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Seeing Red is a Skill card for the Ironclad. It grants 2 Energy at the cost of 1, allowing 1 more Energy that turn; afterward, it Exhausts. As an Uncommon card, it appears as a reward for combat, although less often than Commons.

Upon upgrade, it becomes free, essentially giving it a net total of 2 Energy per play.

Ironclad Cards
Attacks AngerBashBlood for BloodBludgeonBody SlamCarnageClashCleaveClotheslineDropkickFeedFiend FireHeadbuttHeavy BladeHemokinesisImmolateIron WavePerfected StrikePommel StrikePummelRampageReaperReckless ChargeSearing BlowSever SoulStrike (Ironclad)Sword BoomerangThunderclapTwin StrikeUppercutWhirlwindWild Strike
Skills ArmamentsBattle TranceBloodlettingBurning PactDefend (Ironclad)DisarmDouble TapDual WieldEntrenchExhumeFlame BarrierFlexGhostly ArmorHavocImperviousInfernal BladeIntimidateLimit BreakOfferingPower ThroughRageSecond WindSeeing RedSentinelShockwaveShrug It OffSpot WeaknessTrue GritWarcry
Powers BarricadeBerserkBrutalityCombustCorruptionDark EmbraceDemon FormEvolveFeel No PainFire BreathingInflameJuggernautMetallicizeRupture