rather than played. As an Uncommon card, it appears as a reward for combat, although less often than Commons.
Upon upgrade, the amount of Block granted increases by 3, and the amount of Energy gained increases by 1.
Ironclad Cards | |||
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Starters | |||
Attacks | Common
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Anger • Body Slam • Clash • Cleave • Clothesline • Headbutt • Heavy Blade • Iron Wave • Perfected Strike • Pommel Strike • Sword Boomerang • Thunderclap • Twin Strike • Wild Strike
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Uncommon
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Blood for Blood • Carnage • Dropkick • Hemokinesis • Pummel • Rampage • Reckless Charge • Searing Blow • Sever Soul • Uppercut • Whirlwind
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Rare
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Skills | Common
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Uncommon
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Battle Trance • Bloodletting • Burning Pact • Disarm • Dual Wield • Entrench • Flame Barrier • Ghostly Armor • Infernal Blade • Intimidate • Power Through • Rage • Second Wind • Seeing Red • Sentinel • Shockwave • Spot Weakness
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Rare
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Powers | Uncommon
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Rare
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