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{{CardAutobox}} |
{{CardAutobox}} |
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+ | {{Modifiers_Templete|title1 = Rupture|image1 = Icon Rupture.png|description = Whenever you lose HP from a card, gain X {{KW|Strength}}.|type=[[Buffs|Buff]]|stacking_behavior = Intensity}} |
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Rupture is a [[Power]] card for the [[Ironclad]]. For every turn after it's played, the user will gain 1 {{KW|Strength}} every time a card causes them to lose HP. As an Uncommon card, it appears as a reward for combat, although less often than Commons. |
Rupture is a [[Power]] card for the [[Ironclad]]. For every turn after it's played, the user will gain 1 {{KW|Strength}} every time a card causes them to lose HP. As an Uncommon card, it appears as a reward for combat, although less often than Commons. |
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==Interactions== |
==Interactions== |
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− | *This card works with cards like |
+ | *This card works with cards like{{C|Bloodletting}} and{{C|Hemokinesis}}. |
− | *Has very good synergy with |
+ | *Has very good synergy with{{C|Brutality}} and{{C|Combust}}, as well as{{C|Offering}} or{{C|J.A.X.}} Multiple Brutality or Combust will not trigger a single Rupture multiple times. However, multiple Ruptures will stack, and be triggered by Brutality or Combust. |
*Status effects that drain your HP (derived from cards you previously played) trigger this every time you lose HP from them. |
*Status effects that drain your HP (derived from cards you previously played) trigger this every time you lose HP from them. |
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− | **{{C|Pain}} |
+ | **{{C|Pain}}triggers Rupture with every card played. |
− | **{{C|Burn|Burns}} |
+ | **{{C|Burn|Burns}}and{{C|Decay}} will only trigger if the damage is unblocked. |
− | **{{C|Regret}} |
+ | **{{C|Regret}}only triggers Rupture once per turn. |
==Update History== |
==Update History== |
Revision as of 00:49, 7 February 2020
Rupture is a Power card for the Ironclad. For every turn after it's played, the user will gain 1 Strength every time a card causes them to lose HP. As an Uncommon card, it appears as a reward for combat, although less often than Commons.
Upon upgrade, it becomes free.
Interactions
- This card works with cards likeBloodletting andHemokinesis.
- Has very good synergy withBrutality andCombust, as well asOffering orJ.A.X. Multiple Brutality or Combust will not trigger a single Rupture multiple times. However, multiple Ruptures will stack, and be triggered by Brutality or Combust.
- Status effects that drain your HP (derived from cards you previously played) trigger this every time you lose HP from them.
Update History
- Weekly Patch 42: Reboot
- Updating icon for Rupture power.
Ironclad Cards | |||
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Starters | |||
Attacks | Common
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Anger • Body Slam • Clash • Cleave • Clothesline • Headbutt • Heavy Blade • Iron Wave • Perfected Strike • Pommel Strike • Sword Boomerang • Thunderclap • Twin Strike • Wild Strike
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Uncommon
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Blood for Blood • Carnage • Dropkick • Hemokinesis • Pummel • Rampage • Reckless Charge • Searing Blow • Sever Soul • Uppercut • Whirlwind
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Rare
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Skills | Common
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Uncommon
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Battle Trance • Bloodletting • Burning Pact • Disarm • Dual Wield • Entrench • Flame Barrier • Ghostly Armor • Infernal Blade • Intimidate • Power Through • Rage • Second Wind • Seeing Red • Sentinel • Shockwave • Spot Weakness
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Rare
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Powers | Uncommon
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Rare
|