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(it's in the interactions section but clarify that cards that drain HP trigger rupture.)
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Rupture is a [[Power]] card for the [[Ironclad]]. For every turn after it's played, the user will gain 1 [[Strength]] every time a card causes them to lose HP. As an [[Uncommon]] card, it appears as a reward for combat, although less often than Commons.
 
Rupture is a [[Power]] card for the [[Ironclad]]. For every turn after it's played, the user will gain 1 [[Strength]] every time a card causes them to lose HP. As an [[Uncommon]] card, it appears as a reward for combat, although less often than Commons.
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Status effects that drain your HP (derived from cards you previously played) trigger this every time you lose HP from them.
   
 
Upon upgrade, it becomes free.
 
Upon upgrade, it becomes free.

Revision as of 00:06, 25 June 2018

Rupture is a Power card for the Ironclad. For every turn after it's played, the user will gain 1 Strength every time a card causes them to lose HP. As an Uncommon card, it appears as a reward for combat, although less often than Commons.

Status effects that drain your HP (derived from cards you previously played) trigger this every time you lose HP from them.

Upon upgrade, it becomes free.

Interactions

RedEnergy Ironclad Cards RedEnergy
Starters
Attacks
Common
Uncommon
Rare
Skills
Common
Uncommon
Rare
Powers
Uncommon
Rare