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{{Card_Infobox|class = Ironclad|image1 = W sentinel.png|type = Skill|rarity = Uncommon|effect = Gain 5 Block.
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{{CardAutobox}}
If this card is Exhausted, gain 2 Energy.|cost = 1|effect_plus = Gain '''8''' Block.
 
If this card is Exhausted, gain ''''3''' Energy.|cost_plus = 1}}
 
   
{{PAGENAME}} is a [[Skill]] card for the [[Ironclad]]. It grants 5 [[Block]]--- the same as a basic [[Defend (Ironclad)|Defend]]-- but grants 2 [[Energy]] if it is [[Exhaust|Exhausted]] rather than played. As an [[Uncommon]] card, it appears as a reward for combat, although less often than Commons.
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Sentinel is a [[Skill]] card for the [[Ironclad]]. It grants 5 [[Block]]--- the same as a basic [[Defend (Ironclad)|Defend]]—but grants 2 [[Energy]] if it is [[Exhaust]]ed rather than played. As an [[Uncommon]] card, it appears as a reward for combat, although less often than Commons.
   
 
Upon upgrade, the amount of Block granted increases by 3, and the amount of Energy gained increases by 1.
 
Upon upgrade, the amount of Block granted increases by 3, and the amount of Energy gained increases by 1.

Latest revision as of 17:31, February 20, 2018

Sentinel is a Skill card for the Ironclad. It grants 5 Block--- the same as a basic Defend—but grants 2 Energy if it is Exhausted rather than played. As an Uncommon card, it appears as a reward for combat, although less often than Commons.

Upon upgrade, the amount of Block granted increases by 3, and the amount of Energy gained increases by 1.

RedEnergy Ironclad Cards RedEnergy
Starters
Attacks
Common
Uncommon
Rare
Skills
Common
Uncommon
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Powers
Uncommon
Rare
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